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5cb00f3622
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Make the parameters of String's and PoolVector's join() const ref.
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2023-05-25 22:27:34 +02:00 |
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474e253aa1
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Added 2 const qualifiers.
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2023-05-25 21:54:57 +02:00 |
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8ab1998fcb
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Ported from godot 4: Optimize Node::add_child validation
Adding 10k nodes is almost twice as fast.
- reduz
223ce4fcb9
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2023-04-10 18:10:22 +02:00 |
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d357a57ab2
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Updated the logic of a few getters in String.
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2023-03-22 01:42:53 +01:00 |
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4b23c9c5c9
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Renamed utf8_length() to utf8_byte_length(), and utf16_length() to utf16_byte_length() in String, as this might help to better explain why these differ from normal length().
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2023-03-20 22:34:21 +01:00 |
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a0d33b5fcd
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Added utf8_length(), and utf16_length() helper methods to String.
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2023-03-20 22:12:17 +01:00 |
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3bf2b79d88
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Added set_length helper method to String.
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2022-12-22 21:10:04 +01:00 |
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e756718326
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Add _FORCE_INLINE_ to String's resize().
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2022-12-22 20:04:50 +01:00 |
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4fb7856b5a
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Remove now superfluos check from String's operator[].
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2022-12-22 20:03:28 +01:00 |
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0f841bac29
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Now String and CharString Types properly move the null terminator on resize and remove.
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2022-08-26 15:10:56 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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