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ProceduralTreeMesh initial binds.
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@ -5,6 +5,163 @@
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#include "servers/rendering_server.h"
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// General
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int ProceduralTreeMesh::get_seed() const {
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return _seed;
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}
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void ProceduralTreeMesh::set_seed(const int p_value) {
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_seed = p_value;
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}
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int ProceduralTreeMesh::get_branch_segments() const {
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return _branch_segments;
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}
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void ProceduralTreeMesh::set_branch_segments(const int p_value) {
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_branch_segments = p_value;
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}
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int ProceduralTreeMesh::get_branch_levels() const {
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return _branch_levels;
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}
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void ProceduralTreeMesh::set_branch_levels(const int p_value) {
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_branch_levels = p_value;
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}
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int ProceduralTreeMesh::get_trunk_forks() const {
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return _trunk_forks;
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}
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void ProceduralTreeMesh::set_trunk_forks(const int p_value) {
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_trunk_forks = p_value;
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}
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float ProceduralTreeMesh::get_texture_v_multiplier() const {
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return _texture_v_multiplier;
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}
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void ProceduralTreeMesh::set_texture_v_multiplier(const float p_value) {
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_texture_v_multiplier = p_value;
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}
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float ProceduralTreeMesh::get_twig_scale() const {
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return _twig_scale;
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}
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void ProceduralTreeMesh::set_twig_scale(const float p_value) {
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_twig_scale = p_value;
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}
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// Branching
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float ProceduralTreeMesh::get_initial_length() const {
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return _initial_length;
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}
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void ProceduralTreeMesh::set_initial_length(const float p_value) {
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_initial_length = p_value;
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}
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float ProceduralTreeMesh::get_length_falloff_rate() const {
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return _length_falloff_rate;
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}
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void ProceduralTreeMesh::set_length_falloff_rate(const float p_value) {
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_length_falloff_rate = p_value;
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}
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float ProceduralTreeMesh::get_length_falloff_power() const {
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return _length_falloff_power;
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}
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void ProceduralTreeMesh::set_length_falloff_power(const float p_value) {
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_length_falloff_power = p_value;
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}
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float ProceduralTreeMesh::get_max_clumping() const {
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return _max_clumping;
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}
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void ProceduralTreeMesh::set_max_clumping(const float p_value) {
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_max_clumping = p_value;
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}
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float ProceduralTreeMesh::get_min_clumping() const {
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return _min_clumping;
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}
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void ProceduralTreeMesh::set_min_clumping(const float p_value) {
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_min_clumping = p_value;
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}
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float ProceduralTreeMesh::get_symmetry() const {
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return _symmetry;
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}
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void ProceduralTreeMesh::set_symmetry(const float p_value) {
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_symmetry = p_value;
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}
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float ProceduralTreeMesh::get_droop() const {
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return _droop;
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}
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void ProceduralTreeMesh::set_droop(const float p_value) {
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_droop = p_value;
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}
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float ProceduralTreeMesh::get_growth() const {
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return _growth;
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}
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void ProceduralTreeMesh::set_growth(const float p_value) {
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_growth = p_value;
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}
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float ProceduralTreeMesh::get_sweep() const {
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return _sweep;
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}
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void ProceduralTreeMesh::set_sweep(const float p_value) {
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_sweep = p_value;
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}
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// Trunk
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float ProceduralTreeMesh::get_trunk_radius() const {
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return _trunk_radius;
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}
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void ProceduralTreeMesh::set_trunk_radius(const float p_value) {
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_trunk_radius = p_value;
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}
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float ProceduralTreeMesh::get_radius_falloff() const {
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return _radius_falloff;
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}
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void ProceduralTreeMesh::set_radius_falloff(const float p_value) {
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_radius_falloff = p_value;
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}
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float ProceduralTreeMesh::get_climb_rate() const {
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return _climb_rate;
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}
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void ProceduralTreeMesh::set_climb_rate(const float p_value) {
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_climb_rate = p_value;
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}
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float ProceduralTreeMesh::get_kink() const {
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return _kink;
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}
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void ProceduralTreeMesh::set_kink(const float p_value) {
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_kink = p_value;
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}
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float ProceduralTreeMesh::get_taper_rate() const {
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return _taper_rate;
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}
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void ProceduralTreeMesh::set_taper_rate(const float p_value) {
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_taper_rate = p_value;
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}
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float ProceduralTreeMesh::get_twists() const {
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return _twists;
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}
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void ProceduralTreeMesh::set_twists(const float p_value) {
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_twists = p_value;
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}
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float ProceduralTreeMesh::get_trunk_length() const {
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return _trunk_length;
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}
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void ProceduralTreeMesh::set_trunk_length(const float p_value) {
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_trunk_length = p_value;
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}
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void ProceduralTreeMesh::_update() const {
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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@ -32,8 +189,8 @@ void ProceduralTreeMesh::_update() const {
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
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RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
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RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TWIG, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
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RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
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pending_request = false;
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@ -109,12 +266,12 @@ void ProceduralTreeMesh::surface_set_material(int p_idx, const Ref<Material> &p_
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ERR_FAIL_INDEX(p_idx, TREE_SURFACE_COUNT);
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switch (p_idx) {
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case TREE_SURFACE_TRUNK:
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set_trunk_material(p_material);
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break;
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case TREE_SURFACE_TWIG:
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set_twig_material(p_material);
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break;
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case TREE_SURFACE_TRUNK:
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set_trunk_material(p_material);
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break;
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case TREE_SURFACE_COUNT:
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default:
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break;
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@ -153,21 +310,6 @@ RID ProceduralTreeMesh::get_rid() const {
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return mesh;
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}
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void ProceduralTreeMesh::set_trunk_material(const Ref<Material> &p_material) {
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_surfaces[TREE_SURFACE_TRUNK].material = p_material;
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if (!pending_request) {
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// just apply it, else it'll happen when _update is called.
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RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
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_change_notify();
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emit_changed();
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};
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}
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Ref<Material> ProceduralTreeMesh::get_trunk_material() const {
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return _surfaces[TREE_SURFACE_TRUNK].material;
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}
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void ProceduralTreeMesh::set_twig_material(const Ref<Material> &p_material) {
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_surfaces[TREE_SURFACE_TWIG].material = p_material;
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if (!pending_request) {
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@ -182,6 +324,19 @@ Ref<Material> ProceduralTreeMesh::get_twig_material() const {
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return _surfaces[TREE_SURFACE_TWIG].material;
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}
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void ProceduralTreeMesh::set_trunk_material(const Ref<Material> &p_material) {
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_surfaces[TREE_SURFACE_TRUNK].material = p_material;
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if (!pending_request) {
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// just apply it, else it'll happen when _update is called.
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RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
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_change_notify();
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emit_changed();
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};
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}
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Ref<Material> ProceduralTreeMesh::get_trunk_material() const {
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return _surfaces[TREE_SURFACE_TRUNK].material;
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}
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Array ProceduralTreeMesh::get_mesh_arrays() const {
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Array arr;
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@ -209,6 +364,34 @@ ProceduralTreeMesh::ProceduralTreeMesh() {
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// make sure we do an update after we've finished constructing our object
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pending_request = true;
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// General
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_seed = 262;
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_branch_segments = 6;
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_branch_levels = 5;
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_twig_scale = 0.39;
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_trunk_forks = 5;
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_texture_v_multiplier = 0.36;
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// Branching
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_initial_length = 0.49;
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_length_falloff_rate = 0.85;
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_length_falloff_power = 0.99;
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_max_clumping = 0.454;
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_min_clumping = 0.404;
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_symmetry = 2.45;
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_droop = -0.1;
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_growth = 0.235;
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_sweep = 0.01;
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// Trunk
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_trunk_radius = 0.139;
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_radius_falloff = 0.73;
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_climb_rate = 0.371;
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_kink = 0.093;
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_taper_rate = 0.947;
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_twists = 3.02;
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_trunk_length = 2.4;
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}
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ProceduralTreeMesh::~ProceduralTreeMesh() {
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@ -216,21 +399,114 @@ ProceduralTreeMesh::~ProceduralTreeMesh() {
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}
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void ProceduralTreeMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update"), &ProceduralTreeMesh::_update);
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ADD_GROUP("General", "");
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ClassDB::bind_method(D_METHOD("get_seed"), &ProceduralTreeMesh::get_seed);
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ClassDB::bind_method(D_METHOD("set_seed", "value"), &ProceduralTreeMesh::set_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTreeMesh::set_trunk_material);
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ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTreeMesh::get_trunk_material);
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ClassDB::bind_method(D_METHOD("get_branch_segments"), &ProceduralTreeMesh::get_branch_segments);
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ClassDB::bind_method(D_METHOD("set_branch_segments", "value"), &ProceduralTreeMesh::set_branch_segments);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "branch_segments"), "set_branch_segments", "get_branch_segments");
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ClassDB::bind_method(D_METHOD("get_branch_levels"), &ProceduralTreeMesh::get_branch_levels);
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ClassDB::bind_method(D_METHOD("set_branch_levels", "value"), &ProceduralTreeMesh::set_branch_levels);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "branch_levels"), "set_branch_levels", "get_branch_levels");
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ClassDB::bind_method(D_METHOD("get_trunk_forks"), &ProceduralTreeMesh::get_trunk_forks);
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ClassDB::bind_method(D_METHOD("set_trunk_forks", "value"), &ProceduralTreeMesh::set_trunk_forks);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "trunk_forks"), "set_trunk_forks", "get_trunk_forks");
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ClassDB::bind_method(D_METHOD("get_texture_v_multiplier"), &ProceduralTreeMesh::get_texture_v_multiplier);
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ClassDB::bind_method(D_METHOD("set_texture_v_multiplier", "value"), &ProceduralTreeMesh::set_texture_v_multiplier);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_v_multiplier"), "set_texture_v_multiplier", "get_texture_v_multiplier");
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ClassDB::bind_method(D_METHOD("get_twig_scale"), &ProceduralTreeMesh::get_twig_scale);
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ClassDB::bind_method(D_METHOD("set_twig_scale", "value"), &ProceduralTreeMesh::set_twig_scale);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "twig_scale"), "set_twig_scale", "get_twig_scale");
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ADD_GROUP("Branching", "");
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ClassDB::bind_method(D_METHOD("get_initial_length"), &ProceduralTreeMesh::get_initial_length);
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ClassDB::bind_method(D_METHOD("set_initial_length", "value"), &ProceduralTreeMesh::set_initial_length);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_length"), "set_initial_length", "get_initial_length");
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ClassDB::bind_method(D_METHOD("get_length_falloff_rate"), &ProceduralTreeMesh::get_length_falloff_rate);
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ClassDB::bind_method(D_METHOD("set_length_falloff_rate", "value"), &ProceduralTreeMesh::set_length_falloff_rate);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "length_falloff_rate"), "set_length_falloff_rate", "get_length_falloff_rate");
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ClassDB::bind_method(D_METHOD("get_length_falloff_power"), &ProceduralTreeMesh::get_length_falloff_power);
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ClassDB::bind_method(D_METHOD("set_length_falloff_power", "value"), &ProceduralTreeMesh::set_length_falloff_power);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "length_falloff_power"), "set_length_falloff_power", "get_length_falloff_power");
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ClassDB::bind_method(D_METHOD("get_max_clumping"), &ProceduralTreeMesh::get_max_clumping);
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ClassDB::bind_method(D_METHOD("set_max_clumping", "value"), &ProceduralTreeMesh::set_max_clumping);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_clumping"), "set_max_clumping", "get_max_clumping");
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ClassDB::bind_method(D_METHOD("get_min_clumping"), &ProceduralTreeMesh::get_min_clumping);
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ClassDB::bind_method(D_METHOD("set_min_clumping", "value"), &ProceduralTreeMesh::set_min_clumping);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_clumping"), "set_min_clumping", "get_min_clumping");
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ClassDB::bind_method(D_METHOD("get_symmetry"), &ProceduralTreeMesh::get_symmetry);
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ClassDB::bind_method(D_METHOD("set_symmetry", "value"), &ProceduralTreeMesh::set_symmetry);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "symmetry"), "set_symmetry", "get_symmetry");
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ClassDB::bind_method(D_METHOD("get_droop"), &ProceduralTreeMesh::get_droop);
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ClassDB::bind_method(D_METHOD("set_droop", "value"), &ProceduralTreeMesh::set_droop);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "droop"), "set_droop", "get_droop");
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ClassDB::bind_method(D_METHOD("get_growth"), &ProceduralTreeMesh::get_growth);
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ClassDB::bind_method(D_METHOD("set_growth", "value"), &ProceduralTreeMesh::set_growth);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "growth"), "set_growth", "get_growth");
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ClassDB::bind_method(D_METHOD("get_sweep"), &ProceduralTreeMesh::get_sweep);
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ClassDB::bind_method(D_METHOD("set_sweep", "value"), &ProceduralTreeMesh::set_sweep);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "sweep"), "set_sweep", "get_sweep");
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ADD_GROUP("Trunk", "");
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ClassDB::bind_method(D_METHOD("get_trunk_radius"), &ProceduralTreeMesh::get_trunk_radius);
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ClassDB::bind_method(D_METHOD("set_trunk_radius", "value"), &ProceduralTreeMesh::set_trunk_radius);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_radius"), "set_trunk_radius", "get_trunk_radius");
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ClassDB::bind_method(D_METHOD("get_radius_falloff"), &ProceduralTreeMesh::get_radius_falloff);
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ClassDB::bind_method(D_METHOD("set_radius_falloff", "value"), &ProceduralTreeMesh::set_radius_falloff);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius_falloff"), "set_radius_falloff", "get_radius_falloff");
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ClassDB::bind_method(D_METHOD("get_climb_rate"), &ProceduralTreeMesh::get_climb_rate);
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ClassDB::bind_method(D_METHOD("set_climb_rate", "value"), &ProceduralTreeMesh::set_climb_rate);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "climb_rate"), "set_climb_rate", "get_climb_rate");
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ClassDB::bind_method(D_METHOD("get_kink"), &ProceduralTreeMesh::get_kink);
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ClassDB::bind_method(D_METHOD("set_kink", "value"), &ProceduralTreeMesh::set_kink);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "kink"), "set_kink", "get_kink");
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ClassDB::bind_method(D_METHOD("get_taper_rate"), &ProceduralTreeMesh::get_taper_rate);
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ClassDB::bind_method(D_METHOD("set_taper_rate", "value"), &ProceduralTreeMesh::set_taper_rate);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "taper_rate"), "set_taper_rate", "get_taper_rate");
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ClassDB::bind_method(D_METHOD("get_twists"), &ProceduralTreeMesh::get_twists);
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ClassDB::bind_method(D_METHOD("set_twists", "value"), &ProceduralTreeMesh::set_twists);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "twists"), "set_twists", "get_twists");
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ClassDB::bind_method(D_METHOD("get_trunk_length"), &ProceduralTreeMesh::get_trunk_length);
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ClassDB::bind_method(D_METHOD("set_trunk_length", "value"), &ProceduralTreeMesh::set_trunk_length);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_length"), "set_trunk_length", "get_trunk_length");
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ADD_GROUP("Mesh", "");
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ClassDB::bind_method(D_METHOD("_update"), &ProceduralTreeMesh::_update);
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ClassDB::bind_method(D_METHOD("set_twig_material", "material"), &ProceduralTreeMesh::set_twig_material);
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ClassDB::bind_method(D_METHOD("get_twig_material"), &ProceduralTreeMesh::get_twig_material);
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|
||||
ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTreeMesh::set_trunk_material);
|
||||
ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTreeMesh::get_trunk_material);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &ProceduralTreeMesh::get_mesh_arrays);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ProceduralTreeMesh::set_custom_aabb);
|
||||
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ProceduralTreeMesh::get_custom_aabb);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trunk_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_trunk_material", "get_trunk_material");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "twig_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_twig_material", "get_twig_material");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trunk_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_trunk_material", "get_trunk_material");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
|
||||
|
||||
|
@ -6,10 +6,80 @@
|
||||
class ProceduralTreeMesh : public Mesh {
|
||||
GDCLASS(ProceduralTreeMesh, Mesh);
|
||||
|
||||
public:
|
||||
// General
|
||||
int get_seed() const;
|
||||
void set_seed(const int p_value);
|
||||
|
||||
int get_branch_segments() const;
|
||||
void set_branch_segments(const int p_value);
|
||||
|
||||
int get_branch_levels() const;
|
||||
void set_branch_levels(const int p_value);
|
||||
|
||||
int get_trunk_forks() const;
|
||||
void set_trunk_forks(const int p_value);
|
||||
|
||||
float get_texture_v_multiplier() const;
|
||||
void set_texture_v_multiplier(const float p_value);
|
||||
|
||||
float get_twig_scale() const;
|
||||
void set_twig_scale(const float p_value);
|
||||
|
||||
// Branching
|
||||
float get_initial_length() const;
|
||||
void set_initial_length(const float p_value);
|
||||
|
||||
float get_length_falloff_rate() const;
|
||||
void set_length_falloff_rate(const float p_value);
|
||||
|
||||
float get_length_falloff_power() const;
|
||||
void set_length_falloff_power(const float p_value);
|
||||
|
||||
float get_max_clumping() const;
|
||||
void set_max_clumping(const float p_value);
|
||||
|
||||
float get_min_clumping() const;
|
||||
void set_min_clumping(const float p_value);
|
||||
|
||||
float get_symmetry() const;
|
||||
void set_symmetry(const float p_value);
|
||||
|
||||
float get_droop() const;
|
||||
void set_droop(const float p_value);
|
||||
|
||||
float get_growth() const;
|
||||
void set_growth(const float p_value);
|
||||
|
||||
float get_sweep() const;
|
||||
void set_sweep(const float p_value);
|
||||
|
||||
// Trunk
|
||||
float get_trunk_radius() const;
|
||||
void set_trunk_radius(const float p_value);
|
||||
|
||||
float get_radius_falloff() const;
|
||||
void set_radius_falloff(const float p_value);
|
||||
|
||||
float get_climb_rate() const;
|
||||
void set_climb_rate(const float p_value);
|
||||
|
||||
float get_kink() const;
|
||||
void set_kink(const float p_value);
|
||||
|
||||
float get_taper_rate() const;
|
||||
void set_taper_rate(const float p_value);
|
||||
|
||||
float get_twists() const;
|
||||
void set_twists(const float p_value);
|
||||
|
||||
float get_trunk_length() const;
|
||||
void set_trunk_length(const float p_value);
|
||||
|
||||
public:
|
||||
enum TreeSurfaces {
|
||||
TREE_SURFACE_TRUNK = 0,
|
||||
TREE_SURFACE_TWIG = 1,
|
||||
TREE_SURFACE_TWIG = 0,
|
||||
TREE_SURFACE_TRUNK = 1,
|
||||
TREE_SURFACE_COUNT,
|
||||
};
|
||||
|
||||
@ -28,12 +98,12 @@ public:
|
||||
virtual AABB get_aabb() const;
|
||||
virtual RID get_rid() const;
|
||||
|
||||
void set_trunk_material(const Ref<Material> &p_material);
|
||||
Ref<Material> get_trunk_material() const;
|
||||
|
||||
void set_twig_material(const Ref<Material> &p_material);
|
||||
Ref<Material> get_twig_material() const;
|
||||
|
||||
void set_trunk_material(const Ref<Material> &p_material);
|
||||
Ref<Material> get_trunk_material() const;
|
||||
|
||||
Array get_mesh_arrays() const;
|
||||
|
||||
void set_custom_aabb(const AABB &p_custom);
|
||||
@ -47,6 +117,35 @@ protected:
|
||||
|
||||
void _request_update();
|
||||
|
||||
private:
|
||||
// General
|
||||
int _seed; //mProperties.mSeed
|
||||
int _branch_segments; //mProperties.mSegments
|
||||
int _branch_levels; //mProperties.mLevels
|
||||
int _trunk_forks; //mProperties.mTreeSteps
|
||||
float _texture_v_multiplier; //mProperties.mVMultiplier
|
||||
float _twig_scale; //mProperties.mTwigScale
|
||||
|
||||
// Branching
|
||||
float _initial_length; //mProperties.mInitialBranchLength
|
||||
float _length_falloff_rate; //mProperties.mLengthFalloffFactor
|
||||
float _length_falloff_power; //mProperties.mLengthFalloffPower
|
||||
float _max_clumping; //mProperties.mClumpMax
|
||||
float _min_clumping; //mProperties.mClumpMin
|
||||
float _symmetry; //mProperties.mBranchFactor
|
||||
float _droop; //mProperties.mDropAmount
|
||||
float _growth; //mProperties.mGrowAmount
|
||||
float _sweep; //mProperties.mSweepAmount
|
||||
|
||||
// Trunk
|
||||
float _trunk_radius; //mProperties.mMaxRadius
|
||||
float _radius_falloff; //mProperties.mRadiusFalloffRate
|
||||
float _climb_rate; //mProperties.mClimbRate
|
||||
float _kink; //mProperties.mTrunkKink
|
||||
float _taper_rate; //mProperties.mTaperRate
|
||||
float _twists; //mProperties.mTwistRate
|
||||
float _trunk_length; //mProperties.mTrunkLength
|
||||
|
||||
private:
|
||||
RID mesh;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user