Commit Graph

16 Commits

Author SHA1 Message Date
9d6680ce6d Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
Zach Coleman
92a8e047e0 Add APP_PAUSED and APP_RESUMED MainLoop notifications 2024-02-08 14:49:18 +01:00
Zach Coleman
e7611e5eab Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode 2023-12-20 22:29:10 +01:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
a3f2631d59 Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
58da70524b Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
2022-08-19 16:18:53 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220954cf08 Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
Pedro J. Estébanez
8c662ff234 Flush accumulated input events on iOS 2022-07-29 20:51:50 +02:00
8156e2ba36 Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
8fb9c96df9
2022-07-27 01:23:10 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
0deb492bb4 Fix 2 typos in the iphone backend. 2022-03-16 09:16:10 +01:00
00285e8b24 Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00