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0a9c9ca15e
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
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2023-09-06 01:45:29 +02:00 |
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62e2b1623a
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
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5d93975c8d
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Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
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2023-08-30 12:55:37 +02:00 |
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86c9343349
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Updated the links in the docs.
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2023-08-29 22:33:15 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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bbbcfacd84
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Re-extracted class docs.
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2023-07-06 21:17:58 +02:00 |
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6d6f7a0d53
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Apparently osx doesn't have the uchar.h header, so define char16_t and char32_t directly.
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2023-06-24 00:00:44 +02:00 |
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67975e335b
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Fixed compile errors.
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2023-06-23 18:10:50 +02:00 |
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21ad9c3cbe
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Fixed compile errors.
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2023-06-23 17:51:36 +02:00 |
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a47958471b
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Fix includes.
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2023-06-23 17:11:32 +02:00 |
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b19d80afcb
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Added back gdnative as a built in module. It was worked on in this repository: https://github.com/Relintai/gdnative .
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2023-06-23 16:59:45 +02:00 |
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df568215f0
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Removed gdnative.
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2022-03-15 17:29:37 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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