From cdbcabc96b7571e16c5c16bf2021474cda7af3f9 Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 2 Aug 2022 18:45:00 +0200 Subject: [PATCH] Updated changelog.md. --- CHANGELOG.md | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index ad9fd66fd..a45bd1fdc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,53 @@ All notable changes to this project will be documented in this file. - Nothing since the last changeset. +## [3.7.0] + +### Added + +#### Modules + +- Ported my web framework setup from rcpp_framework to a new web module, alongside with lots of improvements to make it fit the engine better. Also implemented a simple webserver that uses built in sockets. +- Ported my database setup from rcpp_framework to a new databases module, alongside with lots of improvements to make it fit the engine better. +- ported my user management setup from rcpp_framework to a new user module, alongside with lots of improvements to make it fit the engine better. +- Created a new cscript module, it's currently only a simplified gdscript implementation. +- Simplified, refactored and ported https://github.com/fenix-hub/godot-engine.file-editor to an engine module. (The refactered gdscript codebase is here: https://github.com/Relintai/godot-engine.file-editor ) +- Created a new plugin_refresher module. It can be used to quickly enable / disable addons. You can enable it in the ProjectSettings->Plugins tab. Right click the refresher icon to select the plugin that you want to refresh, left click the same icon to actyally refresh it. + +##### props + +- TiledWalls got a new collider_z_offset property, which allows you to offset the generated collider shape. +- TiledWalls also got a new texture_scaling property. + +### Other + +- Added a new property hint (PROPERTY_HINT_BUTTON) that can be used with NIL properties to add buttons to the inspector. +- Lots of TODOs. + +#### Ports + +- Ported all commits that I thought would be useful since the last set of backports from upstream godot 3.x. + +### Changed + +- Disabled nullptr modernization in clang tidy. +- updated the build container scripts. + +### Fixed + +- Lights. +- Codestyle in a few files. + +#### Modules + +##### entity_spell_system + +- Fixed the property validation for aura triggers and aura stat attributes in Spell. + +##### props + +- Fixed the 2 add methods in TiledWallData. + ## [3.6.0] ### Added