|
5133ef182d
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
|
|
98912a89e8
|
File copyright header updates pt9.
|
2023-12-18 00:25:33 +01:00 |
|
|
6ff8ae122c
|
Codestyle fixes.
|
2023-10-13 20:59:57 +02:00 |
|
|
c5ec0b8a33
|
Codestyle.
|
2023-10-13 20:26:59 +02:00 |
|
|
f058c87868
|
Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
|
2023-06-10 20:58:49 +02:00 |
|
|
2fdaacfa66
|
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
|
2022-10-05 12:54:17 +02:00 |
|
|
ea2a36c4ea
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
249dd4d661
|
Updated property hints for variant arrays.
|
2022-07-30 21:58:40 +02:00 |
|
|
d95760ac9e
|
Cleanups to voxelman.
|
2022-03-18 00:54:25 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|