diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 9412e0165..f7f596e6a 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -171,14 +171,6 @@
Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
-
-
-
-
- If [code]true[/code], the application automatically accepts quitting. Enabled by default.
- For mobile platforms, see [method set_quit_on_go_back].
-
-
@@ -202,14 +194,6 @@
Marks the most recent [InputEvent] as handled.
-
-
-
-
- If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default.
- To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
-
-
@@ -222,6 +206,10 @@
+
+ If [code]true[/code], the application automatically accepts quitting.
+ For mobile platforms, see [member quit_on_go_back].
+
The current scene.
@@ -252,6 +240,10 @@
Although physics interpolation would normally be globally turned on and off using [member ProjectSettings.physics/common/physics_interpolation], this property allows control over interpolation at runtime.
+
+ If [code]true[/code], the application quits automatically on going back (e.g. on Android).
+ To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
+
If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections.
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index c2268828c..328aec283 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -839,10 +839,18 @@ void SceneTree::_notification(int p_notification) {
};
};
+bool SceneTree::is_auto_accept_quit() const {
+ return accept_quit;
+}
+
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
}
+bool SceneTree::is_quit_on_go_back() const {
+ return quit_on_go_back;
+}
+
void SceneTree::set_quit_on_go_back(bool p_enable) {
quit_on_go_back = p_enable;
}
@@ -1953,9 +1961,13 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
+ ClassDB::bind_method(D_METHOD("is_auto_accept_quit"), &SceneTree::is_auto_accept_quit);
ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
+ ClassDB::bind_method(D_METHOD("is_quit_on_go_back"), &SceneTree::is_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index fda8c88f3..0c58814f7 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -310,7 +310,9 @@ public:
virtual void finish();
+ bool is_auto_accept_quit() const;
void set_auto_accept_quit(bool p_enable);
+ bool is_quit_on_go_back() const;
void set_quit_on_go_back(bool p_enable);
void quit(int p_exit_code = -1);