Commit Graph

9 Commits

Author SHA1 Message Date
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
bruvzg
0c95c634bb Fix auto-translation and ignore control chars. 2022-12-11 19:14:14 +01:00
jbcolli2
6812b69c1e Changed normal of CylinderMesh to account for slanted side.
(cherry picked from commit 491ec622f641c28c919c9f8d1b0fbaad014e4714)
2022-11-30 19:23:53 +01:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Hugo Locurcio
c6fa9ce87d Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-07-28 10:37:18 +02:00
d161a30a4b Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
d502bd4847
2022-07-28 00:01:20 +02:00
35eabcb846 Ported: Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00