diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -1,29 +1,25 @@
# Pandemonium Engine
-A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.
+
+
+
+
+
-Similar idea to godot 4.0, but taken in a completely different direction:
+A 3.x [Godot Engine](https://godotengine.org) fork where I hack and slash and cause mayhem and destruction to all things good and godot.
-- I'm planning to remove all (or almost all) engine modules that I don't use.
-- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use.
-- I'm planning to simplify things as much as I can.
-- I'll probably import some unfinished prs from godot's repo.
-- This fork will have all modules thet I created and actually use.
-- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.)
-- I might create simpler physics engine that can only do collision detection, stuff like this.
-- I'll try to simplify things to get better compile times.
-- Might even try to go full C.
+Similar idea to godot 4.0, but taken in a completely different direction.
+
+It contains all of my currently in use engine modules. See the [changelog](https://github.com/Relintai/pandemonium_engine/blob/master/CHANGELOG.md) for a more comprehensive list of changes.
## 2D and 3D cross-platform game engine
-**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
-game engine to create 2D and 3D games from a unified interface.** It provides a
-comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
+Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.
+It provides a comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
without having to reinvent the wheel. Games can be exported with one click to a
number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms
-(HTML5) and
-[consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
+(HTML5) and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
## Free, open source and community-driven
@@ -43,43 +39,23 @@ years as an in-house engine, used to publish several work-for-hire titles.
### Binary downloads
-Official binaries for the Godot editor and the export templates can be found
-[on the homepage](https://godotengine.org/download).
+I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [[here]](https://github.com/Relintai/pandemonium_engine/actions).
### Compiling from source
-[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
+Compiling is exactly the same as for Godot, so [See the official Godot docs](https://docs.godotengine.org/en/latest/development/compiling/)
for compilation instructions for every supported platform.
-## Community and contributing
-
-Godot is not only an engine but an ever-growing community of users and engine
-developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
-
-The best way to get in touch with the core engine developers is to join the
-[Godot Contributors Chat](https://chat.godotengine.org).
-
-To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
-
## Documentation and demos
-The official documentation is hosted on [ReadTheDocs](https://docs.godotengine.org).
-It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
+For basic usage see the official Godot documentation. It is hosted on [ReadTheDocs](https://docs.godotengine.org), and
+is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
-The [class reference](https://docs.godotengine.org/en/latest/classes/)
-is also accessible from the Godot editor.
+The is accessible from the editor.
-We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
+You can also look at the official godot demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
There are also a number of other
[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
provided by the community, such as text and video tutorials, demos, etc.
-Consult the [community channels](https://godotengine.org/community)
-for more information.
-
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