bruvzg
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620b30a86a
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Backport locale selection improvements.
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2024-04-06 12:37:02 +02:00 |
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786cf445ac
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Sync NativeScript's PROPERTY_USAGE flags with Object's.
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2024-04-06 12:14:09 +02:00 |
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Fabio Alessandrelli
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85146c2646
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GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute
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2024-04-06 10:49:43 +02:00 |
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8c06dce33f
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Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter.
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2024-02-25 22:09:25 +01:00 |
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7da17bca02
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Added more defines for platform specific configs.
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2024-02-17 20:55:27 +01:00 |
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70d3d54386
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Also added the new helper method to the gdnative api.
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2023-12-27 13:48:01 +01:00 |
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Rémi Verschelde
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d8968ccef9
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GDNative: Fix Linux arm64 warning about ignored sysv_abi attribute
Fixes #41160.
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2023-12-20 23:02:11 +01:00 |
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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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0a9c9ca15e
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
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2023-09-06 01:45:29 +02:00 |
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6d6f7a0d53
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Apparently osx doesn't have the uchar.h header, so define char16_t and char32_t directly.
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2023-06-24 00:00:44 +02:00 |
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b19d80afcb
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Added back gdnative as a built in module. It was worked on in this repository: https://github.com/Relintai/gdnative .
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2023-06-23 16:59:45 +02:00 |
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df568215f0
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Removed gdnative.
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2022-03-15 17:29:37 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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