|
233fcf39ff
|
Renamed the uv rect editor popup aswell.
|
2022-04-13 17:39:35 +02:00 |
|
|
4e025703f8
|
Renamed MDIEdUVEditor to MDIEdUVPreviewer.
|
2022-04-13 17:32:14 +02:00 |
|
|
bb4504d2f7
|
Finished the initial logic port for mdr ed's classses.
|
2022-04-13 14:59:40 +02:00 |
|
|
b0c2deab78
|
Work on the logic port for the rest of mdr ed's classes.
|
2022-04-13 02:08:30 +02:00 |
|
|
49d2b181a1
|
Initial logic port of mdr ed's uv editor.
|
2022-04-12 21:46:03 +02:00 |
|
|
0cc14121fa
|
Added const qualifiers, and made everything I could references in the mesh utils class.
|
2022-04-12 13:20:19 +02:00 |
|
|
5b8a89216b
|
Also port the logic in the mesh utils.
|
2022-04-12 13:04:53 +02:00 |
|
|
f5c1a5eec1
|
Ported the logic of the mesh outline generator.
|
2022-04-11 20:56:59 +02:00 |
|
|
4af170d9fb
|
Fix shadowed declaration.
|
2022-04-11 15:10:28 +02:00 |
|
|
30a2cda543
|
Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
|
2022-04-11 15:06:09 +02:00 |
|
|
8c1c9e53d1
|
Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
|
2022-04-11 13:42:49 +02:00 |
|
|
534d758c54
|
Removed mdr ed's icons and button groups.
|
2022-04-11 10:21:45 +02:00 |
|
|
eff1e7d5a9
|
Added skeleton classes for mesh data resource editor's utilities.
|
2022-04-11 10:17:54 +02:00 |
|
|
d3118e1d4b
|
Initial skeleton conversion of mdr_ed_mesh_utils.
|
2022-04-11 02:35:31 +02:00 |
|
|
200b4b0405
|
Added skeleton classes for mesh data resource editor's uv rect editor.
|
2022-04-11 01:42:33 +02:00 |
|
|
6c6684b0c3
|
Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
|
2022-04-10 21:14:56 +02:00 |
|