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5133ef182d
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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834cbe8cef
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Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
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2023-07-11 16:07:36 +02:00 |
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belzecue
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ad1464d9e5
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Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
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2023-05-01 12:24:31 +02:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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lawnjelly
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880f84f8c4
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Fix pairing crash in physics Octree
Remove section of code that should not run and was causing crash.
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2022-12-22 14:26:42 +01:00 |
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Ricardo Buring
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721ae8f4ad
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Fix typo bug in heightmap shape
(cherry picked from commit 55eceb5150ee0c6b38f12f4be3fd601506959288)
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2022-12-12 12:14:25 +01:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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2a13c65298
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Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
2be0738304
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2022-08-19 02:52:31 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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c991043c95
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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Hugo Locurcio
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c133ff34d4
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Add a 3D suffix to relevant physics profiler categories
2D physics categories already had a 2D suffix: "Physics 2D"
(cherry picked from commit 36428305a685889c8f307896951082fda58a974f)
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2022-07-28 11:52:41 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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97661b2af5
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Ran the c++ header script on the servers directory.
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2022-03-17 23:18:28 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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