Commit Graph

36 Commits

Author SHA1 Message Date
ab82a74b04 Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B). 2023-09-09 14:03:10 +02:00
deb5c49700 Backported the new output window from godot4. 2023-09-06 13:08:24 +02:00
DeeJayLSP
677c9cfea4 Backport AudioStream icons from 4.0 2023-08-27 12:04:19 +02:00
0438c3cc3f Backported from godot4: Added node for Navigation links .
- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
9146ddfbbd Ported: Backport a simpler version of the accent color for check icons
- YeldhamDev
7173565250
2023-03-12 14:34:43 +01:00
b8009c85f4 Ported: Add vector value linking - KoBeWi and timothyqiu
9499ebecee
2022-12-22 18:50:17 +01:00
03376128ae Replaces the default project editor icon, and the logo editor icon. 2022-10-11 17:42:31 +02:00
Abhinav Chennubhotla
cbdc659738 Fix code folding icon color not matching defined color
Cherrypick of #58457 in master

Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.

    - Create new icons for use specifically in the code editor
    - Add these icons to the exceptions when converting dark theme icons
    to light theme automatically
    - Change the default value of the code folding color to match previous
    color
    - Code folding icon is now pure white by default to correctly match
    the color defined in settings
2022-09-16 23:38:34 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
b9f3d3b26a Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
31ffaa1f9a New icon for Projection. 2022-08-20 02:51:15 +02:00
0438da9841 Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
47a62e28ac
2022-08-19 03:12:32 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
e3918692a3 Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
653e2a550c
2022-08-12 01:34:45 +02:00
4b939998a7 Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00
8fd473f685 Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
Sosasees
7eca7de502 recolor FlowContainer icons to the same color as Control icon according to the discussion in issue #62553, the FlowContainer icons don't get color-adjusted for Light theme and it's because the color code is off.
to fix this issue, i recolored them to be the same icon as the Control icon,
an icon that i already know Does get recolored for Light theme.
2022-07-29 16:48:55 +02:00
Sosasees
ac81f33921 recolor Remove Theme Items icons from Godot 4 colors to Godot 3 follow-up to #62559. we found more icons that mistakenly had the Godot 4 colors, so i fixed them too. 2022-07-29 16:33:24 +02:00
Hugo Locurcio
55a9d5bc55 Tweak editor icons for navigation nodes and SkeletonIK
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-07-29 11:04:26 +02:00
d161a30a4b Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
d502bd4847
2022-07-28 00:01:20 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
Haoyu Qiu
1980eeaa36 Fix external link icon black background 2022-07-27 13:07:56 +02:00
9eee70dbb7 Ported: Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
- Calinou
2bc036dad5
2022-07-27 09:02:28 +02:00
d1108dc8bc Ported: Implement Scene Unique Nodes - KoBeWi
e1c74ae83f
2022-07-27 00:45:48 +02:00
Haoyu Qiu
9e0a1c88a0 Add missing CheckBox & CheckButton editor icons
Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-07-25 18:12:28 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4871c46ec0 Also hackfix Rect2i's icon name . 2022-03-22 01:53:24 +01:00
6c91c3f9d5 Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I). 2022-03-22 00:40:56 +01:00
84955fab68 Added icons for the newly added core classes. 2022-03-21 23:50:08 +01:00
c4811ebf6f Removed the arvr related icons. 2022-03-21 23:49:48 +01:00
aa1fb22309 Backported: Add missing navigation node icons - timothyqiu, YeldhamDev - bb257543d8 2022-03-20 20:30:43 +01:00
5f7421974c Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92) 2022-03-20 14:59:19 +01:00
b287513656 Replaced the godot editor icon. 2022-03-20 13:50:41 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00