Commit Graph

21 Commits

Author SHA1 Message Date
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
258857332c Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
3406a11f5c Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them. 2022-04-14 14:06:15 +02:00
93652c7f03 Fix crash in apply seams. 2022-04-14 01:26:16 +02:00
10b7d20418 Fix crash. 2022-04-13 23:10:48 +02:00
496b1b7f34 Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed. 2022-04-13 19:39:55 +02:00
bb4504d2f7 Finished the initial logic port for mdr ed's classses. 2022-04-13 14:59:40 +02:00
b0c2deab78 Work on the logic port for the rest of mdr ed's classes. 2022-04-13 02:08:30 +02:00
49d2b181a1 Initial logic port of mdr ed's uv editor. 2022-04-12 21:46:03 +02:00
0cc14121fa Added const qualifiers, and made everything I could references in the mesh utils class. 2022-04-12 13:20:19 +02:00
5b8a89216b Also port the logic in the mesh utils. 2022-04-12 13:04:53 +02:00
f5c1a5eec1 Ported the logic of the mesh outline generator. 2022-04-11 20:56:59 +02:00
4af170d9fb Fix shadowed declaration. 2022-04-11 15:10:28 +02:00
30a2cda543 Ported the logic of MDREDMeshDecompose to c++, and added it to the build. 2022-04-11 15:06:09 +02:00
eff1e7d5a9 Added skeleton classes for mesh data resource editor's utilities. 2022-04-11 10:17:54 +02:00
d3118e1d4b Initial skeleton conversion of mdr_ed_mesh_utils. 2022-04-11 02:35:31 +02:00