Re-extracted class docs pt2.

This commit is contained in:
Relintai 2023-06-13 16:51:37 +02:00
parent ee6f207b0d
commit a7f1f3356c
513 changed files with 927 additions and 718 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation2D" inherits="Node2D" version="3.11">
<class name="Navigation2D" inherits="Node2D" version="3.12">
<brief_description>
2D navigation and pathfinding node.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NetworkedMultiplayerCustom" inherits="NetworkedMultiplayerPeer" version="3.11">
<class name="NetworkedMultiplayerCustom" inherits="NetworkedMultiplayerPeer" version="3.12">
<brief_description>
A [NetworkedMultiplayerPeer] implementation that can be controlled from a script.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" version="3.11">
<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" version="3.12">
<brief_description>
A high-level network interface to simplify multiplayer interactions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NinePatchRect" inherits="Control" version="3.11">
<class name="NinePatchRect" inherits="Control" version="3.12">
<brief_description>
Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Node" inherits="Object" version="3.11">
<class name="Node" inherits="Object" version="3.12">
<brief_description>
Base class for all [i]scene[/i] objects.
</brief_description>
@ -74,6 +74,18 @@
[b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
</description>
</method>
<method name="_process_group_physics_process" qualifiers="virtual">
<return type="void" />
<argument index="0" name="delta" type="float" />
<description>
</description>
</method>
<method name="_process_group_process" qualifiers="virtual">
<return type="void" />
<argument index="0" name="delta" type="float" />
<description>
</description>
</method>
<method name="_ready" qualifiers="virtual">
<return type="void" />
<description>
@ -314,6 +326,11 @@
Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame.
</description>
</method>
<method name="get_process_group" qualifiers="const">
<return type="ProcessGroup" />
<description>
</description>
</method>
<method name="get_scene_instance_load_placeholder" qualifiers="const">
<return type="bool" />
<description>
@ -438,6 +455,26 @@
Returns [code]true[/code] if internal physics processing is enabled (see [method set_physics_process_internal]).
</description>
</method>
<method name="is_process_group_physics_processing" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="is_process_group_physics_processing_internal" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="is_process_group_processing" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="is_process_group_processing_internal" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="is_processing" qualifiers="const">
<return type="bool" />
<description>
@ -722,6 +759,30 @@
Enables or disables processing. When a node is being processed, it will receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overridden. Any calls to this before [method _ready] will be ignored.
</description>
</method>
<method name="set_process_group_physics_process">
<return type="void" />
<argument index="0" name="enable" type="bool" />
<description>
</description>
</method>
<method name="set_process_group_physics_process_internal">
<return type="void" />
<argument index="0" name="enable" type="bool" />
<description>
</description>
</method>
<method name="set_process_group_process">
<return type="void" />
<argument index="0" name="enable" type="bool" />
<description>
</description>
</method>
<method name="set_process_group_process_internal">
<return type="void" />
<argument index="0" name="enable" type="bool" />
<description>
</description>
</method>
<method name="set_process_input">
<return type="void" />
<argument index="0" name="enable" type="bool" />

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Node2D" inherits="CanvasItem" version="3.11">
<class name="Node2D" inherits="CanvasItem" version="3.12">
<brief_description>
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NodePath" version="3.11">
<class name="NodePath" version="3.12">
<brief_description>
Pre-parsed scene tree path.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OS" inherits="Object" version="3.11">
<class name="OS" inherits="Object" version="3.12">
<brief_description>
Operating System functions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Object" version="3.11">
<class name="Object" version="3.12">
<brief_description>
Base class for all non-built-in types.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Occluder" inherits="Spatial" version="3.11">
<class name="Occluder" inherits="Spatial" version="3.12">
<brief_description>
Allows [OccluderShape]s to be used for occlusion culling.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderPolygon2D" inherits="Resource" version="3.11">
<class name="OccluderPolygon2D" inherits="Resource" version="3.12">
<brief_description>
Defines a 2D polygon for LightOccluder2D.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderShape" inherits="Resource" version="3.11">
<class name="OccluderShape" inherits="Resource" version="3.12">
<brief_description>
Base class for shapes used for occlusion culling by the [Occluder] node.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderShapePolygon" inherits="OccluderShape" version="3.11">
<class name="OccluderShapePolygon" inherits="OccluderShape" version="3.12">
<brief_description>
Polygon occlusion primitive for use with the [Occluder] node.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderShapeSphere" inherits="OccluderShape" version="3.11">
<class name="OccluderShapeSphere" inherits="OccluderShape" version="3.12">
<brief_description>
Spherical occlusion primitive for use with the [Occluder] node.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OmniLight" inherits="Light" version="3.11">
<class name="OmniLight" inherits="Light" version="3.12">
<brief_description>
Omnidirectional light, such as a light bulb or a candle.
</brief_description>
@ -27,6 +27,7 @@
The shadow rendering mode to use for this [OmniLight]. See [enum ShadowMode].
[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 series don't support cubemap shadows and will fall back to dual paraboloid shadows as a result.
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light" default="0.15" />
</members>
<constants>
<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OptionButton" inherits="Button" version="3.11">
<class name="OptionButton" inherits="Button" version="3.12">
<brief_description>
Button control that provides selectable options when pressed.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PCKPacker" inherits="Reference" version="3.11">
<class name="PCKPacker" inherits="Reference" version="3.12">
<brief_description>
Creates packages that can be loaded into a running project.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PHashTranslation" inherits="Translation" version="3.11">
<class name="PHashTranslation" inherits="Translation" version="3.12">
<brief_description>
Optimized translation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PLogger" inherits="Object" version="3.11">
<class name="PLogger" inherits="Object" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedDataContainer" inherits="Resource" version="3.11">
<class name="PackedDataContainer" inherits="Resource" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedDataContainerRef" inherits="Reference" version="3.11">
<class name="PackedDataContainerRef" inherits="Reference" version="3.12">
<brief_description>
Reference version of [PackedDataContainer].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedScene" inherits="Resource" version="3.11">
<class name="PackedScene" inherits="Resource" version="3.12">
<brief_description>
An abstraction of a serialized scene.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PacketPeer" inherits="Reference" version="3.11">
<class name="PacketPeer" inherits="Reference" version="3.12">
<brief_description>
Abstraction and base class for packet-based protocols.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PacketPeerDTLS" inherits="PacketPeer" version="3.11">
<class name="PacketPeerDTLS" inherits="PacketPeer" version="3.12">
<brief_description>
DTLS packet peer.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PacketPeerStream" inherits="PacketPeer" version="3.11">
<class name="PacketPeerStream" inherits="PacketPeer" version="3.12">
<brief_description>
Wrapper to use a PacketPeer over a StreamPeer.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PacketPeerUDP" inherits="PacketPeer" version="3.11">
<class name="PacketPeerUDP" inherits="PacketPeer" version="3.12">
<brief_description>
UDP packet peer.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Panel" inherits="Control" version="3.11">
<class name="Panel" inherits="Control" version="3.12">
<brief_description>
Provides an opaque background for [Control] children.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PanelContainer" inherits="Container" version="3.11">
<class name="PanelContainer" inherits="Container" version="3.12">
<brief_description>
Panel container type.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PanoramaSky" inherits="Sky" version="3.11">
<class name="PanoramaSky" inherits="Sky" version="3.12">
<brief_description>
A type of [Sky] used to draw a background texture.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxBackground" inherits="CanvasLayer" version="3.11">
<class name="ParallaxBackground" inherits="CanvasLayer" version="3.12">
<brief_description>
A node used to create a parallax scrolling background.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxLayer" inherits="Node2D" version="3.11">
<class name="ParallaxLayer" inherits="Node2D" version="3.12">
<brief_description>
A parallax scrolling layer to be used with [ParallaxBackground].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParticlesMaterial" inherits="Material" version="3.11">
<class name="ParticlesMaterial" inherits="Material" version="3.12">
<brief_description>
Particle properties for [Particles] and [Particles2D] nodes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path" inherits="Spatial" version="3.11">
<class name="Path" inherits="Spatial" version="3.12">
<brief_description>
Contains a [Curve3D] path for [PathFollow] nodes to follow.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path2D" inherits="Node2D" version="3.11">
<class name="Path2D" inherits="Node2D" version="3.12">
<brief_description>
Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PathFollow" inherits="Spatial" version="3.11">
<class name="PathFollow" inherits="Spatial" version="3.12">
<brief_description>
Point sampler for a [Path].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PathFollow2D" inherits="Node2D" version="3.11">
<class name="PathFollow2D" inherits="Node2D" version="3.12">
<brief_description>
Point sampler for a [Path2D].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Performance" inherits="Object" version="3.11">
<class name="Performance" inherits="Object" version="3.12">
<brief_description>
Exposes performance-related data.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DDirectBodyState" inherits="Object" version="3.11">
<class name="Physics2DDirectBodyState" inherits="Object" version="3.12">
<brief_description>
Direct access object to a physics body in the [Physics2DServer].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DDirectSpaceState" inherits="Object" version="3.11">
<class name="Physics2DDirectSpaceState" inherits="Object" version="3.12">
<brief_description>
Direct access object to a space in the [Physics2DServer].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DServer" inherits="Object" version="3.11">
<class name="Physics2DServer" inherits="Object" version="3.12">
<brief_description>
Server interface for low-level 2D physics access.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DShapeQueryParameters" inherits="Reference" version="3.11">
<class name="Physics2DShapeQueryParameters" inherits="Reference" version="3.12">
<brief_description>
Parameters to be sent to a 2D shape physics query.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DTestMotionResult" inherits="Reference" version="3.11">
<class name="Physics2DTestMotionResult" inherits="Reference" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsBody" inherits="CollisionObject" version="3.11">
<class name="PhysicsBody" inherits="CollisionObject" version="3.12">
<brief_description>
Base class for all objects affected by physics in 3D space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsBody2D" inherits="CollisionObject2D" version="3.11">
<class name="PhysicsBody2D" inherits="CollisionObject2D" version="3.12">
<brief_description>
Base class for all objects affected by physics in 2D space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectBodyState" inherits="Object" version="3.11">
<class name="PhysicsDirectBodyState" inherits="Object" version="3.12">
<brief_description>
Direct access object to a physics body in the [PhysicsServer].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectSpaceState" inherits="Object" version="3.11">
<class name="PhysicsDirectSpaceState" inherits="Object" version="3.12">
<brief_description>
Direct access object to a space in the [PhysicsServer].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsMaterial" inherits="Resource" version="3.11">
<class name="PhysicsMaterial" inherits="Resource" version="3.12">
<brief_description>
A material for physics properties.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer" inherits="Object" version="3.11">
<class name="PhysicsServer" inherits="Object" version="3.12">
<brief_description>
Server interface for low-level physics access.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsShapeQueryParameters" inherits="Reference" version="3.11">
<class name="PhysicsShapeQueryParameters" inherits="Reference" version="3.12">
<brief_description>
Parameters to be sent to a 3D shape physics query.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsTestMotionResult" inherits="Reference" version="3.11">
<class name="PhysicsTestMotionResult" inherits="Reference" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint" inherits="Joint" version="3.11">
<class name="PinJoint" inherits="Joint" version="3.12">
<brief_description>
Pin joint for 3D PhysicsBodies.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint2D" inherits="Joint2D" version="3.11">
<class name="PinJoint2D" inherits="Joint2D" version="3.12">
<brief_description>
Pin Joint for 2D shapes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Plane" version="3.11">
<class name="Plane" version="3.12">
<brief_description>
Plane in hessian form.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaneMesh" inherits="PrimitiveMesh" version="3.11">
<class name="PlaneMesh" inherits="PrimitiveMesh" version="3.12">
<brief_description>
Class representing a planar [PrimitiveMesh].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaneShape" inherits="Shape" version="3.11">
<class name="PlaneShape" inherits="Shape" version="3.12">
<brief_description>
Infinite plane shape for 3D collisions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PointMesh" inherits="PrimitiveMesh" version="3.11">
<class name="PointMesh" inherits="PrimitiveMesh" version="3.12">
<brief_description>
Mesh with a single Point primitive.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Polygon2D" inherits="Node2D" version="3.11">
<class name="Polygon2D" inherits="Node2D" version="3.12">
<brief_description>
A 2D polygon.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PolygonPathFinder" inherits="Resource" version="3.11">
<class name="PolygonPathFinder" inherits="Resource" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolByteArray" version="3.11">
<class name="PoolByteArray" version="3.12">
<brief_description>
A pooled Array of bytes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolColorArray" version="3.11">
<class name="PoolColorArray" version="3.12">
<brief_description>
A pooled Array of [Color]s.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolIntArray" version="3.11">
<class name="PoolIntArray" version="3.12">
<brief_description>
A pooled Array of integers ([int]).
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolRealArray" version="3.11">
<class name="PoolRealArray" version="3.12">
<brief_description>
A pooled Array of real numbers ([float]).
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolStringArray" version="3.11">
<class name="PoolStringArray" version="3.12">
<brief_description>
A pooled Array of [String].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector2Array" version="3.11">
<class name="PoolVector2Array" version="3.12">
<brief_description>
A pooled Array of [Vector2]s.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector2iArray" version="3.11">
<class name="PoolVector2iArray" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector3Array" version="3.11">
<class name="PoolVector3Array" version="3.12">
<brief_description>
A pooled Array of [Vector3].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector3iArray" version="3.11">
<class name="PoolVector3iArray" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector4Array" version="3.11">
<class name="PoolVector4Array" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector4iArray" version="3.11">
<class name="PoolVector4iArray" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Popup" inherits="Control" version="3.11">
<class name="Popup" inherits="Control" version="3.12">
<brief_description>
Base container control for popups and dialogs.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PopupDialog" inherits="Popup" version="3.11">
<class name="PopupDialog" inherits="Popup" version="3.12">
<brief_description>
Base class for popup dialogs.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PopupMenu" inherits="Popup" version="3.11">
<class name="PopupMenu" inherits="Popup" version="3.12">
<brief_description>
PopupMenu displays a list of options.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PopupPanel" inherits="Popup" version="3.11">
<class name="PopupPanel" inherits="Popup" version="3.12">
<brief_description>
Class for displaying popups with a panel background.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Portal" inherits="Spatial" version="3.11">
<class name="Portal" inherits="Spatial" version="3.12">
<brief_description>
Portal nodes are used to enable visibility between [Room]s.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Position2D" inherits="Node2D" version="3.11">
<class name="Position2D" inherits="Node2D" version="3.12">
<brief_description>
Generic 2D position hint for editing.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Position3D" inherits="Spatial" version="3.11">
<class name="Position3D" inherits="Spatial" version="3.12">
<brief_description>
Generic 3D position hint for editing.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrimitiveMesh" inherits="Mesh" version="3.11">
<class name="PrimitiveMesh" inherits="Mesh" version="3.12">
<brief_description>
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrismMesh" inherits="PrimitiveMesh" version="3.11">
<class name="PrismMesh" inherits="PrimitiveMesh" version="3.12">
<brief_description>
Class representing a prism-shaped [PrimitiveMesh].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProceduralSky" inherits="Sky" version="3.11">
<class name="ProceduralSky" inherits="Sky" version="3.12">
<brief_description>
Type of [Sky] that is generated procedurally based on user input parameters.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProgressBar" inherits="Range" version="3.11">
<class name="ProgressBar" inherits="Range" version="3.12">
<brief_description>
General-purpose progress bar.
</brief_description>
@ -11,12 +11,9 @@
<methods>
</methods>
<members>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" />
<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true">
If [code]true[/code], the fill percentage is displayed on the bar.
</member>
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.01" />
</members>
<constants>
</constants>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProjectSettings" inherits="Object" version="3.11">
<class name="ProjectSettings" inherits="Object" version="3.12">
<brief_description>
Contains global variables accessible from everywhere.
</brief_description>
@ -517,7 +517,7 @@
<member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter="" default="false">
Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc.
</member>
<member name="debug/shapes/avoidance/agents_radius_color" type="Color" setter="" getter="" default="Color(1, 1, 0, 0.25)">
<member name="debug/shapes/avoidance/agents_radius_color" type="Color" setter="" getter="" default="Color( 1, 1, 0, 0.25 )">
Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
</member>
<member name="debug/shapes/avoidance/enable_agents_radius" type="bool" setter="" getter="" default="true">
@ -529,19 +529,19 @@
<member name="debug/shapes/avoidance/enable_obstacles_static" type="bool" setter="" getter="" default="true">
If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
</member>
<member name="debug/shapes/avoidance/obstacles_radius_color" type="Color" setter="" getter="" default="Color(1, 0.5, 0, 0.25)">
<member name="debug/shapes/avoidance/obstacles_radius_color" type="Color" setter="" getter="" default="Color( 1, 0.5, 0, 0.25 )">
Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
</member>
<member name="debug/shapes/avoidance/obstacles_static_edge_pushin_color" type="Color" setter="" getter="" default="Color(1, 0, 0, 1)">
<member name="debug/shapes/avoidance/obstacles_static_edge_pushin_color" type="Color" setter="" getter="" default="Color( 1, 0, 0, 1 )">
Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
</member>
<member name="debug/shapes/avoidance/obstacles_static_edge_pushout_color" type="Color" setter="" getter="" default="Color(1, 1, 0, 1)">
<member name="debug/shapes/avoidance/obstacles_static_edge_pushout_color" type="Color" setter="" getter="" default="Color( 1, 1, 0, 1 )">
Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
</member>
<member name="debug/shapes/avoidance/obstacles_static_face_pushin_color" type="Color" setter="" getter="" default="Color(1, 0, 0, 0)">
<member name="debug/shapes/avoidance/obstacles_static_face_pushin_color" type="Color" setter="" getter="" default="Color( 1, 0, 0, 0 )">
Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
</member>
<member name="debug/shapes/avoidance/obstacles_static_face_pushout_color" type="Color" setter="" getter="" default="Color(1, 1, 0, 0.5)">
<member name="debug/shapes/avoidance/obstacles_static_face_pushout_color" type="Color" setter="" getter="" default="Color( 1, 1, 0, 0.5 )">
Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
</member>
<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color( 1, 0.2, 0.1, 0.8 )">
@ -556,13 +556,13 @@
<member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color( 0, 0.6, 0.7, 0.42 )">
Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/agent_path_color" type="Color" setter="" getter="" default="Color(1, 0, 0, 1)">
<member name="debug/shapes/navigation/agent_path_color" type="Color" setter="" getter="" default="Color( 1, 0, 0, 1 )">
Color to display enabled navigation agent paths when an agent has debug enabled.
</member>
<member name="debug/shapes/navigation/agent_path_point_size" type="float" setter="" getter="" default="4.0">
Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
</member>
<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)">
<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color( 1, 0, 1, 1 )">
Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/enable_agent_paths" type="bool" setter="" getter="" default="true">
@ -592,31 +592,24 @@
<member name="debug/shapes/navigation/enable_link_connections_xray" type="bool" setter="" getter="" default="true">
If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_edge_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 1)">
<member name="debug/shapes/navigation/geometry_edge_color" type="Color" setter="" getter="" default="Color( 0.5, 1, 1, 1 )">
Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_edge_disabled_color" type="Color" setter="" getter="" default="Color(0.5, 0.5, 0.5, 1)">
<member name="debug/shapes/navigation/geometry_edge_disabled_color" type="Color" setter="" getter="" default="Color( 0.5, 0.5, 0.5, 1 )">
Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_face_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 0.4)">
<member name="debug/shapes/navigation/geometry_face_color" type="Color" setter="" getter="" default="Color( 0.5, 1, 1, 0.4 )">
Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_face_disabled_color" type="Color" setter="" getter="" default="Color(0.5, 0.5, 0.5, 0.4)">
<member name="debug/shapes/navigation/geometry_face_disabled_color" type="Color" setter="" getter="" default="Color( 0.5, 0.5, 0.5, 0.4 )">
Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/link_connection_color" type="Color" setter="" getter="" default="Color(1, 0.5, 1, 1)">
<member name="debug/shapes/navigation/link_connection_color" type="Color" setter="" getter="" default="Color( 1, 0.5, 1, 1 )">
Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/link_connection_disabled_color" type="Color" setter="" getter="" default="Color(0.5, 0.5, 0.5, 1)">
<member name="debug/shapes/navigation/link_connection_disabled_color" type="Color" setter="" getter="" default="Color( 0.5, 0.5, 0.5, 1 )">
Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="navigation/baking/generator/navigation_mesh_generator" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which navigation mesh generator to use to bake navigation meshes and parse source geometry from the scene.
"DEFAULT" and "GodotNavigationMeshGenerator" are the same, as there is currently no alternative navigation mesh generator implemented.
</member>
<member name="navigation/baking/thread_model/use_thread_pool" type="bool" setter="" getter="" default="true">
If [code]true[/code] the navigation mesh generator uses ThreadPool for baking navigation meshes.
</member>
<member name="display/mouse_cursor/custom_image" type="String" setter="" getter="" default="&quot;&quot;">
Custom image for the mouse cursor (limited to 256×256).
</member>
@ -1381,30 +1374,6 @@
<member name="layer_names/avoidance/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/avoidance/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/avoidance/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/avoidance/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/avoidance/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/avoidance/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/avoidance/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/avoidance/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/avoidance/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
</member>
<member name="layer_names/avoidance/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
</member>
@ -1435,6 +1404,9 @@
<member name="layer_names/avoidance/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/avoidance/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/avoidance/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
</member>
@ -1465,6 +1437,9 @@
<member name="layer_names/avoidance/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
</member>
<member name="layer_names/avoidance/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/avoidance/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
</member>
@ -1474,6 +1449,24 @@
<member name="layer_names/avoidance/layer_32" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
</member>
<member name="layer_names/avoidance/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/avoidance/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/avoidance/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/avoidance/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/avoidance/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/avoidance/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
</member>
<member name="locale/fallback" type="String" setter="" getter="" default="&quot;en&quot;">
The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
</member>
@ -1513,6 +1506,8 @@
<member name="navigation/2d/default_link_connection_radius" type="int" setter="" getter="" default="4">
Default link connection radius for 2D navigation maps. See [method NavigationServer2D.map_set_link_connection_radius].
</member>
<member name="navigation/2d/navigation_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
</member>
<member name="navigation/2d/use_edge_connections" type="bool" setter="" getter="" default="true">
If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
</member>
@ -1525,11 +1520,16 @@
<member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="0.25">
Default edge connection margin for 3D navigation maps. See [method NavigationServer.map_set_edge_connection_margin].
</member>
<member name="navigation/3d/default_link_connection_radius" type="float" setter="" getter="" default="1.0">
Default link connection radius for 3D navigation maps. See [method NavigationServer3D.map_set_link_connection_radius].
</member>
<member name="navigation/3d/default_map_up" type="Vector3" setter="" getter="" default="Vector3( 0, 1, 0 )">
Default map up vector for 3D navigation maps. See [method NavigationServer.map_set_up].
</member>
<member name="navigation/3d/default_link_connection_radius" type="float" setter="" getter="" default="1.0">
Default link connection radius for 3D navigation maps. See [method NavigationServer3D.map_set_link_connection_radius].
<member name="navigation/3d/navigation_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
</member>
<member name="navigation/3d/use_edge_connections" type="bool" setter="" getter="" default="true">
If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
</member>
<member name="navigation/avoidance/thread_model/avoidance_use_high_priority_threads" type="bool" setter="" getter="" default="true">
If enabled and avoidance calculations use multiple threads the threads run with high priority.
@ -1537,8 +1537,12 @@
<member name="navigation/avoidance/thread_model/avoidance_use_multiple_threads" type="bool" setter="" getter="" default="true">
If enabled the avoidance calculations use multiple threads.
</member>
<member name="navigation/3d/use_edge_connections" type="bool" setter="" getter="" default="true">
If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
<member name="navigation/baking/generator/navigation_mesh_generator" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which navigation mesh generator to use to bake navigation meshes and parse source geometry from the scene.
"DEFAULT" and "GodotNavigationMeshGenerator" are the same, as there is currently no alternative navigation mesh generator implemented.
</member>
<member name="navigation/baking/thread_model/use_thread_pool" type="bool" setter="" getter="" default="true">
If [code]true[/code] the navigation mesh generator uses ThreadPool for baking navigation meshes.
</member>
<member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="" default="2048">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Projection" version="3.11">
<class name="Projection" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataMeshData" inherits="Prop2DDataEntry" version="3.11">
<class name="Prop2DDataMeshData" inherits="Prop2DDataEntry" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataSprite" inherits="Prop2DDataEntry" version="3.11">
<class name="Prop2DDataSprite" inherits="Prop2DDataEntry" version="3.12">
<brief_description>
</brief_description>
<description>
@ -9,29 +9,29 @@
<methods>
</methods>
<members>
<member name="animation_frame" type="int" setter="set_animation_frame" getter="get_animation_frame" default="0">
</member>
<member name="animation_frame_coords" type="Vector2" setter="set_animation_frame_coords" getter="get_animation_frame_coords" default="Vector2( 0, 0 )">
</member>
<member name="animation_h_frames" type="int" setter="set_animation_h_frames" getter="get_animation_h_frames" default="0">
</member>
<member name="animation_v_frames" type="int" setter="set_animation_v_frames" getter="get_animation_v_frames" default="0">
</member>
<member name="centered" type="bool" setter="set_centered" getter="get_centered" default="false">
</member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="get_filter_clip" default="false">
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
</member>
<member name="get_animation_frame" type="int" setter="set_animation_frame" getter="get_animation_frame" default="0">
</member>
<member name="get_animation_frame_coords" type="Vector2" setter="set_animation_frame_coords" getter="get_animation_frame_coords" default="Vector2( 0, 0 )">
</member>
<member name="get_animation_h_frames" type="int" setter="set_animation_h_frames" getter="get_animation_h_frames" default="0">
</member>
<member name="get_filter_clip" type="bool" setter="set_filter_clip" getter="get_filter_clip" default="false">
</member>
<member name="get_flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
</member>
<member name="get_region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )">
<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
</member>
<member name="set_animation_v_frames" type="int" setter="set_animation_v_frames" getter="get_animation_v_frames" default="0">
<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )">
</member>
<member name="set_region_enabled" type="bool" setter="set_region_enabled" getter="get_region_enabled" default="false">
<member name="region_enabled" type="bool" setter="set_region_enabled" getter="get_region_enabled" default="false">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PropertyTweener" inherits="Tweener" version="3.11">
<class name="PropertyTweener" inherits="Tweener" version="3.12">
<brief_description>
Interpolates an [Object]'s property over time.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProximityGroup" inherits="Spatial" version="3.11">
<class name="ProximityGroup" inherits="Spatial" version="3.12">
<brief_description>
General-purpose 3D proximity detection node.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProxyTexture" inherits="Texture" version="3.11">
<class name="ProxyTexture" inherits="Texture" version="3.12">
<brief_description>
</brief_description>
<description>
@ -11,6 +11,7 @@
<members>
<member name="base" type="Texture" setter="set_base" getter="get_base">
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
</members>
<constants>
</constants>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="QuadMesh" inherits="PrimitiveMesh" version="3.11">
<class name="QuadMesh" inherits="PrimitiveMesh" version="3.12">
<brief_description>
Class representing a square mesh.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Quaternion" version="3.11">
<class name="Quaternion" version="3.12">
<brief_description>
Quaternion.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RID" version="3.11">
<class name="RID" version="3.12">
<brief_description>
Handle for a [Resource]'s unique ID.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RandomNumberGenerator" inherits="Reference" version="3.11">
<class name="RandomNumberGenerator" inherits="Reference" version="3.12">
<brief_description>
A class for generating pseudo-random numbers.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Range" inherits="Control" version="3.11">
<class name="Range" inherits="Control" version="3.12">
<brief_description>
Abstract base class for range-based controls.
</brief_description>
@ -40,7 +40,6 @@
<member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp" default="false">
If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
<member name="max_value" type="float" setter="set_max" getter="get_max" default="100.0">
Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code].
</member>
@ -56,7 +55,8 @@
<member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false">
If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer.
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="1.0">
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
<member name="step" type="float" setter="set_step" getter="get_step" default="0.01">
If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer.
</member>
<member name="value" type="float" setter="set_value" getter="get_value" default="0.0">

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayCast" inherits="Spatial" version="3.11">
<class name="RayCast" inherits="Spatial" version="3.12">
<brief_description>
Query the closest object intersecting a ray.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayCast2D" inherits="Node2D" version="3.11">
<class name="RayCast2D" inherits="Node2D" version="3.12">
<brief_description>
Query the closest object intersecting a ray.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape" inherits="Shape" version="3.11">
<class name="RayShape" inherits="Shape" version="3.12">
<brief_description>
Ray shape for 3D collisions.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape2D" inherits="Shape2D" version="3.11">
<class name="RayShape2D" inherits="Shape2D" version="3.12">
<brief_description>
Ray shape for 2D collisions.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Rect2" version="3.11">
<class name="Rect2" version="3.12">
<brief_description>
2D axis-aligned bounding box.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Rect2i" version="3.11">
<class name="Rect2i" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RectangleShape2D" inherits="Shape2D" version="3.11">
<class name="RectangleShape2D" inherits="Shape2D" version="3.12">
<brief_description>
Rectangle shape for 2D collisions.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Reference" inherits="Object" version="3.11">
<class name="Reference" inherits="Object" version="3.12">
<brief_description>
Base class for reference-counted objects.
</brief_description>

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