Commit Graph

13 Commits

Author SHA1 Message Date
5cd0ea7e60 Fix serializing variants into binary files. 2022-08-09 15:50:30 +02:00
9f5fb428ab Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
- dsnopek
5eaf83f2d7
2022-07-30 00:49:12 +02:00
7161d7bc29 Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
8ad5889c1a
2022-07-29 22:19:12 +02:00
b26a1cd3b4 Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
bea7c9be5d
2022-07-27 09:33:39 +02:00
Hugo Locurcio
26dedeab0b Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
174326d6c3 Fix an another warning. 2022-03-23 15:51:34 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
71f66e0622 Added the new variabt types to ResourceFormatBinary. 2022-03-21 18:20:41 +01:00
23a106b50c Implemented missing cases for the new variant types to marshalls. 2022-03-21 18:18:57 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
7d8a93324e Used the include guard script on core classes. 2022-03-17 21:58:11 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00