Commit Graph

11 Commits

Author SHA1 Message Date
a310ae5238 Added back the raycast module with embree built in. 2024-07-15 21:44:37 +02:00
e22df7cc3e Fix crossbuilding libtheora on the server platform. 2024-04-21 14:38:49 +02:00
Hugo Locurcio
19be158d88 Fix build on X11 following 64-bit detection changes
This also ports over the cross-compilation logic to the `server`
platform, and allows Embree to be used in server tools builds on aarch64.
2024-02-08 15:23:22 +01:00
Rafał Mikrut
baa1442c58 Added code coverate support to Godot 2023-08-30 10:41:17 +02:00
Ekaterina Vaartis
2bac27b711 Alter linux debug stacktraces handling to support more environments
- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
  address to addr2line

(cherry picked from commit 5e041eee11e611bc2c89dd54b1dad28d0660f335)
2023-08-30 10:20:09 +02:00
Rémi Verschelde
c708c44180 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
d4c57cf537 Fix compile when using llvm on linux. 2022-04-02 12:58:52 +02:00
8009d32185 Removed remnants of libvpx and libwebp. 2022-04-02 12:34:15 +02:00
d1587aaa6b Removed bullet. 2022-03-23 13:28:35 +01:00
ba4cda4890 Removed the lightmap_raycast module along with embree. 2022-03-15 15:37:28 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00