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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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15a5bea727
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Clear surfaces in ImmediateMesh before adding a new one.
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2022-08-11 18:09:33 +02:00 |
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4db7bba945
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Now ImmediateMesh actually sends the expected data to the VisualServer.
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2022-08-11 17:56:31 +02:00 |
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d662b2f3c9
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Fix unused variable.
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2022-08-11 12:31:24 +02:00 |
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1b743e8a6d
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Fixed comparison of integer expressions of different signedness warnings.
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2022-08-11 12:28:04 +02:00 |
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dd250bf678
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Backported ImmediateMesh from Godot4.
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2022-08-11 12:23:36 +02:00 |
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