diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 1c4ebb796..6c8081106 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1058,6 +1058,10 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
+ GLOBAL_DEF_RST("audio/2d_panning_strength", 1.0f);
+ custom_prop_info["audio/2d_panning_strength"] = PropertyInfo(Variant::REAL, "audio/2d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
+ GLOBAL_DEF_RST("audio/3d_panning_strength", 1.0f);
+ custom_prop_info["audio/3d_panning_strength"] = PropertyInfo(Variant::REAL, "audio/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
PoolStringArray extensions = PoolStringArray();
extensions.push_back("gd");
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index c6c0f2a39..8a74ed94e 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -62,6 +62,9 @@
Maximum distance from which audio is still hearable.
+
+ Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/2d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
+
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 34db50c55..861de7062 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -88,6 +88,9 @@
Decides if audio should pause when source is outside of [member max_distance] range.
+
+ Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/3d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
+
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index d25273466..5a518b456 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -263,6 +263,12 @@
Path to the main scene file that will be loaded when the project runs.
+
+ The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength].
+
+
+ The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength].
+
Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index a6b5d0259..3c612e2be 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -31,6 +31,7 @@
#include "audio_stream_player_2d.h"
#include "core/config/engine.h"
+#include "core/project_settings.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/listener_2d.h"
#include "scene/main/viewport.h"
@@ -236,7 +237,14 @@ void AudioStreamPlayer2D::_notification(int p_what) {
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
- float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
+ float pan = relative_to_listener.x / screen_size.x;
+ // Don't let the panning effect extend (too far) beyond the screen.
+ pan = CLAMP(pan, -1, 1);
+
+ // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
+ pan *= panning_strength * cached_global_panning_strength * 0.5f;
+
+ pan = CLAMP(pan + 0.5, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
@@ -462,6 +470,15 @@ Ref AudioStreamPlayer2D::get_stream_playback() {
return stream_playback;
}
+void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) {
+ ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
+ panning_strength = p_panning_strength;
+}
+
+float AudioStreamPlayer2D::get_panning_strength() const {
+ return panning_strength;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
@@ -500,6 +517,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength);
+ ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
@@ -513,6 +533,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_SIGNAL(MethodInfo("finished"));
@@ -532,6 +553,7 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
stream_paused_fade_in = false;
stream_paused_fade_out = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
+ cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/2d_panning_strength");
}
AudioStreamPlayer2D::~AudioStreamPlayer2D() {
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index d33b5c7a6..1145e536d 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -91,6 +91,9 @@ private:
float max_distance;
float attenuation;
+ float panning_strength = 1.0f;
+ float cached_global_panning_strength = 1.0f;
+
protected:
void _validate_property(PropertyInfo &property) const;
void _notification(int p_what);
@@ -124,6 +127,9 @@ public:
void set_attenuation(float p_curve);
float get_attenuation() const;
+ void set_panning_strength(float p_panning_strength);
+ float get_panning_strength() const;
+
void set_area_mask(uint32_t p_mask);
uint32_t get_area_mask() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 8e3e2400c..789ee75ab 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -30,6 +30,7 @@
#include "audio_stream_player_3d.h"
#include "core/config/engine.h"
+#include "core/project_settings.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
#include "scene/3d/listener.h"
@@ -476,9 +477,10 @@ void AudioStreamPlayer3D::_notification(int p_what) {
output.filter_gain = Math::db2linear(db_att);
- //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
- // speakers not facing the source) - this could be made distance dependent.
- _calc_output_vol(local_pos.normalized(), 4.0, output);
+ // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
+ float tightness = cached_global_panning_strength * 2.0f;
+ tightness *= panning_strength;
+ _calc_output_vol(local_pos.normalized(), tightness, output);
unsigned int cc = AudioServer::get_singleton()->get_channel_count();
for (unsigned int k = 0; k < cc; k++) {
@@ -903,6 +905,15 @@ Ref AudioStreamPlayer3D::get_stream_playback() {
return stream_playback;
}
+void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
+ ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
+ panning_strength = p_panning_strength;
+}
+
+float AudioStreamPlayer3D::get_panning_strength() const {
+ return panning_strength;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
@@ -968,6 +979,9 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
+ ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
@@ -984,6 +998,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
@@ -1036,6 +1051,7 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
set_disable_scale(true);
+ cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/3d_panning_strength");
}
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 4b7b78ee5..a93d81751 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -141,6 +141,9 @@ private:
float _get_attenuation_db(float p_distance) const;
+ float panning_strength = 1.0f;
+ float cached_global_panning_strength = 1.0f;
+
protected:
void _validate_property(PropertyInfo &property) const;
void _notification(int p_what);
@@ -207,6 +210,9 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ void set_panning_strength(float p_panning_strength);
+ float get_panning_strength() const;
+
Ref get_stream_playback();
AudioStreamPlayer3D();