Backported from godot4: Unbind NavigationServer3D.process()

Unbinds NavigationServer3D.process().
- smix8
f1026450bf
This commit is contained in:
Relintai 2023-09-03 09:26:48 +02:00
parent f84d928aff
commit 9fd4b941e2
2 changed files with 1 additions and 11 deletions

View File

@ -591,15 +591,6 @@
Sets the outline vertices for the obstacle. If the vertices are winded in clockwise order agents will be pushed in by the obstacle, else they will be pushed out. Sets the outline vertices for the obstacle. If the vertices are winded in clockwise order agents will be pushed in by the obstacle, else they will be pushed out.
</description> </description>
</method> </method>
<method name="process">
<return type="void" />
<argument index="0" name="delta_time" type="float" />
<description>
Process the collision avoidance agents.
The result of this process is needed by the physics server, so this must be called in the main thread.
[b]Note:[/b] This function is not thread safe.
</description>
</method>
<method name="query_path" qualifiers="const"> <method name="query_path" qualifiers="const">
<return type="void" /> <return type="void" />
<argument index="0" name="parameters" type="NavigationPathQueryParameters3D" /> <argument index="0" name="parameters" type="NavigationPathQueryParameters3D" />

View File

@ -156,7 +156,6 @@ void NavigationServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer::free); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer::free);
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer::set_active); ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer::set_active);
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer::process);
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer::get_process_info); ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer::get_process_info);