Commit Graph

11 Commits

Author SHA1 Message Date
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
04e45474bb Also apply the previous fix to cscript. 2022-07-27 13:38:43 +02:00
c8579ef63f Removed yield from cscript. 2022-07-13 00:38:23 +02:00
8611d7d9c8 Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code). 2022-07-13 00:07:10 +02:00
e92d4e0f97 Mass rename classes in the cscript module. 2022-07-12 19:55:21 +02:00
e687fc6a4a Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible. 2022-07-12 12:20:34 +02:00