Commit Graph

13 Commits

Author SHA1 Message Date
bruvzg
620b30a86a Backport locale selection improvements. 2024-04-06 12:37:02 +02:00
786cf445ac Sync NativeScript's PROPERTY_USAGE flags with Object's. 2024-04-06 12:14:09 +02:00
Fabio Alessandrelli
85146c2646 GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute 2024-04-06 10:49:43 +02:00
8c06dce33f Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter. 2024-02-25 22:09:25 +01:00
7da17bca02 Added more defines for platform specific configs. 2024-02-17 20:55:27 +01:00
70d3d54386 Also added the new helper method to the gdnative api. 2023-12-27 13:48:01 +01:00
Rémi Verschelde
d8968ccef9 GDNative: Fix Linux arm64 warning about ignored sysv_abi attribute
Fixes #41160.
2023-12-20 23:02:11 +01:00
ae854d4e55 File copyright header updates pt7. 2023-12-18 00:02:58 +01:00
0a9c9ca15e Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
2023-09-06 01:45:29 +02:00
6d6f7a0d53 Apparently osx doesn't have the uchar.h header, so define char16_t and char32_t directly. 2023-06-24 00:00:44 +02:00
b19d80afcb Added back gdnative as a built in module. It was worked on in this repository: https://github.com/Relintai/gdnative . 2023-06-23 16:59:45 +02:00
df568215f0 Removed gdnative. 2022-03-15 17:29:37 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00