nikitalita
cda33386ca
SCons: Add stack_size
and default_pthread_stack_size
options to Web target
...
(cherry picked from commit 6788bc6bc2be68db9b9f1a37bf5edb8497eafb93)
2024-02-08 15:04:41 +01:00
Adam Scott
89ebe3f570
Set what were default values for some emscripten linkflags
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- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e5fbd43488ad39a9b987c9abc38134841f44024)
2024-02-08 15:02:18 +01:00
Max Hilbrunner
0d560ab6f6
Fix generating vsproj with SCons 4.6.0+
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(cherry picked from commit 72110134d62b82b0a3a98cffddb6e60948831edf)
2024-02-08 15:02:04 +01:00
Rémi Verschelde
d111a460b3
Linux: Add support for arm64 and arm32 export templates
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This is done in a hacky way, mostly to keep it simple and avoid having
to do a refactoring of the `EditorExportPlatform` interface.
Only Windows and Linux use `EditorExportPlatformPC`, and thus to
handle the new architectures for Linux, we simply do a few checks here
and there with a couple new methods to register the export template
names for Linux arm64 and arm32.
For Godot 4.0, we did refactor everything to allow exporting binaries
for different architectures cleanly. For 3.6, which is likely the last
feature release for the 3.x branch, I tend to cut corners as these
improvements will be shorter lived and thus new tech debt isn't as big
a concern.
2024-02-08 15:01:00 +01:00
lawnjelly
3a04d5adfe
GLES2 / GLES3 - Use gl_FragColor temporary
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On some hardware, modifying gl_FragColor multiple times can cause large performance drops. This PR writes to a standard temporary variable instead, and copies across to gl_FragColor once only at the end of the fragment shader.
This could potentially lead to large gains in performance on affected hardware.
2024-02-08 14:58:12 +01:00
Micky
e53dcc1432
Mention InputEventJoypadButton's pressure not working
2024-02-08 14:57:01 +01:00
Micky
d1621245e6
Add Editor Description group
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Backport from 4.0
2024-02-08 14:56:04 +01:00
Danil Alexeev
0c92de12c1
GDScript: Fix get_method_list
for custom functions
2024-02-08 14:50:56 +01:00
Zach Coleman
92a8e047e0
Add APP_PAUSED and APP_RESUMED MainLoop notifications
2024-02-08 14:49:18 +01:00
Bartłomiej T. Listwon
7101e4aed7
Prevent shuffling custom shader functions (shader cache requires determinism)
2024-02-08 14:48:50 +01:00
kleonc
b952bfcc36
Document some Image methods can unlock it (making set_pixel
fail)
2024-02-08 14:47:00 +01:00
Micky
f3833e82ac
Improve Scene Tree Dock's Node filter (Allow multiple terms & more)
2024-02-08 14:46:41 +01:00
kobewi
1a98244aac
Preserve selection when focusing SpinBox
2024-02-08 14:44:21 +01:00
Micky
fa226ade2a
Rewrite most of Resource's documentation
2024-02-08 14:35:34 +01:00
bruvzg
bf8d0672f6
Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12.
2024-02-08 14:30:10 +01:00
Rémi Verschelde
c27a3cf9bc
UWP: Fix VS 2017 build with new get_unique_id
method
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Fixes this error:
```
platform\uwp\os_uwp.cpp(715): error C3149: 'Windows::Storage::Streams::IBuffer': cannot use this type here without a top-level '^'
```
2024-02-08 14:19:32 +01:00
Caroline Joy Bell
0f099eca32
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-08 14:16:03 +01:00
Alessandro Famà
57c4c9455a
Fix Dummy audio driver initialization issue on WASAPI output device initialization failure
2024-02-08 14:09:49 +01:00
Cody Roberts
eb8ca6d2ed
Add project settings for AVAudioSessionCategory on iOS
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Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-02-08 14:06:59 +01:00
A Thousand Ships
8341ddc450
Fix AABB.encloses failing on shared upper bound
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This differs from `Rect2` and was fixed for those classes in the past
2024-02-08 14:00:08 +01:00
DylanCheetah
d04de8ef62
Implement UWP version of OS.get_unique_id
function.
2024-02-08 13:59:32 +01:00
James
4d93f4434d
Prevent using name with leading dot when create/rename/duplicate scene/folder/script/resource Fixes #62497
2024-02-08 13:58:32 +01:00
Bastien JAUNY
15cccb331f
Fix unitialized variables in core
2024-02-08 13:43:25 +01:00
08895824aa
Fix typo.
2024-02-08 13:42:46 +01:00
5049db8c63
Added a backport helper script.
2024-02-08 13:38:38 +01:00
Micky
4e68cd0251
Remove unused struct in GradientTexture1D
2024-02-08 13:25:47 +01:00
Danil Alexeev
a70e3ce4b3
GDScript: Prevent native class shadowing
2024-02-08 13:23:04 +01:00
8ddf92681e
Fixed smaller issues in VariantOP.
2024-01-20 12:50:13 +01:00
c03536414c
Fixed typo.
2024-01-19 15:32:17 +01:00
441c52afd3
Implemented clearing custom fonts in the editor's text editor module. Also small improvements.
2024-01-12 14:45:07 +01:00
2a0b2b696a
Fixed custom font support in the editor's text editor module.
2024-01-12 14:25:37 +01:00
b9a0b8253f
Fixed reopening files from the previous session in the editor's text editor module. Also small cleanups.
2024-01-12 14:05:34 +01:00
7747a4ee36
Added more extensions to the editor's text editor module.
2024-01-12 13:45:24 +01:00
caa3c095cd
Fixed all the crashes (and potential crashed) in the editor's text editor module I could find. Also fixed some smaller usability issues.
2024-01-12 13:41:19 +01:00
810711bc89
Re-enabled previews in the editor's text editor module.
2024-01-12 13:08:46 +01:00
03b1de9564
Fix lots of potential crashes in the editor's text editor module. Now it also won't add an additional newline to the end of files.
2024-01-12 13:06:15 +01:00
41aa3cbd67
Removed the delete file option from the editor's text editor module.
2024-01-12 12:56:23 +01:00
929461fb08
Temporarily disabled the Preview menu in the Editor's Text File Editor module. It was not working properly anyways.
2024-01-12 12:51:46 +01:00
2b26a8a1de
Disabled syntax highlighting in the editor's text editor module. It will need to be reworked.
2024-01-12 12:48:14 +01:00
1d8e1f7065
Fixed TextEdit width calculation after it's font changes. This fixes lines being too long to scroll to in the editor.
2024-01-12 12:43:39 +01:00
8d67178204
Backported from godot4: Fix TextEdit.get_rect_at_line_column returning negative pos even though cursor is in viewable area of the control
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- MJacred
6170381bd7
2024-01-12 12:24:09 +01:00
a38d3e5d61
Fix typo.
2024-01-12 12:18:05 +01:00
e9f7ef263f
Fix build on windows.
2024-01-11 01:31:54 +01:00
b08959ab59
Fixed issues with the SMTPClient and EMail.
2024-01-11 01:24:16 +01:00
40e20146f6
Also use the queue in SMTPClient when not threading.
2024-01-11 00:39:52 +01:00
4a35fb9b44
Docs for the new classes.
2024-01-11 00:32:10 +01:00
2f44da6c00
Bind missing enum constants.
2024-01-11 00:05:42 +01:00
db36151c18
Re-extracted class docs.
2024-01-11 00:03:31 +01:00
92f1ab9e3e
Fixed property.
2024-01-11 00:02:57 +01:00
8541890a78
Ported SMTPClient.
2024-01-11 00:02:48 +01:00