5cd0ea7e60
Fix serializing variants into binary files.
2022-08-09 15:50:30 +02:00
9f5fb428ab
Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
...
- dsnopek
5eaf83f2d7
2022-07-30 00:49:12 +02:00
7161d7bc29
Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
...
8ad5889c1a
2022-07-29 22:19:12 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
...
bea7c9be5d
2022-07-27 09:33:39 +02:00
Hugo Locurcio
26dedeab0b
Increase the maximum number of concurrent DNS queries from 32 to 256
...
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
174326d6c3
Fix an another warning.
2022-03-23 15:51:34 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
71f66e0622
Added the new variabt types to ResourceFormatBinary.
2022-03-21 18:20:41 +01:00
23a106b50c
Implemented missing cases for the new variant types to marshalls.
2022-03-21 18:18:57 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
7d8a93324e
Used the include guard script on core classes.
2022-03-17 21:58:11 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00