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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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8fb683fe5d
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Also port hte previous fix to cscript.
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2022-07-29 19:55:28 +02:00 |
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c8579ef63f
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Removed yield from cscript.
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2022-07-13 00:38:23 +02:00 |
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8611d7d9c8
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Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code).
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2022-07-13 00:07:10 +02:00 |
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73ac91dc86
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Fixed remaining issues and added cscript to the build.
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2022-07-12 22:58:44 +02:00 |
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6b2db83031
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Change script extension.
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2022-07-12 21:38:17 +02:00 |
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90e555ebb0
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Rename cscript file names.
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2022-07-12 20:04:37 +02:00 |
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e92d4e0f97
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Mass rename classes in the cscript module.
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2022-07-12 19:55:21 +02:00 |
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e687fc6a4a
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Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible.
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2022-07-12 12:20:34 +02:00 |
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