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Added a property to World2D for the vertex light 2d map.
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@ -10,11 +10,6 @@
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<link>$DOCS_URL/tutorials/physics/ray-casting.md</link>
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<link>$DOCS_URL/tutorials/physics/ray-casting.md</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="get_vertex_lights_2d_map">
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<return type="RID" />
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<description>
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</description>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="canvas" type="RID" setter="" getter="get_canvas">
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<member name="canvas" type="RID" setter="" getter="get_canvas">
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@ -29,6 +24,9 @@
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<member name="space" type="RID" setter="" getter="get_space">
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<member name="space" type="RID" setter="" getter="get_space">
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The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
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The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
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</member>
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</member>
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<member name="vertex_lights_2d_map" type="RID" setter="" getter="get_vertex_lights_2d_map">
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The [RID] of this world's vertex light 2d space resource. Used by the [VertexLights2DServer] for static 2D lights. If the vertex lights 2d module is not enabled this will just return an empty RID.
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</member>
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</members>
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</members>
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<constants>
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<constants>
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</constants>
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</constants>
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@ -371,6 +371,7 @@ void World2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectSpaceState", 0), "", "get_direct_space_state");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectSpaceState", 0), "", "get_direct_space_state");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "vertex_lights_2d_map", PROPERTY_HINT_NONE, "", 0), "", "get_vertex_lights_2d_map");
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}
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}
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Physics2DDirectSpaceState *World2D::get_direct_space_state() {
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Physics2DDirectSpaceState *World2D::get_direct_space_state() {
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