f63ed4be75
Sync controller mappings DB with SDL2 community repo
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Synced with mdqinc/SDL_GameControllerDB@232c738
2024-02-08 17:37:12 +01:00
Caroline Joy Bell
0f099eca32
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-08 14:16:03 +01:00
8f03370bfa
Updated controller mappings DB from godot.
2023-12-20 22:19:10 +01:00
337c99e52f
File copyright header updates pt1.
2023-12-17 22:29:33 +01:00
191e9e152e
Added quote_style argument to get_argument_options().
2023-12-10 16:02:08 +01:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
puzzud
21d78d77f6
Prevent double input events on gamepad when running through steam input #79706
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Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
3afa1142b9
Merged the functionality of BSInputEventKey to InputEventKey. This new setting can make input event keys act as if they are shortcut matched.
2023-06-11 16:06:09 +02:00
3331a7ae04
Ported: Augment the InputEvent class with a CANCELED state
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The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
- m4gr3d
94d6c3dcc6
2023-06-11 10:26:23 +02:00
67ebd5e52b
Ported: Fix Standard Gamepad Mapping triggers.
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- j8r and akien-mga
669749fa39
2023-03-12 19:12:39 +01:00
2db3148b23
Ported: Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@436c7e3
- akien-mga
bab7f1c0a6
2023-03-12 19:02:32 +01:00
9c28f6fb7f
Ported: Add PS3 controller guide button
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- j8r and akien-mga
2c18066231
2023-03-12 16:59:28 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
51ed526179
Ported: Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@adf7ec1
- akien-mga
84d2f884f8
2022-12-22 17:50:20 +01:00
f42e413a51
Ported: [Web] Add PS3 gamepad mapping for FF+Linux. - Faless
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41b880582e
2022-12-22 16:59:06 +01:00
Emmanouil Papadeas
9524cb6a74
Fix InputEventAction
's is_action
method ignoring exact_match
parameter
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(cherry picked from commit 38b51942d6d346d19dd5d4cd1073389caf0152fc)
2022-12-12 12:12:30 +01:00
a3f2631d59
Ported: Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
c43fda9fc8
Ported: Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
2022-10-08 19:05:11 +02:00
dae3e671fb
Ported: Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
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- cybereality
477c7f9b74
2022-09-16 23:59:11 +02:00
lawnjelly
2b70218bd1
Fix uninitialized data reads in Input
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Found by Valgrind.
2022-09-16 23:35:56 +02:00
59f4eb55d9
Ported: Fix mouse speed not changing fast enough
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- Uses all accumulated movements when calculating speed
- Discards old accumulated movements
- Sets last mouse speed to zero when there is no movement
- madmiraal
3d96d7d9fb
2022-08-19 02:46:03 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00