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https://github.com/Relintai/pandemonium_engine.git
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Now CharacterSkeleton2D inherits from YSort. It disables sorting by default, so the default behaviour won't change.
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5b18493589
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d395657ee1
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CharacterSkeleton2D" inherits="Node2D" version="4.3">
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<class name="CharacterSkeleton2D" inherits="YSort" version="4.3">
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<brief_description>
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<brief_description>
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</brief_description>
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</brief_description>
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<description>
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<description>
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@ -454,6 +454,8 @@ Array CharacterSkeleton2D::bake_mesh_array_uv(Array arr, Ref<Texture> tex, float
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}
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}
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CharacterSkeleton2D::CharacterSkeleton2D() {
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CharacterSkeleton2D::CharacterSkeleton2D() {
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set_sort_enabled(false);
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_model_dirty = false;
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_model_dirty = false;
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_model_index = 0;
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_model_index = 0;
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_entity_type = 0;
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_entity_type = 0;
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@ -36,7 +36,7 @@
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#include "core/string/node_path.h"
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#include "core/string/node_path.h"
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#include "core/string/ustring.h"
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#include "core/string/ustring.h"
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#include "scene/main/node_2d.h"
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#include "scene/2d/y_sort.h"
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#include "scene/main/node.h"
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#include "scene/main/node.h"
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@ -54,8 +54,8 @@
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class ModelVisual;
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class ModelVisual;
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class CharacterSkeleton2D : public Node2D {
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class CharacterSkeleton2D : public YSort {
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GDCLASS(CharacterSkeleton2D, Node2D);
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GDCLASS(CharacterSkeleton2D, YSort);
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public:
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public:
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int get_entity_type() const;
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int get_entity_type() const;
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