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09138d762c
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Ported: Use hash table for GDScript parsing
GDScript now uses hash table for lookup of type lists / functions / keywords, instead of linear String comparisons.
- lawnjelly
19f2006ec0
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2023-03-18 09:44:01 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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c8579ef63f
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Removed yield from cscript.
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2022-07-13 00:38:23 +02:00 |
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8611d7d9c8
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Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code).
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2022-07-13 00:07:10 +02:00 |
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e92d4e0f97
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Mass rename classes in the cscript module.
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2022-07-12 19:55:21 +02:00 |
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e687fc6a4a
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Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible.
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2022-07-12 12:20:34 +02:00 |
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