From f3745546c12bc1f2fe93d47255853dcb3d52d195 Mon Sep 17 00:00:00 2001 From: Relintai Date: Sun, 17 Mar 2024 22:48:15 +0100 Subject: [PATCH] Re-extracted class docs. --- doc/classes/Viewport.xml | 2 ++ .../doc_classes/CharacterSkeleton2D.xml | 1 + .../layered_tile_map/doc_classes/LayeredTileMap.xml | 6 ++++++ modules/props/doc_classes/PropDataMergeGroup.xml | 13 +++++++++++++ modules/props/doc_classes/PropMergeGroup.xml | 13 +++++++++++++ 5 files changed, 35 insertions(+) create mode 100644 modules/props/doc_classes/PropDataMergeGroup.xml create mode 100644 modules/props/doc_classes/PropMergeGroup.xml diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index caf8d025b..692c680e0 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -193,6 +193,8 @@ If [code]true[/code], the viewport will not receive input events. + + If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. diff --git a/modules/entity_spell_system/doc_classes/CharacterSkeleton2D.xml b/modules/entity_spell_system/doc_classes/CharacterSkeleton2D.xml index 84515651c..2f4407dbc 100644 --- a/modules/entity_spell_system/doc_classes/CharacterSkeleton2D.xml +++ b/modules/entity_spell_system/doc_classes/CharacterSkeleton2D.xml @@ -188,6 +188,7 @@ + diff --git a/modules/layered_tile_map/doc_classes/LayeredTileMap.xml b/modules/layered_tile_map/doc_classes/LayeredTileMap.xml index 699463b15..e5346b1bb 100644 --- a/modules/layered_tile_map/doc_classes/LayeredTileMap.xml +++ b/modules/layered_tile_map/doc_classes/LayeredTileMap.xml @@ -483,6 +483,12 @@ Show or hide the LayeredTileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings. + + + + + + The LayeredTileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together [code]16 * 16 = 256[/code] tiles. The quadrant size does not apply on Y-sorted layers, as tiles are be grouped by Y position instead in that case. diff --git a/modules/props/doc_classes/PropDataMergeGroup.xml b/modules/props/doc_classes/PropDataMergeGroup.xml new file mode 100644 index 000000000..908603da9 --- /dev/null +++ b/modules/props/doc_classes/PropDataMergeGroup.xml @@ -0,0 +1,13 @@ + + + + + + + + + + + + + diff --git a/modules/props/doc_classes/PropMergeGroup.xml b/modules/props/doc_classes/PropMergeGroup.xml new file mode 100644 index 000000000..4046741cd --- /dev/null +++ b/modules/props/doc_classes/PropMergeGroup.xml @@ -0,0 +1,13 @@ + + + + + + + + + + + + +