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0d6c6230fc
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Went through mdr ed, and made as much parameters references as I could.
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2022-04-14 17:13:07 +02:00 |
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3406a11f5c
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Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them.
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2022-04-14 14:06:15 +02:00 |
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386f52d84b
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Fix the connect actions.
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2022-04-14 13:05:11 +02:00 |
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fe18c0f02d
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Call the proper method.
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2022-04-14 13:01:31 +02:00 |
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7f2cb4da8e
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Fix uv island editing.
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2022-04-14 12:14:59 +02:00 |
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cd45c37881
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Fix shadowed declaration warning.
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2022-04-14 01:43:40 +02:00 |
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93652c7f03
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Fix crash in apply seams.
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2022-04-14 01:26:16 +02:00 |
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ea20b2fd09
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Fix input and draw for the rect view nodes.
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2022-04-14 01:04:20 +02:00 |
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29972b6f6d
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Also ported the uv rect editor's ui.
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2022-04-14 00:57:27 +02:00 |
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dfa336c427
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Fixed the uv previewer node.
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2022-04-13 23:56:34 +02:00 |
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7abae74f96
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Cleanups and smaller fixes to MDIEd.
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2022-04-13 23:54:26 +02:00 |
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52f53b785d
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Fix signal already connected error.
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2022-04-13 23:48:02 +02:00 |
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68591bb15c
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Fix nonexistent signal error.
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2022-04-13 23:45:16 +02:00 |
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4dba63cb69
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Properly give separate button groups for handle selection types and pivots.
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2022-04-13 23:34:03 +02:00 |
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4d49128e4c
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Bind a few methods to fix undo redo support, and events for mdr ed.
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2022-04-13 23:31:23 +02:00 |
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10b7d20418
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Fix crash.
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2022-04-13 23:10:48 +02:00 |
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c7de534f03
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Fully ported mdr editor's main ui.
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2022-04-13 22:22:40 +02:00 |
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34607ff21e
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Ported the actions buttons for mdr ed's ui.
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2022-04-13 20:39:17 +02:00 |
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496b1b7f34
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Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
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2022-04-13 19:39:55 +02:00 |
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cd3366f6c4
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Implement the uv editor popup.
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2022-04-13 18:23:43 +02:00 |
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233fcf39ff
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Renamed the uv rect editor popup aswell.
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2022-04-13 17:39:35 +02:00 |
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4e025703f8
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Renamed MDIEdUVEditor to MDIEdUVPreviewer.
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2022-04-13 17:32:14 +02:00 |
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bb4504d2f7
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Finished the initial logic port for mdr ed's classses.
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2022-04-13 14:59:40 +02:00 |
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b0c2deab78
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Work on the logic port for the rest of mdr ed's classes.
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2022-04-13 02:08:30 +02:00 |
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49d2b181a1
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Initial logic port of mdr ed's uv editor.
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2022-04-12 21:46:03 +02:00 |
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0cc14121fa
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Added const qualifiers, and made everything I could references in the mesh utils class.
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2022-04-12 13:20:19 +02:00 |
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5b8a89216b
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Also port the logic in the mesh utils.
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2022-04-12 13:04:53 +02:00 |
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f5c1a5eec1
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Ported the logic of the mesh outline generator.
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2022-04-11 20:56:59 +02:00 |
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4af170d9fb
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Fix shadowed declaration.
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2022-04-11 15:10:28 +02:00 |
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30a2cda543
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Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
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2022-04-11 15:06:09 +02:00 |
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8c1c9e53d1
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Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
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2022-04-11 13:42:49 +02:00 |
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534d758c54
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Removed mdr ed's icons and button groups.
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2022-04-11 10:21:45 +02:00 |
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eff1e7d5a9
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Added skeleton classes for mesh data resource editor's utilities.
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2022-04-11 10:17:54 +02:00 |
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d3118e1d4b
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Initial skeleton conversion of mdr_ed_mesh_utils.
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2022-04-11 02:35:31 +02:00 |
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200b4b0405
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Added skeleton classes for mesh data resource editor's uv rect editor.
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2022-04-11 01:42:33 +02:00 |
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6c6684b0c3
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Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
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2022-04-10 21:14:56 +02:00 |
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