Commit Graph

4 Commits

Author SHA1 Message Date
Graham Pentheny
708d7d8700 Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.

(cherry picked from commit 36de150c74e8c86e204ce64dc5a2865b6aee79a7)
2022-11-30 19:19:40 +01:00
Rémi Verschelde
3354a27a59 Recast: Update to upstream commit 5a870d4 (2022)
(cherry picked from commit 4635f243226776ea6b7e5050516deb5e0e909385)
2022-07-27 19:43:10 +02:00
b2b6322471 Ran the script on everything in the thirdparty directory except freetype, and pcre2. 2022-03-18 00:08:00 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00