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170a41ca82
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
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c991043c95
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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9af3a7a709
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
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kobewi
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202fb33685
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Add Dictionary.merge()
(cherry picked from commit a0915e6dee4e54563a98ca6adb8968dbdcea1af1)
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2022-07-28 14:59:15 +02:00 |
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a8fae729d2
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Fix typos in binds.
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2022-07-27 15:46:41 +02:00 |
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48eee02c1d
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Ported: Add search methods for pool arrays
* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
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2022-07-27 15:44:10 +02:00 |
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50ed908929
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
77b6f7595a
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2022-07-26 15:49:30 +02:00 |
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2a9b32847f
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Ported a few helper methods from my String implementation in rcpp_framework.
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2022-06-26 03:38:28 +02:00 |
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aa5a29444a
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Added find() and clear() methods to PoolVector. Also made sure they are callable by scripts (alongside contains).
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2022-06-21 00:34:02 +02:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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527cfb88aa
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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