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27b73fa9f9
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Removed Vector2i(Vector2) constructor, added a Vector2i conversion operator to Vector2 instead. This solves ambigous Variant to Vector2i conversion errors.
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2024-03-07 18:56:55 +01:00 |
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22ec1be9b3
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
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5972b6cc43
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Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
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2023-01-15 14:05:45 +01:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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608ba7826a
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
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899ac5cbd8
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
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987f77442a
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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7d8a93324e
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Used the include guard script on core classes.
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2022-03-17 21:58:11 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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