e07fd6da59
Ported from godot4: Prevent unnecessary navigation map synchronizations
...
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
- smix8
7e1a261cc6
2023-06-09 16:43:14 +02:00
12b95cdc1f
Ported from godot4: Add navigation layer bitmask helper functions
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Adds helper functions to work with the navigation layer bitmask.
- smix8
55923ade68
2023-06-09 15:44:12 +02:00
e98e415168
Fix signal handler error.
2023-06-09 14:18:08 +02:00
23daaf95a6
Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings
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Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2b19c70664
2023-06-09 11:29:33 +02:00
5ace0cd58f
Fix signal double connection.
2023-06-06 23:17:46 +02:00
316a53bfbf
Fix non tools build.
2023-06-06 13:51:33 +02:00
27ee583bb8
Ported missing changes to NavigationPolygonInstance from the navigation mesh generator rework pr.
2023-06-06 13:17:59 +02:00
3c9d9bdad4
Ported from godot4: Fix NavigationRegion3D gizmo's odd visual behavior .
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- DarkKilauea
92c40bcf32
2023-06-05 19:02:24 +02:00
654cfb81b7
Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
2023-06-05 18:09:53 +02:00