c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
5133ef182d
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
0dfba6c552
Moved AudioStreamSample.
2023-12-10 15:26:43 +01:00
Wilson E. Alvarez
8aa9b59eaf
Fix AudioEffectRecord circular reference
2023-10-02 16:29:43 +02:00
40a9b72afb
Ported from godot-plus: Add ability to mute AudioServer.
...
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00
stmSi
9b65e9df6a
Fix Editor hanging if audiostream's pitch_scale is NaN
2023-03-12 14:14:29 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
e24cb96418
Fix compile.
2022-09-16 13:05:22 +02:00
Pedro J. Estébanez
9db0cca2d9
Make audio thread control flags safe
2022-09-16 12:57:59 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
Marcel Admiraal
0611c7db0d
Cleanup AudioEffectRecord thread_active variable
2022-07-29 09:14:43 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
97661b2af5
Ran the c++ header script on the servers directory.
2022-03-17 23:18:28 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00