Commit Graph

2242 Commits

Author SHA1 Message Date
44f66b5106 Added custom_modules folder to the .gitignore. 2022-10-30 11:34:37 +01:00
0b37d5ec86 Now the Access as Unique Name option is in the right place when right clicking the scene tree. 2022-10-16 23:52:10 +02:00
d963444bad Removed unused variables from the SceneTreeDock. 2022-10-16 23:46:55 +02:00
4e5f2f684a Bump version to 3.10, and status to development. 2022-10-15 15:29:50 +02:00
d8b644c81b Now the make release engine script will also zip the sources. 2022-10-15 15:10:55 +02:00
66d9f6c6bd Small fixes to the readme. 2022-10-15 14:57:46 +02:00
3ad1612733 Rearranged the 3.9.0 changelog. 2022-10-15 14:54:48 +02:00
edeca40aad Organized 3.9.0's changes in the changelog file. 2022-10-15 12:19:59 +02:00
ead33efebf Added an another note to the todos file. 2022-10-15 10:05:55 +02:00
7ecfdf8765 Added a few todos. 2022-10-15 09:58:11 +02:00
6e0d6585e1 Added a new make_release script for the engine. 2022-10-14 18:55:53 +02:00
e89a1d909c Pre release file check script for the engine. 2022-10-14 17:40:19 +02:00
9095f5de9a Added more notable commit messages since 3.8 to the changelog file. They still needs to be organized to the proper format. 2022-10-14 01:14:50 +02:00
4473c70a37 Added a strip script. 2022-10-12 14:41:48 +02:00
c1d5bcff74 Add -f to the mv commands of the linux container build script. 2022-10-12 14:37:49 +02:00
4f9137a7e5 Fix jni class access string. 2022-10-12 13:56:47 +02:00
67e61d2823 Also check whether the armhf builds have finished at the end of the build all script. 2022-10-12 13:36:55 +02:00
0667ff9280 Rename linux armhf executables at the end of the build all linux script. 2022-10-12 13:36:15 +02:00
c41d56ee5a Fix the build commands for armhf x11. 2022-10-12 13:31:07 +02:00
6f4a778796 Don't try to include x86 assembly into non-x86 based platforms when cross compiling the x11 platform on x86. 2022-10-12 12:18:56 +02:00
138ca10b6d Fix osx build commands in the build all script. 2022-10-12 07:50:32 +02:00
d6f135daf5 Fixed the javascript build container. Also downgraded emscripten for now to avoid warning spam because of a deprecation on their end. 2022-10-12 07:37:24 +02:00
7361e3b029 Now the podman build all script has the ability to easily set the build name. 2022-10-11 22:36:09 +02:00
a0e9615d93 Don't remove the module config file in the build all script anymore. 2022-10-11 22:15:29 +02:00
53f486237e Fix voxelman's editor setting. 2022-10-11 22:09:09 +02:00
c243dbe6e5 Fixed the osx docker container. 2022-10-11 21:57:15 +02:00
4b1c400afd Fixed typo. 2022-10-11 18:09:07 +02:00
03376128ae Replaces the default project editor icon, and the logo editor icon. 2022-10-11 17:42:31 +02:00
3bf7bd0df0 Moved podman linux build commands to a new script. 2022-10-11 17:17:20 +02:00
98817907fa Initial update / small cleanup pass on the build all script. 2022-10-11 17:04:36 +02:00
6b78806f60 Pass all arguments into the build commands in the podman builkd all file instead of the hardcoded -j4. 2022-10-11 16:40:27 +02:00
6801642fce Updated the build consatiners based on changes from godot's. 2022-10-11 16:29:00 +02:00
59e980923d Remove 32 bit linux dockerfle. 2022-10-11 16:00:09 +02:00
956e39163b Set version to stable instead of release_candidate. 2022-10-11 12:45:32 +02:00
ff648b5ee4 Bump version. 2022-10-11 12:33:44 +02:00
5088db36f4 Added a new command line option to help with generating version.txt for tpz files. 2022-10-11 12:31:56 +02:00
829aeda5b1 Remove unused code. 2022-10-11 12:19:37 +02:00
911257b606 Always enable exception support when using mscv (for now), to avoid warnings. 2022-10-11 11:18:08 +02:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
10437e2f01 Add missing doc classes setup. 2022-10-09 12:41:45 +02:00
ee015b7a2e Added doc classes to the tile_map module. 2022-10-09 12:16:11 +02:00
120844df50 Also update editor.pot file. 2022-10-09 12:00:43 +02:00
41a916deb8 Update hungarian translation from godot. 2022-10-09 11:59:57 +02:00
0de5f4ec86 Added RTileMap and RTileSet compatibility classes. 2022-10-09 11:52:25 +02:00
5123cf9837 Also renamed the rtile_map module itself to tile_map. 2022-10-09 11:50:46 +02:00
c6f998b2a6 Also update the include guards. 2022-10-09 11:47:55 +02:00
2159409dcc Moved TileMap and TileSet's docs to their module. 2022-10-09 11:47:03 +02:00
d0d2a709e8 Renamed RTileMap ro TileMap and RTileSet to TileSet, as it does not need to be able to live alongside Godot's TileMap anymore. 2022-10-09 11:45:57 +02:00
4888a14fa0 Seems like EHr- is not needed. 2022-10-09 10:49:14 +02:00
fb4873baf3 Remove an another /EHsc flag. 2022-10-09 10:45:07 +02:00