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2aa3fa0468
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Fix typo, and init variable to 0.
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2022-07-31 18:03:18 +02:00 |
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1a7c404a17
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Implemented texture scale for TiledWalls.
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2022-07-31 14:47:23 +02:00 |
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27eafa074e
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Fixed the 2 add methods in TiledWallData.
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2022-07-31 13:22:55 +02:00 |
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71f9dd4cd2
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Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements.
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2022-07-31 11:29:03 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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6a18764f1d
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TiledWallData's size is now a float instad of a vector2.
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2022-05-26 18:49:24 +02:00 |
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36437d98b2
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Renamed the internal vectors of TiledWallData.
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2022-05-26 18:42:24 +02:00 |
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f141399345
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Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it.
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2022-05-26 18:38:01 +02:00 |
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c7e1f40435
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Also added a collider type enum for TiledWallData. Not used yet.
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2022-05-26 18:26:05 +02:00 |
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09a4afc907
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Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet.
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2022-05-26 18:17:48 +02:00 |
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d3f5ed6511
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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