bruvzg
8479340f52
Add audio/general/text_to_speech project setting to enable/disable TTS.
2024-09-07 11:55:21 +02:00
bruvzg
66af3f29eb
Backport text-to-speech support.
2024-09-07 10:28:39 +02:00
bruvzg
8cec3e8e0b
Add IME input support.
2024-07-14 09:40:24 +02:00
Rémi Verschelde
b44ee23cee
Web: Clarify that OS.get_unique_id
is not supported
...
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
(cherry picked from commit 0a10f09ce4321695940a626eef9c64b36f599193)
2024-02-08 15:05:20 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
Fabio Alessandrelli
f2682927f0
Expose API to force file system sync.
2023-01-16 14:15:08 +01:00
Rémi Verschelde
a04ae000eb
HTML5: Add missing OS::get_cursor_shape()
implementation
...
Fixes #66835 .
2022-10-08 17:31:11 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
...
ce24b48e50
2022-08-19 16:18:53 +02:00
641c15f906
Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
...
fb7ecc748f
2022-07-30 00:29:14 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00