Rework the readme.

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# Pandemonium Engine # Pandemonium Engine
A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot. <p align="center">
<a href="https://godotengine.org">
<img src="logo_outlined.svg" width="400" alt="Pandemonium Engine logo">
</a>
</p>
Similar idea to godot 4.0, but taken in a completely different direction: A 3.x [Godot Engine](https://godotengine.org) fork where I hack and slash and cause mayhem and destruction to all things good and godot.
- I'm planning to remove all (or almost all) engine modules that I don't use. Similar idea to godot 4.0, but taken in a completely different direction.
- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use.
- I'm planning to simplify things as much as I can. It contains all of my currently in use engine modules. See the [changelog](https://github.com/Relintai/pandemonium_engine/blob/master/CHANGELOG.md) for a more comprehensive list of changes.
- I'll probably import some unfinished prs from godot's repo.
- This fork will have all modules thet I created and actually use.
- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.)
- I might create simpler physics engine that can only do collision detection, stuff like this.
- I'll try to simplify things to get better compile times.
- Might even try to go full C.
## 2D and 3D cross-platform game engine ## 2D and 3D cross-platform game engine
**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.
game engine to create 2D and 3D games from a unified interface.** It provides a It provides a comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
without having to reinvent the wheel. Games can be exported with one click to a without having to reinvent the wheel. Games can be exported with one click to a
number of platforms, including the major desktop platforms (Linux, macOS, number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms Windows), mobile platforms (Android, iOS), as well as Web-based platforms
(HTML5) and (HTML5) and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
[consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
## Free, open source and community-driven ## Free, open source and community-driven
@ -43,43 +39,23 @@ years as an in-house engine, used to publish several work-for-hire titles.
### Binary downloads ### Binary downloads
Official binaries for the Godot editor and the export templates can be found I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [[here]](https://github.com/Relintai/pandemonium_engine/actions).
[on the homepage](https://godotengine.org/download).
### Compiling from source ### Compiling from source
[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/) Compiling is exactly the same as for Godot, so [See the official Godot docs](https://docs.godotengine.org/en/latest/development/compiling/)
for compilation instructions for every supported platform. for compilation instructions for every supported platform.
## Community and contributing
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
The best way to get in touch with the core engine developers is to join the
[Godot Contributors Chat](https://chat.godotengine.org).
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
## Documentation and demos ## Documentation and demos
The official documentation is hosted on [ReadTheDocs](https://docs.godotengine.org). For basic usage see the official Godot documentation. It is hosted on [ReadTheDocs](https://docs.godotengine.org), and
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs). is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](https://docs.godotengine.org/en/latest/classes/) The is accessible from the editor.
is also accessible from the Godot editor.
We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects) You can also look at the official godot demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot). as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
There are also a number of other There are also a number of other
[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html) [learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
provided by the community, such as text and video tutorials, demos, etc. provided by the community, such as text and video tutorials, demos, etc.
Consult the [community channels](https://godotengine.org/community)
for more information.
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