Commit Graph

4 Commits

Author SHA1 Message Date
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Hugo Locurcio
a3ac9c19b6 Improve Shape2D's custom_solver_bias description 2022-08-19 02:15:46 +02:00
SnailRhymer
b574b0371d Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.

(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00