|
834cbe8cef
|
Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
|
2023-07-11 16:07:36 +02:00 |
|
|
2cd4e4d828
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
|
|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
lawnjelly
|
0dc54e449a
|
Fix GLES directional shadow uninitialized data
Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.
|
2022-09-16 23:33:38 +02:00 |
|
|
e4ae7f2ebc
|
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
|
2022-08-29 17:21:40 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
8c2e76840c
|
Removed CameraMatrix, and switched to Projection.
|
2022-08-16 10:26:35 +02:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
ce328027fa
|
Same change to drivers.
|
2022-03-17 22:18:15 +01:00 |
|
|
e85cef1745
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
|
|
938f72432e
|
Removed the camera server.
|
2022-03-16 02:16:15 +01:00 |
|
|
6fac6ba7f7
|
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
|
2022-03-15 19:57:34 +01:00 |
|
|
03890f9e38
|
Removed GIProbes.
|
2022-03-15 19:03:03 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|