6b95f31b70
Also fix method qualifiers.
2023-06-11 18:35:22 +02:00
975e5c4a9e
Rethink the previous fix.
2023-06-11 18:32:15 +02:00
50c96d5414
Fix building with ptrcall on.
2023-06-11 18:02:58 +02:00
160cb38a50
Ported from godot4: Add support for emitting a signal when entering a NavLink
...
- DarkKilauea
5d8ba2b2d1
2023-06-09 19:08:38 +02:00
19fac49904
Turn PoolVectors in NavigationPathQueryResults into Vectors.
2023-06-09 16:27:24 +02:00
f6e65112d7
Backported from godot4: Add NavigationPathQuery
...
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
- smix8
63dcb9aa80
2023-06-08 18:23:48 +02:00
7ce5f939a9
Ported the docs from the navigation mesh generator rework pr.
2023-06-06 16:52:04 +02:00
5578afc3d6
Fix scons warning.
2023-06-05 14:56:10 +02:00
57153f4a33
Make overrides consistent again.
2023-06-04 13:11:04 +02:00
6136f0b802
Fix the type of the CreateNavigationMeshGeneratorCallback.
2023-06-04 09:41:39 +02:00
0a3d1d6cf5
Added in NavigationMeshGeneratorDummy and set up initialization.
2023-06-03 20:00:42 +02:00
9a35d6c7d3
Cleaned up NavigationMeshGenerator and added it to the build.
2023-06-03 18:45:20 +02:00
8cbb1bb879
Started porting pull request from godot 4: Rework NavigationMeshGenerator
...
Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
2023-06-03 18:22:12 +02:00