mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-21 23:18:00 +01:00
File copyright header updates pt4.
This commit is contained in:
parent
22ec1be9b3
commit
99621357a0
@ -2,11 +2,12 @@
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/* script_language.cpp */
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/* script_language.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -1,14 +1,16 @@
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#ifndef SCRIPT_LANGUAGE_H
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#ifndef SCRIPT_LANGUAGE_H
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#define SCRIPT_LANGUAGE_H
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#define SCRIPT_LANGUAGE_H
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/*************************************************************************/
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/*************************************************************************/
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/* script_language.h */
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/* script_language.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -2,11 +2,12 @@
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/* undo_redo.cpp */
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/* undo_redo.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -30,8 +31,8 @@
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#include "undo_redo.h"
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#include "undo_redo.h"
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#include "core/os/os.h"
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#include "core/object/resource.h"
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#include "core/object/resource.h"
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#include "core/os/os.h"
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void UndoRedo::Operation::delete_reference() {
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void UndoRedo::Operation::delete_reference() {
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if (type != Operation::TYPE_REFERENCE) {
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if (type != Operation::TYPE_REFERENCE) {
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@ -1,14 +1,16 @@
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#ifndef UNDO_REDO_H
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#ifndef UNDO_REDO_H
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#define UNDO_REDO_H
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#define UNDO_REDO_H
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/*************************************************************************/
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/*************************************************************************/
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/* undo_redo.h */
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/* undo_redo.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -2,11 +2,12 @@
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/* dir_access.cpp */
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/* dir_access.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -30,10 +31,10 @@
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#include "dir_access.h"
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#include "dir_access.h"
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#include "core/config/project_settings.h"
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#include "core/os/file_access.h"
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#include "core/os/file_access.h"
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#include "core/os/memory.h"
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#include "core/os/memory.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/config/project_settings.h"
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String DirAccess::_get_root_path() const {
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String DirAccess::_get_root_path() const {
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switch (_access_type) {
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switch (_access_type) {
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@ -1,14 +1,16 @@
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#ifndef DIR_ACCESS_H
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#ifndef DIR_ACCESS_H
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#define DIR_ACCESS_H
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#define DIR_ACCESS_H
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/*************************************************************************/
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/*************************************************************************/
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/* dir_access.h */
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/* dir_access.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -30,8 +32,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#include "core/typedefs.h"
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#include "core/string/ustring.h"
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#include "core/string/ustring.h"
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#include "core/typedefs.h"
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//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
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//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
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class DirAccess {
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class DirAccess {
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/* file_access.cpp */
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/* file_access.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -30,11 +31,11 @@
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#include "file_access.h"
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#include "file_access.h"
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#include "core/config/project_settings.h"
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#include "core/crypto/crypto_core.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/marshalls.h"
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#include "core/io/marshalls.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/config/project_settings.h"
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FileAccess::CreateFunc FileAccess::create_func[ACCESS_MAX] = { nullptr, nullptr };
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FileAccess::CreateFunc FileAccess::create_func[ACCESS_MAX] = { nullptr, nullptr };
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@ -1,14 +1,16 @@
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#ifndef FILE_ACCESS_H
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#ifndef FILE_ACCESS_H
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#define FILE_ACCESS_H
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#define FILE_ACCESS_H
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/*************************************************************************/
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/*************************************************************************/
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/* file_access.h */
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/* file_access.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -32,8 +34,8 @@
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#include "core/math/math_defs.h"
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#include "core/math/math_defs.h"
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#include "core/os/memory.h"
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#include "core/os/memory.h"
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#include "core/typedefs.h"
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#include "core/string/ustring.h"
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#include "core/string/ustring.h"
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#include "core/typedefs.h"
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/**
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/**
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* Multi-Platform abstraction for accessing to files.
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* Multi-Platform abstraction for accessing to files.
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@ -2,11 +2,12 @@
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/* keyboard.cpp */
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/* keyboard.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -1,14 +1,16 @@
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#ifndef KEYBOARD_H
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#ifndef KEYBOARD_H
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#define KEYBOARD_H
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#define KEYBOARD_H
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/*************************************************************************/
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/*************************************************************************/
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/* keyboard.h */
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/* keyboard.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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/* main_loop.cpp */
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/* main_loop.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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#ifndef MAIN_LOOP_H
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#ifndef MAIN_LOOP_H
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#define MAIN_LOOP_H
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#define MAIN_LOOP_H
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/*************************************************************************/
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/*************************************************************************/
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/* main_loop.h */
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/* main_loop.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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/* memory.cpp */
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/* memory.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -1,14 +1,16 @@
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#ifndef MEMORY_H
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#ifndef MEMORY_H
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#define MEMORY_H
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#define MEMORY_H
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/*************************************************************************/
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/*************************************************************************/
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/* memory.h */
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/* memory.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* midi_driver.cpp */
|
/* midi_driver.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef MIDI_DRIVER_H
|
#ifndef MIDI_DRIVER_H
|
||||||
#define MIDI_DRIVER_H
|
#define MIDI_DRIVER_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* midi_driver.h */
|
/* midi_driver.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* mutex.cpp */
|
/* mutex.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef MUTEX_H
|
#ifndef MUTEX_H
|
||||||
#define MUTEX_H
|
#define MUTEX_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* mutex.h */
|
/* mutex.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* os.cpp */
|
/* os.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef OS_H
|
#ifndef OS_H
|
||||||
#define OS_H
|
#define OS_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* os.h */
|
/* os.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* pool_allocator.cpp */
|
/* pool_allocator.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef POOL_ALLOCATOR_H
|
#ifndef POOL_ALLOCATOR_H
|
||||||
#define POOL_ALLOCATOR_H
|
#define POOL_ALLOCATOR_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* pool_allocator.h */
|
/* pool_allocator.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef RWLOCK_H
|
#ifndef RWLOCK_H
|
||||||
#define RWLOCK_H
|
#define RWLOCK_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* rw_lock.h */
|
/* rw_lock.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* safe_refcount.cpp */
|
/* safe_refcount.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef SAFE_REFCOUNT_H
|
#ifndef SAFE_REFCOUNT_H
|
||||||
#define SAFE_REFCOUNT_H
|
#define SAFE_REFCOUNT_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* safe_refcount.h */
|
/* safe_refcount.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef SEMAPHORE_H
|
#ifndef SEMAPHORE_H
|
||||||
#define SEMAPHORE_H
|
#define SEMAPHORE_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* semaphore.h */
|
/* semaphore.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef SPIN_LOCK_H
|
#ifndef SPIN_LOCK_H
|
||||||
#define SPIN_LOCK_H
|
#define SPIN_LOCK_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* spin_lock.h */
|
/* spin_lock.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* file_access.cpp */
|
/* sub_process.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,14 +2,15 @@
|
|||||||
#define SUB_PROCESS_H
|
#define SUB_PROCESS_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* file_access.h */
|
/* sub_process.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* thread.cpp */
|
/* thread.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef THREAD_H
|
#ifndef THREAD_H
|
||||||
#define THREAD_H
|
#define THREAD_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* thread.h */
|
/* thread.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,3 +1,34 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* thread_pool.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "thread_pool.h"
|
#include "thread_pool.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,6 +1,37 @@
|
|||||||
#ifndef THREAD_POOL_H
|
#ifndef THREAD_POOL_H
|
||||||
#define THREAD_POOL_H
|
#define THREAD_POOL_H
|
||||||
|
|
||||||
|
/*************************************************************************/
|
||||||
|
/* thread_pool.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
Copyright (c) 2020-2023 Péter Magyar
|
Copyright (c) 2020-2023 Péter Magyar
|
||||||
|
@ -1,3 +1,34 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* thread_pool_execute_job.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Copyright (c) 2019-2023 Péter Magyar
|
Copyright (c) 2019-2023 Péter Magyar
|
||||||
|
|
||||||
|
@ -1,5 +1,37 @@
|
|||||||
#ifndef THREAD_POOL_EXECUTE_JOB_H
|
#ifndef THREAD_POOL_EXECUTE_JOB_H
|
||||||
#define THREAD_POOL_EXECUTE_JOB_H
|
#define THREAD_POOL_EXECUTE_JOB_H
|
||||||
|
|
||||||
|
/*************************************************************************/
|
||||||
|
/* thread_pool_execute_job.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Copyright (c) 2019-2023 Péter Magyar
|
Copyright (c) 2019-2023 Péter Magyar
|
||||||
|
|
||||||
|
@ -1,3 +1,34 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* thread_pool_job.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Copyright (c) 2019-2023 Péter Magyar
|
Copyright (c) 2019-2023 Péter Magyar
|
||||||
|
|
||||||
|
@ -1,5 +1,37 @@
|
|||||||
#ifndef THREAD_POOL_JOB_H
|
#ifndef THREAD_POOL_JOB_H
|
||||||
#define THREAD_POOL_JOB_H
|
#define THREAD_POOL_JOB_H
|
||||||
|
|
||||||
|
/*************************************************************************/
|
||||||
|
/* thread_pool_job.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Copyright (c) 2019-2023 Péter Magyar
|
Copyright (c) 2019-2023 Péter Magyar
|
||||||
|
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef THREAD_SAFE_H
|
#ifndef THREAD_SAFE_H
|
||||||
#define THREAD_SAFE_H
|
#define THREAD_SAFE_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* thread_safe.h */
|
/* thread_safe.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* thread_work_pool.cpp */
|
/* thread_work_pool.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* thread_work_pool.h */
|
/* thread_work_pool.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef THREADED_ARRAY_PROCESSOR_H
|
#ifndef THREADED_ARRAY_PROCESSOR_H
|
||||||
#define THREADED_ARRAY_PROCESSOR_H
|
#define THREADED_ARRAY_PROCESSOR_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* threaded_array_processor.h */
|
/* threaded_array_processor.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -32,9 +34,9 @@
|
|||||||
|
|
||||||
#include "core/os/mutex.h"
|
#include "core/os/mutex.h"
|
||||||
#include "core/os/os.h"
|
#include "core/os/os.h"
|
||||||
|
#include "core/os/safe_refcount.h"
|
||||||
#include "core/os/thread.h"
|
#include "core/os/thread.h"
|
||||||
#include "core/os/thread_safe.h"
|
#include "core/os/thread_safe.h"
|
||||||
#include "core/os/safe_refcount.h"
|
|
||||||
|
|
||||||
template <class C, class U>
|
template <class C, class U>
|
||||||
struct ThreadArrayProcessData {
|
struct ThreadArrayProcessData {
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* time.cpp */
|
/* time.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef TIME_H
|
#ifndef TIME_H
|
||||||
#define TIME_H
|
#define TIME_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* time.h */
|
/* time.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* register_core_types.cpp */
|
/* register_core_types.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef REGISTER_CORE_TYPES_H
|
#ifndef REGISTER_CORE_TYPES_H
|
||||||
#define REGISTER_CORE_TYPES_H
|
#define REGISTER_CORE_TYPES_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* register_core_types.h */
|
/* register_core_types.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* char_utils.h */
|
/* char_utils.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* compressed_translation.cpp */
|
/* compressed_translation.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef COMPRESSED_TRANSLATION_H
|
#ifndef COMPRESSED_TRANSLATION_H
|
||||||
#define COMPRESSED_TRANSLATION_H
|
#define COMPRESSED_TRANSLATION_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* compressed_translation.h */
|
/* compressed_translation.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* node_path.cpp */
|
/* node_path.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef NODE_PATH_H
|
#ifndef NODE_PATH_H
|
||||||
#define NODE_PATH_H
|
#define NODE_PATH_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* node_path.h */
|
/* node_path.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* print_string.cpp */
|
/* print_string.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef PRINT_STRING_H
|
#ifndef PRINT_STRING_H
|
||||||
#define PRINT_STRING_H
|
#define PRINT_STRING_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* print_string.h */
|
/* print_string.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef STRING_BUFFER_H
|
#ifndef STRING_BUFFER_H
|
||||||
#define STRING_BUFFER_H
|
#define STRING_BUFFER_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* string_buffer.h */
|
/* string_buffer.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* string_builder.cpp */
|
/* string_builder.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef STRING_BUILDER_H
|
#ifndef STRING_BUILDER_H
|
||||||
#define STRING_BUILDER_H
|
#define STRING_BUILDER_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* string_builder.h */
|
/* string_builder.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* string_name.cpp */
|
/* string_name.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef STRING_NAME_H
|
#ifndef STRING_NAME_H
|
||||||
#define STRING_NAME_H
|
#define STRING_NAME_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* string_name.h */
|
/* string_name.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* translation.cpp */
|
/* translation.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef TRANSLATION_H
|
#ifndef TRANSLATION_H
|
||||||
#define TRANSLATION_H
|
#define TRANSLATION_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* translation.h */
|
/* translation.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef UCAPS_H
|
#ifndef UCAPS_H
|
||||||
#define UCAPS_H
|
#define UCAPS_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* ucaps.h */
|
/* ucaps.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* ustring.cpp */
|
/* ustring.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef USTRING_H
|
#ifndef USTRING_H
|
||||||
#define USTRING_H
|
#define USTRING_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* ustring.h */
|
/* ustring.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef TYPEDEFS_H
|
#ifndef TYPEDEFS_H
|
||||||
#define TYPEDEFS_H
|
#define TYPEDEFS_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* typedefs.h */
|
/* typedefs.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* array.cpp */
|
/* array.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef ARRAY_H
|
#ifndef ARRAY_H
|
||||||
#define ARRAY_H
|
#define ARRAY_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* array.h */
|
/* array.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* dictionary.cpp */
|
/* dictionary.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef DICTIONARY_H
|
#ifndef DICTIONARY_H
|
||||||
#define DICTIONARY_H
|
#define DICTIONARY_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* dictionary.h */
|
/* dictionary.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,9 +32,9 @@
|
|||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "core/variant/array.h"
|
|
||||||
#include "core/containers/list.h"
|
#include "core/containers/list.h"
|
||||||
#include "core/string/ustring.h"
|
#include "core/string/ustring.h"
|
||||||
|
#include "core/variant/array.h"
|
||||||
|
|
||||||
class Variant;
|
class Variant;
|
||||||
|
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef METHOD_PTRCALL_H
|
#ifndef METHOD_PTRCALL_H
|
||||||
#define METHOD_PTRCALL_H
|
#define METHOD_PTRCALL_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* method_ptrcall.h */
|
/* method_ptrcall.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef GET_TYPE_INFO_H
|
#ifndef GET_TYPE_INFO_H
|
||||||
#define GET_TYPE_INFO_H
|
#define GET_TYPE_INFO_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* type_info.h */
|
/* type_info.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* variant.cpp */
|
/* variant.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -34,8 +35,8 @@
|
|||||||
#include "core/io/marshalls.h"
|
#include "core/io/marshalls.h"
|
||||||
#include "core/math/math_funcs.h"
|
#include "core/math/math_funcs.h"
|
||||||
#include "core/object/object_rc.h"
|
#include "core/object/object_rc.h"
|
||||||
#include "core/string/print_string.h"
|
|
||||||
#include "core/object/resource.h"
|
#include "core/object/resource.h"
|
||||||
|
#include "core/string/print_string.h"
|
||||||
#include "core/variant/variant_parser.h"
|
#include "core/variant/variant_parser.h"
|
||||||
#include "scene/main/control.h"
|
#include "scene/main/control.h"
|
||||||
#include "scene/main/node.h"
|
#include "scene/main/node.h"
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef VARIANT_H
|
#ifndef VARIANT_H
|
||||||
#define VARIANT_H
|
#define VARIANT_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* variant.h */
|
/* variant.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,12 +32,12 @@
|
|||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "core/variant/array.h"
|
#include "core/containers/pool_vector.h"
|
||||||
#include "core/math/color.h"
|
#include "core/containers/rid.h"
|
||||||
#include "core/variant/dictionary.h"
|
|
||||||
#include "core/io/ip_address.h"
|
#include "core/io/ip_address.h"
|
||||||
#include "core/math/aabb.h"
|
#include "core/math/aabb.h"
|
||||||
#include "core/math/basis.h"
|
#include "core/math/basis.h"
|
||||||
|
#include "core/math/color.h"
|
||||||
#include "core/math/face3.h"
|
#include "core/math/face3.h"
|
||||||
#include "core/math/plane.h"
|
#include "core/math/plane.h"
|
||||||
#include "core/math/projection.h"
|
#include "core/math/projection.h"
|
||||||
@ -46,12 +48,12 @@
|
|||||||
#include "core/math/vector3i.h"
|
#include "core/math/vector3i.h"
|
||||||
#include "core/math/vector4.h"
|
#include "core/math/vector4.h"
|
||||||
#include "core/math/vector4i.h"
|
#include "core/math/vector4i.h"
|
||||||
#include "core/string/node_path.h"
|
|
||||||
#include "core/object/object_id.h"
|
#include "core/object/object_id.h"
|
||||||
#include "core/containers/pool_vector.h"
|
|
||||||
#include "core/object/ref_ptr.h"
|
#include "core/object/ref_ptr.h"
|
||||||
#include "core/containers/rid.h"
|
#include "core/string/node_path.h"
|
||||||
#include "core/string/ustring.h"
|
#include "core/string/ustring.h"
|
||||||
|
#include "core/variant/array.h"
|
||||||
|
#include "core/variant/dictionary.h"
|
||||||
|
|
||||||
class Object;
|
class Object;
|
||||||
class ObjectRC;
|
class ObjectRC;
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* variant_call.cpp */
|
/* variant_call.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* variant_op.cpp */
|
/* variant_op.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* variant_parser.cpp */
|
/* variant_parser.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,8 +31,8 @@
|
|||||||
|
|
||||||
#include "variant_parser.h"
|
#include "variant_parser.h"
|
||||||
|
|
||||||
#include "core/io/resource_loader.h"
|
|
||||||
#include "core/input/input_event.h"
|
#include "core/input/input_event.h"
|
||||||
|
#include "core/io/resource_loader.h"
|
||||||
#include "core/os/keyboard.h"
|
#include "core/os/keyboard.h"
|
||||||
#include "core/string/string_buffer.h"
|
#include "core/string/string_buffer.h"
|
||||||
|
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef VARIANT_PARSER_H
|
#ifndef VARIANT_PARSER_H
|
||||||
#define VARIANT_PARSER_H
|
#define VARIANT_PARSER_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* variant_parser.h */
|
/* variant_parser.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,8 +32,8 @@
|
|||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "core/os/file_access.h"
|
|
||||||
#include "core/object/resource.h"
|
#include "core/object/resource.h"
|
||||||
|
#include "core/os/file_access.h"
|
||||||
#include "core/variant/variant.h"
|
#include "core/variant/variant.h"
|
||||||
|
|
||||||
class VariantParser {
|
class VariantParser {
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef PANDEMONIUM_VERSION_H
|
#ifndef PANDEMONIUM_VERSION_H
|
||||||
#define PANDEMONIUM_VERSION_H
|
#define PANDEMONIUM_VERSION_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* version.h */
|
/* version.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* audio_driver_alsa.cpp */
|
/* audio_driver_alsa.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -32,8 +33,8 @@
|
|||||||
|
|
||||||
#ifdef ALSA_ENABLED
|
#ifdef ALSA_ENABLED
|
||||||
|
|
||||||
#include "core/os/os.h"
|
|
||||||
#include "core/config/project_settings.h"
|
#include "core/config/project_settings.h"
|
||||||
|
#include "core/os/os.h"
|
||||||
|
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
|
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef AUDIO_DRIVER_ALSA_H
|
#ifndef AUDIO_DRIVER_ALSA_H
|
||||||
#define AUDIO_DRIVER_ALSA_H
|
#define AUDIO_DRIVER_ALSA_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* audio_driver_alsa.h */
|
/* audio_driver_alsa.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -33,8 +35,8 @@
|
|||||||
#ifdef ALSA_ENABLED
|
#ifdef ALSA_ENABLED
|
||||||
|
|
||||||
#include "core/os/mutex.h"
|
#include "core/os/mutex.h"
|
||||||
#include "core/os/thread.h"
|
|
||||||
#include "core/os/safe_refcount.h"
|
#include "core/os/safe_refcount.h"
|
||||||
|
#include "core/os/thread.h"
|
||||||
#include "servers/audio_server.h"
|
#include "servers/audio_server.h"
|
||||||
|
|
||||||
#include "asound-so_wrap.h"
|
#include "asound-so_wrap.h"
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* midi_driver_alsamidi.cpp */
|
/* midi_driver_alsamidi.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef MIDI_DRIVER_ALSAMIDI_H
|
#ifndef MIDI_DRIVER_ALSAMIDI_H
|
||||||
#define MIDI_DRIVER_ALSAMIDI_H
|
#define MIDI_DRIVER_ALSAMIDI_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* midi_driver_alsamidi.h */
|
/* midi_driver_alsamidi.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -32,11 +34,11 @@
|
|||||||
|
|
||||||
#ifdef ALSAMIDI_ENABLED
|
#ifdef ALSAMIDI_ENABLED
|
||||||
|
|
||||||
|
#include "core/containers/vector.h"
|
||||||
#include "core/os/midi_driver.h"
|
#include "core/os/midi_driver.h"
|
||||||
#include "core/os/mutex.h"
|
#include "core/os/mutex.h"
|
||||||
#include "core/os/thread.h"
|
|
||||||
#include "core/os/safe_refcount.h"
|
#include "core/os/safe_refcount.h"
|
||||||
#include "core/containers/vector.h"
|
#include "core/os/thread.h"
|
||||||
|
|
||||||
#include "../alsa/asound-so_wrap.h"
|
#include "../alsa/asound-so_wrap.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* audio_driver_coreaudio.cpp */
|
/* audio_driver_coreaudio.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -32,8 +33,8 @@
|
|||||||
|
|
||||||
#include "audio_driver_coreaudio.h"
|
#include "audio_driver_coreaudio.h"
|
||||||
|
|
||||||
#include "core/os/os.h"
|
|
||||||
#include "core/config/project_settings.h"
|
#include "core/config/project_settings.h"
|
||||||
|
#include "core/os/os.h"
|
||||||
|
|
||||||
#define kOutputBus 0
|
#define kOutputBus 0
|
||||||
#define kInputBus 1
|
#define kInputBus 1
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef AUDIO_DRIVER_COREAUDIO_H
|
#ifndef AUDIO_DRIVER_COREAUDIO_H
|
||||||
#define AUDIO_DRIVER_COREAUDIO_H
|
#define AUDIO_DRIVER_COREAUDIO_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* audio_driver_coreaudio.h */
|
/* audio_driver_coreaudio.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* midi_driver_coremidi.cpp */
|
/* midi_driver_coremidi.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef MIDI_DRIVER_COREMIDI_H
|
#ifndef MIDI_DRIVER_COREMIDI_H
|
||||||
#define MIDI_DRIVER_COREMIDI_H
|
#define MIDI_DRIVER_COREMIDI_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* midi_driver_coremidi.h */
|
/* midi_driver_coremidi.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -32,8 +34,8 @@
|
|||||||
|
|
||||||
#ifdef COREMIDI_ENABLED
|
#ifdef COREMIDI_ENABLED
|
||||||
|
|
||||||
#include "core/os/midi_driver.h"
|
|
||||||
#include "core/containers/vector.h"
|
#include "core/containers/vector.h"
|
||||||
|
#include "core/os/midi_driver.h"
|
||||||
|
|
||||||
#include <CoreMIDI/CoreMIDI.h>
|
#include <CoreMIDI/CoreMIDI.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef RASTERIZER_DUMMY_H
|
#ifndef RASTERIZER_DUMMY_H
|
||||||
#define RASTERIZER_DUMMY_H
|
#define RASTERIZER_DUMMY_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* rasterizer_dummy.h */
|
/* rasterizer_dummy.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,8 +32,8 @@
|
|||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "core/math/projection.h"
|
|
||||||
#include "core/containers/self_list.h"
|
#include "core/containers/self_list.h"
|
||||||
|
#include "core/math/projection.h"
|
||||||
#include "scene/resources/mesh/mesh.h"
|
#include "scene/resources/mesh/mesh.h"
|
||||||
#include "servers/rendering/rasterizer.h"
|
#include "servers/rendering/rasterizer.h"
|
||||||
#include "servers/rendering_server.h"
|
#include "servers/rendering_server.h"
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* texture_loader_dummy.cpp */
|
/* texture_loader_dummy.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef TEXTURE_LOADER_DUMMY_H
|
#ifndef TEXTURE_LOADER_DUMMY_H
|
||||||
#define TEXTURE_LOADER_DUMMY_H
|
#define TEXTURE_LOADER_DUMMY_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* texture_loader_dummy.h */
|
/* texture_loader_dummy.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* rasterizer_canvas_base_gles2.cpp */
|
/* rasterizer_canvas_base_gles2.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,8 +31,8 @@
|
|||||||
|
|
||||||
#include "rasterizer_canvas_base_gles2.h"
|
#include "rasterizer_canvas_base_gles2.h"
|
||||||
|
|
||||||
#include "core/os/os.h"
|
|
||||||
#include "core/config/project_settings.h"
|
#include "core/config/project_settings.h"
|
||||||
|
#include "core/os/os.h"
|
||||||
#include "drivers/gles_common/rasterizer_asserts.h"
|
#include "drivers/gles_common/rasterizer_asserts.h"
|
||||||
#include "rasterizer_scene_gles2.h"
|
#include "rasterizer_scene_gles2.h"
|
||||||
#include "servers/rendering/rendering_server_raster.h"
|
#include "servers/rendering/rendering_server_raster.h"
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef RASTERIZERCANVASBASEGLES2_H
|
#ifndef RASTERIZERCANVASBASEGLES2_H
|
||||||
#define RASTERIZERCANVASBASEGLES2_H
|
#define RASTERIZERCANVASBASEGLES2_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* rasterizer_canvas_base_gles2.h */
|
/* rasterizer_canvas_base_gles2.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* rasterizer_canvas_gles2.cpp */
|
/* rasterizer_canvas_gles2.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef RASTERIZERCANVASGLES2_H
|
#ifndef RASTERIZERCANVASGLES2_H
|
||||||
#define RASTERIZERCANVASGLES2_H
|
#define RASTERIZERCANVASGLES2_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* rasterizer_canvas_gles2.h */
|
/* rasterizer_canvas_gles2.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* rasterizer_gles2.cpp */
|
/* rasterizer_gles2.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef RASTERIZERGLES2_H
|
#ifndef RASTERIZERGLES2_H
|
||||||
#define RASTERIZERGLES2_H
|
#define RASTERIZERGLES2_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* rasterizer_gles2.h */
|
/* rasterizer_gles2.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* rasterizer_scene_gles2.cpp */
|
/* rasterizer_scene_gles2.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,11 +31,11 @@
|
|||||||
|
|
||||||
#include "rasterizer_scene_gles2.h"
|
#include "rasterizer_scene_gles2.h"
|
||||||
|
|
||||||
|
#include "core/config/project_settings.h"
|
||||||
|
#include "core/containers/vmap.h"
|
||||||
#include "core/math/math_funcs.h"
|
#include "core/math/math_funcs.h"
|
||||||
#include "core/math/transform.h"
|
#include "core/math/transform.h"
|
||||||
#include "core/os/os.h"
|
#include "core/os/os.h"
|
||||||
#include "core/config/project_settings.h"
|
|
||||||
#include "core/containers/vmap.h"
|
|
||||||
#include "rasterizer_canvas_gles2.h"
|
#include "rasterizer_canvas_gles2.h"
|
||||||
#include "servers/rendering/rendering_server_raster.h"
|
#include "servers/rendering/rendering_server_raster.h"
|
||||||
|
|
||||||
@ -3585,8 +3586,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
|
|||||||
width = light_instance->directional_rect.size.width;
|
width = light_instance->directional_rect.size.width;
|
||||||
height = light_instance->directional_rect.size.height;
|
height = light_instance->directional_rect.size.height;
|
||||||
|
|
||||||
if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS
|
if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS || light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
|
||||||
|| light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
|
|
||||||
width /= 2;
|
width /= 2;
|
||||||
height /= 2;
|
height /= 2;
|
||||||
|
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef RASTERIZERSCENEGLES2_H
|
#ifndef RASTERIZERSCENEGLES2_H
|
||||||
#define RASTERIZERSCENEGLES2_H
|
#define RASTERIZERSCENEGLES2_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* rasterizer_scene_gles2.h */
|
/* rasterizer_scene_gles2.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* rasterizer_storage_gles2.cpp */
|
/* rasterizer_storage_gles2.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef RASTERIZERSTORAGEGLES2_H
|
#ifndef RASTERIZERSTORAGEGLES2_H
|
||||||
#define RASTERIZERSTORAGEGLES2_H
|
#define RASTERIZERSTORAGEGLES2_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* rasterizer_storage_gles2.h */
|
/* rasterizer_storage_gles2.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* shader_compiler_gles2.cpp */
|
/* shader_compiler_gles2.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,8 +31,8 @@
|
|||||||
|
|
||||||
#include "shader_compiler_gles2.h"
|
#include "shader_compiler_gles2.h"
|
||||||
|
|
||||||
#include "core/os/os.h"
|
|
||||||
#include "core/config/project_settings.h"
|
#include "core/config/project_settings.h"
|
||||||
|
#include "core/os/os.h"
|
||||||
#include "core/string/string_buffer.h"
|
#include "core/string/string_buffer.h"
|
||||||
#include "core/string/string_builder.h"
|
#include "core/string/string_builder.h"
|
||||||
|
|
||||||
|
@ -1,14 +1,16 @@
|
|||||||
#ifndef SHADERCOMPILERGLES2_H
|
#ifndef SHADERCOMPILERGLES2_H
|
||||||
#define SHADERCOMPILERGLES2_H
|
#define SHADERCOMPILERGLES2_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* shader_compiler_gles2.h */
|
/* shader_compiler_gles2.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
/* shader_gles2.cpp */
|
/* shader_gles2.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -30,9 +31,9 @@
|
|||||||
|
|
||||||
#include "shader_gles2.h"
|
#include "shader_gles2.h"
|
||||||
|
|
||||||
|
#include "core/config/project_settings.h"
|
||||||
#include "core/os/memory.h"
|
#include "core/os/memory.h"
|
||||||
#include "core/string/print_string.h"
|
#include "core/string/print_string.h"
|
||||||
#include "core/config/project_settings.h"
|
|
||||||
#include "core/string/string_builder.h"
|
#include "core/string/string_builder.h"
|
||||||
#include "rasterizer_gles2.h"
|
#include "rasterizer_gles2.h"
|
||||||
#include "rasterizer_storage_gles2.h"
|
#include "rasterizer_storage_gles2.h"
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user