Removed the arvr nodes.

This commit is contained in:
Relintai 2022-03-16 01:57:33 +01:00
parent 50af60ded6
commit ce953ad1d6
3 changed files with 0 additions and 825 deletions

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@ -1,647 +0,0 @@
/*************************************************************************/
/* arvr_nodes.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "arvr_nodes.h"
#include "core/os/input.h"
#include "servers/arvr/arvr_interface.h"
#include "servers/arvr_server.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
void ARVRCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
// need to find our ARVROrigin parent and let it know we're its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != nullptr) {
origin->set_tracked_camera(this);
}
}; break;
case NOTIFICATION_EXIT_TREE: {
// need to find our ARVROrigin parent and let it know we're no longer its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != nullptr) {
origin->clear_tracked_camera_if(this);
}
}; break;
};
};
String ARVRCamera::get_configuration_warning() const {
if (!is_visible() || !is_inside_tree()) {
return String();
}
String warning = Camera::get_configuration_warning();
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == nullptr) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("ARVRCamera must have an ARVROrigin node as its parent.");
};
return warning;
};
Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::project_local_ray_normal(p_pos);
}
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
return ray;
};
Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector2());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::unproject_position(p_pos);
}
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
p = cm.xform4(p);
p.normal /= p.d;
Point2 res;
res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
return res;
};
Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::project_position(p_point, p_z_depth);
}
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
Vector2 vp_he = cm.get_viewport_half_extents();
Vector2 point;
point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_he;
Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
};
Vector<Plane> ARVRCamera::get_frustum() const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::get_frustum();
}
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
return cm.get_projection_planes(get_camera_transform());
};
ARVRCamera::ARVRCamera(){
// nothing to do here yet for now..
};
ARVRCamera::~ARVRCamera(){
// nothing to do here yet for now..
};
////////////////////////////////////////////////////////////////////////////////////////////////////
void ARVRController::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
}; break;
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
}; break;
case NOTIFICATION_INTERNAL_PROCESS: {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
// find the tracker for our controller
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
if (!tracker.is_valid()) {
// this controller is currently turned off
is_active = false;
button_states = 0;
} else {
is_active = true;
set_transform(tracker->get_transform(true));
int joy_id = tracker->get_joy_id();
if (joy_id >= 0) {
int mask = 1;
// check button states
for (int i = 0; i < 16; i++) {
bool was_pressed = (button_states & mask) == mask;
bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
emit_signal("button_pressed", i);
button_states += mask;
} else if (was_pressed && !is_pressed) {
emit_signal("button_release", i);
button_states -= mask;
};
mask = mask << 1;
};
} else {
button_states = 0;
};
// check for an updated mesh
Ref<Mesh> trackerMesh = tracker->get_mesh();
if (mesh != trackerMesh) {
mesh = trackerMesh;
emit_signal("mesh_updated", mesh);
}
};
}; break;
default:
break;
};
};
void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &ARVRController::set_controller_id);
ClassDB::bind_method(D_METHOD("get_controller_id"), &ARVRController::get_controller_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_controller_id", "get_controller_id");
ClassDB::bind_method(D_METHOD("get_controller_name"), &ARVRController::get_controller_name);
// passthroughs to information about our related joystick
ClassDB::bind_method(D_METHOD("get_joystick_id"), &ARVRController::get_joystick_id);
ClassDB::bind_method(D_METHOD("is_button_pressed", "button"), &ARVRController::is_button_pressed);
ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &ARVRController::get_joystick_axis);
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRController::get_is_active);
ClassDB::bind_method(D_METHOD("get_hand"), &ARVRController::get_hand);
ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRController::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
ADD_PROPERTY_DEFAULT("rumble", 0.0);
ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRController::set_controller_id(int p_controller_id) {
// We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to a controller yet.
controller_id = p_controller_id;
update_configuration_warning();
};
int ARVRController::get_controller_id() const {
return controller_id;
};
String ARVRController::get_controller_name() const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, String());
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
if (!tracker.is_valid()) {
return String("Not connected");
};
return tracker->get_name();
};
int ARVRController::get_joystick_id() const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, 0);
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
if (!tracker.is_valid()) {
// No tracker? no joystick id... (0 is our first joystick)
return -1;
};
return tracker->get_joy_id();
};
int ARVRController::is_button_pressed(int p_button) const {
int joy_id = get_joystick_id();
if (joy_id == -1) {
return false;
};
return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button);
};
float ARVRController::get_joystick_axis(int p_axis) const {
int joy_id = get_joystick_id();
if (joy_id == -1) {
return 0.0;
};
return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
};
real_t ARVRController::get_rumble() const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, 0.0);
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
if (!tracker.is_valid()) {
return 0.0;
};
return tracker->get_rumble();
};
void ARVRController::set_rumble(real_t p_rumble) {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
if (tracker.is_valid()) {
tracker->set_rumble(p_rumble);
};
};
Ref<Mesh> ARVRController::get_mesh() const {
return mesh;
}
bool ARVRController::get_is_active() const {
return is_active;
};
ARVRPositionalTracker::TrackerHand ARVRController::get_hand() const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, ARVRPositionalTracker::TRACKER_HAND_UNKNOWN);
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
if (!tracker.is_valid()) {
return ARVRPositionalTracker::TRACKER_HAND_UNKNOWN;
};
return tracker->get_hand();
};
String ARVRController::get_configuration_warning() const {
if (!is_visible() || !is_inside_tree()) {
return String();
}
String warning = Spatial::get_configuration_warning();
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == nullptr) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("ARVRController must have an ARVROrigin node as its parent.");
};
if (controller_id == 0) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
};
return warning;
};
ARVRController::ARVRController() {
controller_id = 1;
is_active = true;
button_states = 0;
};
ARVRController::~ARVRController(){
// nothing to do here yet for now..
};
////////////////////////////////////////////////////////////////////////////////////////////////////
void ARVRAnchor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
}; break;
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
}; break;
case NOTIFICATION_INTERNAL_PROCESS: {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
// find the tracker for our anchor
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_ANCHOR, anchor_id);
if (!tracker.is_valid()) {
// this anchor is currently not available
is_active = false;
} else {
is_active = true;
Transform transform;
// we'll need our world_scale
real_t world_scale = arvr_server->get_world_scale();
// get our info from our tracker
transform.basis = tracker->get_orientation();
transform.origin = tracker->get_position(); // <-- already adjusted to world scale
// our basis is scaled to the size of the plane the anchor is tracking
// extract the size from our basis and reset the scale
size = transform.basis.get_scale() * world_scale;
transform.basis.orthonormalize();
// apply our reference frame and set our transform
set_transform(arvr_server->get_reference_frame() * transform);
// check for an updated mesh
Ref<Mesh> trackerMesh = tracker->get_mesh();
if (mesh != trackerMesh) {
mesh = trackerMesh;
emit_signal("mesh_updated", mesh);
}
};
}; break;
default:
break;
};
};
void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &ARVRAnchor::set_anchor_id);
ClassDB::bind_method(D_METHOD("get_anchor_id"), &ARVRAnchor::get_anchor_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id");
ClassDB::bind_method(D_METHOD("get_anchor_name"), &ARVRAnchor::get_anchor_name);
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRAnchor::get_is_active);
ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size);
ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane);
ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRAnchor::get_mesh);
ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
// We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to an anchor yet.
anchor_id = p_anchor_id;
update_configuration_warning();
};
int ARVRAnchor::get_anchor_id() const {
return anchor_id;
};
Vector3 ARVRAnchor::get_size() const {
return size;
};
String ARVRAnchor::get_anchor_name() const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, String());
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_ANCHOR, anchor_id);
if (!tracker.is_valid()) {
return String("Not connected");
};
return tracker->get_name();
};
bool ARVRAnchor::get_is_active() const {
return is_active;
};
String ARVRAnchor::get_configuration_warning() const {
if (!is_visible() || !is_inside_tree()) {
return String();
}
String warning = Spatial::get_configuration_warning();
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == nullptr) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("ARVRAnchor must have an ARVROrigin node as its parent.");
};
if (anchor_id == 0) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
};
return warning;
};
Plane ARVRAnchor::get_plane() const {
Vector3 location = get_translation();
Basis orientation = get_transform().basis;
Plane plane(location, orientation.get_axis(1).normalized());
return plane;
};
Ref<Mesh> ARVRAnchor::get_mesh() const {
return mesh;
}
ARVRAnchor::ARVRAnchor() {
anchor_id = 1;
is_active = true;
};
ARVRAnchor::~ARVRAnchor(){
// nothing to do here yet for now..
};
////////////////////////////////////////////////////////////////////////////////////////////////////
String ARVROrigin::get_configuration_warning() const {
if (!is_visible() || !is_inside_tree()) {
return String();
}
String warning = Spatial::get_configuration_warning();
if (tracked_camera == nullptr) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("ARVROrigin requires an ARVRCamera child node.");
}
return warning;
};
void ARVROrigin::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_scale", "world_scale"), &ARVROrigin::set_world_scale);
ClassDB::bind_method(D_METHOD("get_world_scale"), &ARVROrigin::get_world_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_scale"), "set_world_scale", "get_world_scale");
};
void ARVROrigin::set_tracked_camera(ARVRCamera *p_tracked_camera) {
tracked_camera = p_tracked_camera;
};
void ARVROrigin::clear_tracked_camera_if(ARVRCamera *p_tracked_camera) {
if (tracked_camera == p_tracked_camera) {
tracked_camera = nullptr;
};
};
float ARVROrigin::get_world_scale() const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, 1.0);
return arvr_server->get_world_scale();
};
void ARVROrigin::set_world_scale(float p_world_scale) {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
arvr_server->set_world_scale(p_world_scale);
};
void ARVROrigin::_notification(int p_what) {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
}; break;
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
}; break;
case NOTIFICATION_INTERNAL_PROCESS: {
// set our world origin to our node transform
arvr_server->set_world_origin(get_global_transform());
// check if we have a primary interface
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_valid() && tracked_camera != nullptr) {
// get our positioning transform for our headset
Transform t = arvr_interface->get_transform_for_eye(ARVRInterface::EYE_MONO, Transform());
// now apply this to our camera
tracked_camera->set_transform(t);
};
}; break;
default:
break;
};
// send our notification to all active ARVR interfaces, they may need to react to it also
for (int i = 0; i < arvr_server->get_interface_count(); i++) {
Ref<ARVRInterface> interface = arvr_server->get_interface(i);
if (interface.is_valid() && interface->is_initialized()) {
interface->notification(p_what);
}
}
};
ARVROrigin::ARVROrigin() {
tracked_camera = nullptr;
};
ARVROrigin::~ARVROrigin(){
// nothing to do here yet for now..
};

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/*************************************************************************/
/* arvr_nodes.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ARVR_NODES_H
#define ARVR_NODES_H
#include "scene/3d/camera.h"
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
#include "servers/arvr/arvr_positional_tracker.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
**/
/*
ARVRCamera is a subclass of camera which will register itself with its parent ARVROrigin and as a result is automatically positioned
*/
class ARVRCamera : public Camera {
GDCLASS(ARVRCamera, Camera);
protected:
void _notification(int p_what);
public:
String get_configuration_warning() const;
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
virtual Vector<Plane> get_frustum() const;
ARVRCamera();
~ARVRCamera();
};
/*
ARVRController is a helper node that automatically updates its position based on tracker data.
It must be a child node of our ARVROrigin node
*/
class ARVRController : public Spatial {
GDCLASS(ARVRController, Spatial);
private:
int controller_id;
bool is_active;
int button_states;
Ref<Mesh> mesh;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_controller_id(int p_controller_id);
int get_controller_id() const;
String get_controller_name() const;
int get_joystick_id() const;
int is_button_pressed(int p_button) const;
float get_joystick_axis(int p_axis) const;
real_t get_rumble() const;
void set_rumble(real_t p_rumble);
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
Ref<Mesh> get_mesh() const;
String get_configuration_warning() const;
ARVRController();
~ARVRController();
};
/*
ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
It must be a child node of our ARVROrigin node
*/
class ARVRAnchor : public Spatial {
GDCLASS(ARVRAnchor, Spatial);
private:
int anchor_id;
bool is_active;
Vector3 size;
Ref<Mesh> mesh;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_anchor_id(int p_anchor_id);
int get_anchor_id() const;
String get_anchor_name() const;
bool get_is_active() const;
Vector3 get_size() const;
Plane get_plane() const;
Ref<Mesh> get_mesh() const;
String get_configuration_warning() const;
ARVRAnchor();
~ARVRAnchor();
};
/*
ARVROrigin is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world.
It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving.
Our camera and controllers will always be child nodes and thus place relative to this origin point.
This node will automatically locate any camera child nodes and update its position while our ARVRController node will handle tracked controllers.
*/
class ARVROrigin : public Spatial {
GDCLASS(ARVROrigin, Spatial);
private:
ARVRCamera *tracked_camera;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_configuration_warning() const;
void set_tracked_camera(ARVRCamera *p_tracked_camera);
void clear_tracked_camera_if(ARVRCamera *p_tracked_camera);
float get_world_scale() const;
void set_world_scale(float p_world_scale);
ARVROrigin();
~ARVROrigin();
};
#endif /* ARVR_NODES_H */

View File

@ -173,7 +173,6 @@
#ifndef _3D_DISABLED
#include "scene/3d/area.h"
#include "scene/3d/arvr_nodes.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/bone_attachment.h"
#include "scene/3d/camera.h"
@ -415,10 +414,6 @@ void register_scene_types() {
ClassDB::register_class<Camera>();
ClassDB::register_class<ClippedCamera>();
ClassDB::register_class<Listener>();
ClassDB::register_class<ARVRCamera>();
ClassDB::register_class<ARVRController>();
ClassDB::register_class<ARVRAnchor>();
ClassDB::register_class<ARVROrigin>();
ClassDB::register_class<InterpolatedCamera>();
ClassDB::register_class<MeshInstance>();
ClassDB::register_class<ImmediateGeometry>();