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7e5896d81b
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Bind everything in String.
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2022-08-16 01:41:51 +02:00 |
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220954cf08
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
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d08526393e
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Bind everything in Vector3i.
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2022-08-15 18:31:59 +02:00 |
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feb5c025cf
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Bind everything in Vector3.
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2022-08-15 18:22:55 +02:00 |
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e4aebe1783
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Bind everything in Vector2i.
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2022-08-15 17:40:36 +02:00 |
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88fbeb4fe4
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Bind everything in Vector2.
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2022-08-15 17:20:15 +02:00 |
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608ba7826a
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
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4cc1e75f69
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Backported improvements to Quaternion from Godot4. Also bound all eligible methods.
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2022-08-15 13:00:32 +02:00 |
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f73af59416
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Bound more methods.
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2022-08-15 09:34:29 +02:00 |
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007f728438
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Bound all eligible transform methods.
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2022-08-15 09:20:47 +02:00 |
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5cd44e02d0
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
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e9bb723975
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Backported some improvements to Transform2D from Godot4. Also bound all eligible methods.
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2022-08-14 19:19:51 +02:00 |
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d9a8497546
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Renamed translate in Transform2D to translate_local.
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2022-08-14 14:59:46 +02:00 |
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662c3a7e88
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Also did Rect2i.
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2022-08-14 14:00:32 +02:00 |
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899ac5cbd8
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
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7650103ce7
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Backported some improvements to Plane from Godot4. Also bound all eligible methods.
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2022-08-14 10:52:57 +02:00 |
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c7d2307bd5
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Backported some of the improvements to Color from Godot4. Also bound all eligible methods.
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2022-08-14 01:08:59 +02:00 |
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170a41ca82
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
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c991043c95
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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9af3a7a709
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
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kobewi
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202fb33685
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Add Dictionary.merge()
(cherry picked from commit a0915e6dee4e54563a98ca6adb8968dbdcea1af1)
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2022-07-28 14:59:15 +02:00 |
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a8fae729d2
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Fix typos in binds.
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2022-07-27 15:46:41 +02:00 |
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48eee02c1d
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Ported: Add search methods for pool arrays
* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
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2022-07-27 15:44:10 +02:00 |
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50ed908929
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
77b6f7595a
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2022-07-26 15:49:30 +02:00 |
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2a9b32847f
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Ported a few helper methods from my String implementation in rcpp_framework.
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2022-06-26 03:38:28 +02:00 |
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aa5a29444a
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Added find() and clear() methods to PoolVector. Also made sure they are callable by scripts (alongside contains).
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2022-06-21 00:34:02 +02:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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527cfb88aa
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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