Hugo Locurcio
19be158d88
Fix build on X11 following 64-bit detection changes
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This also ports over the cross-compilation logic to the `server`
platform, and allows Embree to be used in server tools builds on aarch64.
2024-02-08 15:23:22 +01:00
TurboHz
5b05e02fde
Return exit code 0 when running --version or --help
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Fixes https://github.com/godotengine/godot/issues/83661
2023-12-20 22:33:58 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
1877ecd379
Fix warning.
2023-09-10 09:59:50 +02:00
Rafał Mikrut
baa1442c58
Added code coverate support to Godot
2023-08-30 10:41:17 +02:00
Ekaterina Vaartis
2bac27b711
Alter linux debug stacktraces handling to support more environments
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- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
address to addr2line
(cherry picked from commit 5e041eee11e611bc2c89dd54b1dad28d0660f335)
2023-08-30 10:20:09 +02:00
Rémi Verschelde
c708c44180
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.
Also add `linker` option to `server` platform missed in #63283 .
Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
d4c57cf537
Fix compile when using llvm on linux.
2022-04-02 12:58:52 +02:00
8009d32185
Removed remnants of libvpx and libwebp.
2022-04-02 12:34:15 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d1587aaa6b
Removed bullet.
2022-03-23 13:28:35 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
ba4cda4890
Removed the lightmap_raycast module along with embree.
2022-03-15 15:37:28 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00