From 99621357a063749a9590af19ee2baf9fe0d89bb0 Mon Sep 17 00:00:00 2001 From: Relintai Date: Sun, 17 Dec 2023 22:50:00 +0100 Subject: [PATCH] File copyright header updates pt4. --- core/object/script_language.cpp | 9 +- core/object/script_language.h | 10 +- core/object/undo_redo.cpp | 11 ++- core/object/undo_redo.h | 10 +- core/os/dir_access.cpp | 11 ++- core/os/dir_access.h | 12 ++- core/os/file_access.cpp | 11 ++- core/os/file_access.h | 12 ++- core/os/keyboard.cpp | 9 +- core/os/keyboard.h | 10 +- core/os/main_loop.cpp | 9 +- core/os/main_loop.h | 10 +- core/os/memory.cpp | 9 +- core/os/memory.h | 10 +- core/os/midi_driver.cpp | 9 +- core/os/midi_driver.h | 10 +- core/os/mutex.cpp | 9 +- core/os/mutex.h | 10 +- core/os/os.cpp | 9 +- core/os/os.h | 10 +- core/os/pool_allocator.cpp | 9 +- core/os/pool_allocator.h | 10 +- core/os/rw_lock.h | 10 +- core/os/safe_refcount.cpp | 9 +- core/os/safe_refcount.h | 10 +- core/os/semaphore.h | 10 +- core/os/spin_lock.h | 10 +- core/os/sub_process.cpp | 11 ++- core/os/sub_process.h | 11 ++- core/os/thread.cpp | 9 +- core/os/thread.h | 12 ++- core/os/thread_pool.cpp | 31 ++++++ core/os/thread_pool.h | 31 ++++++ core/os/thread_pool_execute_job.cpp | 31 ++++++ core/os/thread_pool_execute_job.h | 32 +++++++ core/os/thread_pool_job.cpp | 31 ++++++ core/os/thread_pool_job.h | 32 +++++++ core/os/thread_safe.h | 10 +- core/os/thread_work_pool.cpp | 9 +- core/os/thread_work_pool.h | 9 +- core/os/threaded_array_processor.h | 12 ++- core/os/time.cpp | 9 +- core/os/time.h | 10 +- core/register_core_types.cpp | 9 +- core/register_core_types.h | 10 +- core/string/char_utils.h | 9 +- core/string/compressed_translation.cpp | 9 +- core/string/compressed_translation.h | 10 +- core/string/node_path.cpp | 9 +- core/string/node_path.h | 10 +- core/string/print_string.cpp | 9 +- core/string/print_string.h | 10 +- core/string/string_buffer.h | 10 +- core/string/string_builder.cpp | 9 +- core/string/string_builder.h | 10 +- core/string/string_name.cpp | 9 +- core/string/string_name.h | 10 +- core/string/translation.cpp | 9 +- core/string/translation.h | 10 +- core/string/ucaps.h | 10 +- core/string/ustring.cpp | 9 +- core/string/ustring.h | 10 +- core/typedefs.h | 10 +- core/variant/array.cpp | 9 +- core/variant/array.h | 10 +- core/variant/dictionary.cpp | 9 +- core/variant/dictionary.h | 12 ++- core/variant/method_ptrcall.h | 10 +- core/variant/type_info.h | 96 ++++++++++--------- core/variant/variant.cpp | 43 +++++---- core/variant/variant.h | 22 +++-- core/variant/variant_call.cpp | 9 +- core/variant/variant_op.cpp | 9 +- core/variant/variant_parser.cpp | 11 ++- core/variant/variant_parser.h | 12 ++- core/version.h | 10 +- drivers/alsa/audio_driver_alsa.cpp | 11 ++- drivers/alsa/audio_driver_alsa.h | 12 ++- drivers/alsamidi/midi_driver_alsamidi.cpp | 9 +- drivers/alsamidi/midi_driver_alsamidi.h | 14 +-- drivers/coreaudio/audio_driver_coreaudio.cpp | 11 ++- drivers/coreaudio/audio_driver_coreaudio.h | 10 +- drivers/coremidi/midi_driver_coremidi.cpp | 9 +- drivers/coremidi/midi_driver_coremidi.h | 12 ++- drivers/dummy/rasterizer_dummy.h | 12 ++- drivers/dummy/texture_loader_dummy.cpp | 9 +- drivers/dummy/texture_loader_dummy.h | 10 +- .../gles2/rasterizer_canvas_base_gles2.cpp | 11 ++- drivers/gles2/rasterizer_canvas_base_gles2.h | 10 +- drivers/gles2/rasterizer_canvas_gles2.cpp | 9 +- drivers/gles2/rasterizer_canvas_gles2.h | 10 +- drivers/gles2/rasterizer_gles2.cpp | 9 +- drivers/gles2/rasterizer_gles2.h | 10 +- drivers/gles2/rasterizer_scene_gles2.cpp | 18 ++-- drivers/gles2/rasterizer_scene_gles2.h | 10 +- drivers/gles2/rasterizer_storage_gles2.cpp | 9 +- drivers/gles2/rasterizer_storage_gles2.h | 10 +- drivers/gles2/shader_compiler_gles2.cpp | 11 ++- drivers/gles2/shader_compiler_gles2.h | 10 +- drivers/gles2/shader_gles2.cpp | 11 ++- drivers/gles2/shader_gles2.h | 14 +-- drivers/gles2/shaders/effect_blur.glsl | 16 ++-- drivers/gles2/shaders/tonemap.glsl | 15 ++- drivers/gles_common/rasterizer_array.h | 12 ++- drivers/gles_common/rasterizer_asserts.h | 10 +- .../gles_common/rasterizer_canvas_batcher.h | 12 ++- .../gles_common/rasterizer_storage_common.h | 10 +- drivers/png/image_loader_png.cpp | 9 +- drivers/png/image_loader_png.h | 10 +- drivers/png/png_driver_common.cpp | 9 +- drivers/png/png_driver_common.h | 12 ++- drivers/png/resource_saver_png.cpp | 9 +- drivers/png/resource_saver_png.h | 10 +- .../pulseaudio/audio_driver_pulseaudio.cpp | 11 ++- drivers/pulseaudio/audio_driver_pulseaudio.h | 12 ++- drivers/register_driver_types.cpp | 9 +- drivers/register_driver_types.h | 10 +- drivers/unix/dir_access_unix.cpp | 9 +- drivers/unix/dir_access_unix.h | 10 +- drivers/unix/file_access_unix.cpp | 9 +- drivers/unix/file_access_unix.h | 10 +- drivers/unix/ip_unix.cpp | 9 +- drivers/unix/ip_unix.h | 10 +- drivers/unix/net_socket_posix.cpp | 9 +- drivers/unix/net_socket_posix.h | 10 +- drivers/unix/os_unix.cpp | 9 +- drivers/unix/os_unix.h | 10 +- drivers/unix/sub_process_unix.cpp | 11 ++- drivers/unix/sub_process_unix.h | 11 ++- drivers/unix/syslog_logger.cpp | 9 +- drivers/unix/syslog_logger.h | 10 +- drivers/unix/thread_posix.cpp | 9 +- drivers/unix/thread_posix.h | 10 +- drivers/wasapi/audio_driver_wasapi.cpp | 11 ++- drivers/wasapi/audio_driver_wasapi.h | 12 ++- drivers/windows/dir_access_windows.cpp | 9 +- drivers/windows/dir_access_windows.h | 10 +- drivers/windows/file_access_windows.cpp | 9 +- drivers/windows/file_access_windows.h | 10 +- drivers/winmidi/midi_driver_winmidi.cpp | 9 +- drivers/winmidi/midi_driver_winmidi.h | 12 ++- drivers/xaudio2/audio_driver_xaudio2.cpp | 11 ++- drivers/xaudio2/audio_driver_xaudio2.h | 12 ++- editor/animation_bezier_editor.cpp | 33 +++---- editor/animation_bezier_editor.h | 14 +-- editor/animation_track_editor.cpp | 39 ++++---- editor/animation_track_editor.h | 18 ++-- editor/animation_track_editor_plugins.cpp | 39 ++++---- editor/animation_track_editor_plugins.h | 10 +- editor/array_property_edit.cpp | 15 +-- editor/array_property_edit.h | 10 +- editor/audio_stream_preview.cpp | 13 +-- editor/audio_stream_preview.h | 14 +-- editor/connections_dialog.cpp | 11 ++- editor/connections_dialog.h | 20 ++-- editor/create_dialog.cpp | 13 +-- editor/create_dialog.h | 14 +-- editor/dependency_editor.cpp | 29 +++--- editor/dependency_editor.h | 12 ++- editor/dictionary_property_edit.cpp | 15 +-- editor/dictionary_property_edit.h | 10 +- editor/directory_create_dialog.cpp | 59 ++++++------ editor/directory_create_dialog.h | 59 ++++++------ editor/doc/doc_data.cpp | 41 ++++---- editor/doc/doc_data.h | 18 ++-- editor/editor_about.cpp | 17 ++-- editor/editor_about.h | 10 +- editor/editor_atlas_packer.cpp | 11 ++- editor/editor_atlas_packer.h | 14 +-- editor/editor_audio_buses.cpp | 11 ++- editor/editor_audio_buses.h | 18 ++-- editor/editor_autoload_settings.cpp | 45 ++++----- editor/editor_autoload_settings.h | 10 +- editor/editor_data.cpp | 9 +- editor/editor_data.h | 10 +- editor/editor_dir_dialog.cpp | 25 ++--- editor/editor_dir_dialog.h | 14 +-- editor/editor_export.cpp | 9 +- editor/editor_export.h | 12 ++- editor/editor_file_dialog.cpp | 25 ++--- editor/editor_file_dialog.h | 18 ++-- editor/editor_file_system.cpp | 9 +- editor/editor_file_system.h | 10 +- editor/editor_folding.cpp | 21 ++-- editor/editor_folding.h | 12 ++- editor/editor_fonts.cpp | 9 +- editor/editor_fonts.h | 12 ++- editor/editor_help.cpp | 13 +-- editor/editor_help.h | 20 ++-- editor/editor_help_search.cpp | 21 ++-- editor/editor_help_search.h | 16 ++-- editor/editor_inspector.cpp | 35 +++---- editor/editor_inspector.h | 12 ++- editor/editor_layouts_dialog.cpp | 27 +++--- editor/editor_layouts_dialog.h | 10 +- editor/editor_log.cpp | 11 ++- editor/editor_log.h | 10 +- editor/editor_network_profiler.cpp | 21 ++-- editor/editor_network_profiler.h | 12 ++- editor/editor_node.cpp | 11 ++- editor/editor_node.h | 10 +- editor/editor_path.cpp | 21 ++-- editor/editor_path.h | 12 ++- editor/editor_plugin.cpp | 11 ++- editor/editor_plugin.h | 10 +- editor/editor_plugin_settings.cpp | 15 +-- editor/editor_plugin_settings.h | 12 ++- editor/editor_profiler.cpp | 21 ++-- editor/editor_profiler.h | 24 ++--- editor/editor_properties.cpp | 13 +-- editor/editor_properties.h | 14 +-- editor/editor_properties_array_dict.cpp | 27 +++--- editor/editor_properties_array_dict.h | 14 +-- editor/editor_property_name_processor.cpp | 11 ++- editor/editor_property_name_processor.h | 10 +- editor/editor_resource_picker.cpp | 15 +-- editor/editor_resource_picker.h | 14 +-- editor/editor_resource_preview.cpp | 19 ++-- editor/editor_resource_preview.h | 22 +++-- editor/editor_run.cpp | 9 +- editor/editor_run.h | 12 ++- editor/editor_run_native.cpp | 9 +- editor/editor_run_native.h | 10 +- editor/editor_run_script.cpp | 13 +-- editor/editor_run_script.h | 10 +- editor/editor_scale.cpp | 9 +- editor/editor_scale.h | 10 +- editor/editor_sectioned_inspector.cpp | 19 ++-- editor/editor_sectioned_inspector.h | 10 +- editor/editor_settings.cpp | 9 +- editor/editor_settings.h | 20 ++-- editor/editor_spin_slider.cpp | 27 +++--- editor/editor_spin_slider.h | 10 +- editor/editor_sub_scene.cpp | 21 ++-- editor/editor_sub_scene.h | 10 +- editor/editor_themes.cpp | 9 +- editor/editor_themes.h | 12 ++- editor/editor_translation.cpp | 17 ++-- editor/editor_translation.h | 12 ++- editor/editor_zoom_widget.cpp | 11 ++- editor/editor_zoom_widget.h | 9 +- editor/export_template_manager.cpp | 25 ++--- editor/export_template_manager.h | 10 +- editor/fileserver/editor_file_server.cpp | 9 +- editor/fileserver/editor_file_server.h | 10 +- editor/filesystem_dock.cpp | 11 ++- editor/filesystem_dock.h | 10 +- editor/find_in_files.cpp | 41 ++++---- editor/find_in_files.h | 14 +-- editor/groups_editor.cpp | 37 +++---- editor/groups_editor.h | 10 +- editor/import/editor_import_plugin.cpp | 9 +- editor/import/editor_import_plugin.h | 10 +- editor/import/resource_importer_bitmask.cpp | 12 +-- editor/import/resource_importer_bitmask.h | 10 +- .../resource_importer_csv_translation.cpp | 11 ++- .../resource_importer_csv_translation.h | 10 +- editor/import/resource_importer_image.cpp | 11 ++- editor/import/resource_importer_image.h | 10 +- .../resource_importer_layered_texture.cpp | 11 ++- .../resource_importer_layered_texture.h | 10 +- editor/import/resource_importer_scene.cpp | 21 ++-- editor/import/resource_importer_scene.h | 10 +- editor/import/resource_importer_texture.cpp | 11 ++- editor/import/resource_importer_texture.h | 10 +- .../resource_importer_texture_atlas.cpp | 9 +- .../import/resource_importer_texture_atlas.h | 10 +- editor/import/resource_importer_wav.cpp | 9 +- editor/import/resource_importer_wav.h | 10 +- editor/import_defaults_editor.cpp | 31 +++--- editor/import_defaults_editor.h | 11 ++- editor/import_dock.cpp | 27 +++--- editor/import_dock.h | 15 +-- editor/inspector_dock.cpp | 23 ++--- editor/inspector_dock.h | 11 ++- editor/multi_node_edit.cpp | 15 +-- editor/multi_node_edit.h | 10 +- editor/node_dock.cpp | 17 ++-- editor/node_dock.h | 10 +- editor/pane_drag.cpp | 11 ++- editor/pane_drag.h | 10 +- editor/plugin_config_dialog.cpp | 29 +++--- editor/plugin_config_dialog.h | 10 +- editor/plugins/abstract_polygon_2d_editor.cpp | 29 +++--- editor/plugins/abstract_polygon_2d_editor.h | 12 ++- .../animation_blend_space_1d_editor.cpp | 34 +++---- .../plugins/animation_blend_space_1d_editor.h | 12 ++- .../animation_blend_space_2d_editor.cpp | 37 +++---- .../plugins/animation_blend_space_2d_editor.h | 12 ++- .../animation_blend_tree_editor_plugin.cpp | 15 +-- .../animation_blend_tree_editor_plugin.h | 14 +-- .../animation_player_editor_plugin.cpp | 13 +-- .../plugins/animation_player_editor_plugin.h | 16 ++-- .../animation_state_machine_editor.cpp | 31 +++--- .../plugins/animation_state_machine_editor.h | 12 ++- .../plugins/animation_tree_editor_plugin.cpp | 23 ++--- editor/plugins/animation_tree_editor_plugin.h | 12 ++- editor/plugins/audio_stream_editor_plugin.cpp | 29 +++--- editor/plugins/audio_stream_editor_plugin.h | 10 +- editor/plugins/bit_map_editor_plugin.cpp | 9 +- editor/plugins/bit_map_editor_plugin.h | 9 +- editor/plugins/camera_editor_plugin.cpp | 13 +-- editor/plugins/camera_editor_plugin.h | 12 ++- editor/plugins/canvas_item_editor_plugin.cpp | 11 ++- editor/plugins/canvas_item_editor_plugin.h | 10 +- .../collision_polygon_2d_editor_plugin.cpp | 9 +- .../collision_polygon_2d_editor_plugin.h | 12 ++- .../collision_polygon_editor_plugin.cpp | 35 +++---- .../plugins/collision_polygon_editor_plugin.h | 12 ++- .../collision_shape_2d_editor_plugin.cpp | 9 +- .../collision_shape_2d_editor_plugin.h | 12 ++- .../cpu_particles_2d_editor_plugin.cpp | 27 +++--- .../plugins/cpu_particles_2d_editor_plugin.h | 10 +- .../plugins/cpu_particles_editor_plugin.cpp | 19 ++-- editor/plugins/cpu_particles_editor_plugin.h | 10 +- editor/plugins/curve_editor_plugin.cpp | 11 ++- editor/plugins/curve_editor_plugin.h | 12 ++- editor/plugins/editor_preview_plugins.cpp | 45 ++++----- editor/plugins/editor_preview_plugins.h | 15 +-- editor/plugins/gradient_editor_plugin.cpp | 18 ++-- editor/plugins/gradient_editor_plugin.h | 10 +- .../gradient_texture_2d_editor_plugin.cpp | 11 ++- .../gradient_texture_2d_editor_plugin.h | 11 ++- editor/plugins/item_list_editor_plugin.cpp | 15 +-- editor/plugins/item_list_editor_plugin.h | 18 ++-- .../light_occluder_2d_editor_plugin.cpp | 17 ++-- .../plugins/light_occluder_2d_editor_plugin.h | 10 +- editor/plugins/line_2d_editor_plugin.cpp | 13 +-- editor/plugins/line_2d_editor_plugin.h | 10 +- editor/plugins/material_editor_plugin.cpp | 40 ++++---- editor/plugins/material_editor_plugin.h | 14 +-- editor/plugins/mesh_editor_plugin.cpp | 27 +++--- editor/plugins/mesh_editor_plugin.h | 12 ++- .../plugins/mesh_instance_editor_plugin.cpp | 9 +- editor/plugins/mesh_instance_editor_plugin.h | 15 +-- editor/plugins/multimesh_editor_plugin.cpp | 25 ++--- editor/plugins/multimesh_editor_plugin.h | 14 +-- .../navigation_link_2d_editor_plugin.cpp | 61 ++++++------ .../navigation_link_2d_editor_plugin.h | 60 ++++++------ .../navigation_obstacle_2d_editor_plugin.cpp | 59 ++++++------ .../navigation_obstacle_2d_editor_plugin.h | 69 ++++++------- .../navigation_obstacle_3d_editor_plugin.cpp | 59 ++++++------ .../navigation_obstacle_3d_editor_plugin.h | 61 ++++++------ editor/plugins/packed_scene_editor_plugin.cpp | 11 ++- editor/plugins/packed_scene_editor_plugin.h | 9 +- editor/plugins/particles_editor_plugin.cpp | 19 ++-- editor/plugins/particles_editor_plugin.h | 19 ++-- editor/plugins/path_2d_editor_plugin.cpp | 23 ++--- editor/plugins/path_2d_editor_plugin.h | 13 +-- editor/plugins/path_editor_plugin.cpp | 25 ++--- editor/plugins/path_editor_plugin.h | 14 +-- editor/plugins/polygon_2d_editor_plugin.cpp | 13 +-- editor/plugins/polygon_2d_editor_plugin.h | 16 ++-- editor/plugins/ray_cast_2d_editor_plugin.cpp | 9 +- editor/plugins/ray_cast_2d_editor_plugin.h | 9 +- .../resource_preloader_editor_plugin.cpp | 33 +++---- .../resource_preloader_editor_plugin.h | 18 ++-- editor/plugins/room_manager_editor_plugin.cpp | 13 +-- editor/plugins/room_manager_editor_plugin.h | 12 ++- editor/plugins/root_motion_editor_plugin.cpp | 13 +-- editor/plugins/root_motion_editor_plugin.h | 12 ++- editor/plugins/spatial_editor_plugin.cpp | 13 +-- editor/plugins/spatial_editor_plugin.h | 14 +-- editor/plugins/sprite_editor_plugin.cpp | 47 ++++----- editor/plugins/sprite_editor_plugin.h | 15 +-- .../plugins/sprite_frames_editor_plugin.cpp | 35 +++---- editor/plugins/sprite_frames_editor_plugin.h | 14 +-- editor/plugins/style_box_editor_plugin.cpp | 13 +-- editor/plugins/style_box_editor_plugin.h | 14 +-- editor/plugins/texture_editor_plugin.cpp | 19 ++-- editor/plugins/texture_editor_plugin.h | 14 +-- .../plugins/texture_region_editor_plugin.cpp | 29 +++--- editor/plugins/texture_region_editor_plugin.h | 17 ++-- editor/plugins/theme_editor_plugin.cpp | 23 ++--- editor/plugins/theme_editor_plugin.h | 16 ++-- editor/plugins/theme_editor_preview.cpp | 19 ++-- editor/plugins/theme_editor_preview.h | 12 ++- .../viewport_preview_editor_plugin.cpp | 11 ++- .../plugins/viewport_preview_editor_plugin.h | 10 +- editor/progress_dialog.cpp | 13 +-- editor/progress_dialog.h | 10 +- editor/project_export.cpp | 11 ++- editor/project_export.h | 12 ++- editor/project_manager.cpp | 11 ++- editor/project_manager.h | 13 ++- editor/project_settings_editor.cpp | 11 ++- editor/project_settings_editor.h | 14 +-- editor/property_editor.cpp | 13 +-- editor/property_editor.h | 12 ++- editor/property_selector.cpp | 21 ++-- editor/property_selector.h | 12 ++- editor/quick_open.cpp | 11 ++- editor/quick_open.h | 15 +-- editor/register_exporters.h | 10 +- editor/rename_dialog.cpp | 23 ++--- editor/rename_dialog.h | 17 ++-- editor/reparent_dialog.cpp | 13 +-- editor/reparent_dialog.h | 10 +- editor/run_settings_dialog.cpp | 13 +-- editor/run_settings_dialog.h | 10 +- editor/scene_tree_dock.cpp | 25 ++--- editor/scene_tree_dock.h | 10 +- editor/scene_tree_editor.cpp | 11 ++- editor/scene_tree_editor.h | 20 ++-- editor/script_create_dialog.cpp | 23 ++--- editor/script_create_dialog.h | 12 ++- editor/script_editor_debugger.cpp | 11 ++- editor/script_editor_debugger.h | 10 +- editor/settings_config_dialog.cpp | 11 ++- editor/settings_config_dialog.h | 10 +- editor/spatial_editor_gizmos.cpp | 27 +++--- editor/spatial_editor_gizmos.h | 12 ++- editor_modules/cvtt/image_compress_cvtt.cpp | 11 ++- editor_modules/cvtt/image_compress_cvtt.h | 10 +- editor_modules/cvtt/register_types.cpp | 9 +- editor_modules/cvtt/register_types.h | 10 +- .../editor_code_text_editor.cpp | 15 +-- .../editor_code_text_editor.h | 11 ++- .../editor_connection_info_dialog.cpp | 11 ++- .../editor_connection_info_dialog.h | 11 ++- .../editor_find_replace_bar.cpp | 13 +-- .../editor_find_replace_bar.h | 13 +-- .../editor_goto_line_dialog.cpp | 15 +-- .../editor_goto_line_dialog.h | 11 ++- .../editor_script_editor.cpp | 18 ++-- .../editor_code_editor/editor_script_editor.h | 11 ++- .../editor_script_editor_base.cpp | 11 ++- .../editor_script_editor_base.h | 11 ++- .../editor_script_editor_quick_open.cpp | 13 +-- .../editor_script_editor_quick_open.h | 11 ++- .../editor_script_text_editor.cpp | 13 +-- .../editor_script_text_editor.h | 11 ++- .../editor_syntax_highlighter.cpp | 11 ++- .../editor_syntax_highlighter.h | 11 ++- .../editor_code_editor/editor_text_editor.cpp | 13 +-- .../editor_code_editor/editor_text_editor.h | 13 +-- .../editor_code_editor/register_types.cpp | 30 ++++++ .../editor_code_editor/register_types.h | 31 ++++++ .../script_editor_plugin.cpp | 15 +-- .../editor_code_editor/script_editor_plugin.h | 9 +- editor_modules/etc/image_compress_etc.cpp | 9 +- editor_modules/etc/image_compress_etc.h | 10 +- editor_modules/etc/register_types.cpp | 9 +- editor_modules/etc/register_types.h | 10 +- editor_modules/etc/texture_loader_pkm.cpp | 9 +- editor_modules/etc/texture_loader_pkm.h | 10 +- .../editor_scene_exporter_gltf_plugin.cpp | 9 +- .../gltf/editor_scene_exporter_gltf_plugin.h | 10 +- .../gltf/editor_scene_importer_gltf.cpp | 9 +- .../gltf/editor_scene_importer_gltf.h | 10 +- .../extensions/gltf_document_extension.cpp | 9 +- .../gltf/extensions/gltf_document_extension.h | 15 +-- editor_modules/gltf/extensions/gltf_light.cpp | 9 +- editor_modules/gltf/extensions/gltf_light.h | 10 +- .../gltf/extensions/gltf_spec_gloss.cpp | 9 +- .../gltf/extensions/gltf_spec_gloss.h | 10 +- .../gltf/extensions/physics/gltf_collider.cpp | 59 ++++++------ .../gltf/extensions/physics/gltf_collider.h | 61 ++++++------ .../gltf_document_extension_physics.cpp | 59 ++++++------ .../physics/gltf_document_extension_physics.h | 61 ++++++------ .../extensions/physics/gltf_physics_body.cpp | 59 ++++++------ .../extensions/physics/gltf_physics_body.h | 61 ++++++------ editor_modules/gltf/gltf_defines.h | 15 +-- editor_modules/gltf/gltf_document.cpp | 13 +-- editor_modules/gltf/gltf_document.h | 12 ++- editor_modules/gltf/gltf_state.cpp | 9 +- editor_modules/gltf/gltf_state.h | 10 +- editor_modules/gltf/gltf_template_convert.h | 17 ++-- editor_modules/gltf/packed_scene_gltf.cpp | 11 ++- editor_modules/gltf/packed_scene_gltf.h | 10 +- editor_modules/gltf/register_types.cpp | 9 +- editor_modules/gltf/register_types.h | 10 +- .../gltf/structures/gltf_accessor.cpp | 9 +- .../gltf/structures/gltf_accessor.h | 10 +- .../gltf/structures/gltf_animation.cpp | 9 +- .../gltf/structures/gltf_animation.h | 10 +- .../gltf/structures/gltf_buffer_view.cpp | 9 +- .../gltf/structures/gltf_buffer_view.h | 10 +- .../gltf/structures/gltf_camera.cpp | 9 +- editor_modules/gltf/structures/gltf_camera.h | 10 +- editor_modules/gltf/structures/gltf_mesh.cpp | 9 +- editor_modules/gltf/structures/gltf_mesh.h | 10 +- editor_modules/gltf/structures/gltf_node.cpp | 9 +- editor_modules/gltf/structures/gltf_node.h | 10 +- .../gltf/structures/gltf_skeleton.cpp | 9 +- .../gltf/structures/gltf_skeleton.h | 10 +- editor_modules/gltf/structures/gltf_skin.cpp | 9 +- editor_modules/gltf/structures/gltf_skin.h | 12 +-- .../gltf/structures/gltf_texture.cpp | 9 +- editor_modules/gltf/structures/gltf_texture.h | 10 +- .../gltf/structures/gltf_texture_sampler.cpp | 9 +- .../gltf/structures/gltf_texture_sampler.h | 15 +-- 492 files changed, 4213 insertions(+), 3281 deletions(-) diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 3fd772e93..ca5868d5b 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* script_language.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/script_language.h b/core/object/script_language.h index ac580ea65..f62e6184d 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -1,14 +1,16 @@ #ifndef SCRIPT_LANGUAGE_H #define SCRIPT_LANGUAGE_H + /*************************************************************************/ /* script_language.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp index 969d17242..74a9ccc8e 100644 --- a/core/object/undo_redo.cpp +++ b/core/object/undo_redo.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* undo_redo.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "undo_redo.h" -#include "core/os/os.h" #include "core/object/resource.h" +#include "core/os/os.h" void UndoRedo::Operation::delete_reference() { if (type != Operation::TYPE_REFERENCE) { diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h index e2a0a7205..a4c774ab0 100644 --- a/core/object/undo_redo.h +++ b/core/object/undo_redo.h @@ -1,14 +1,16 @@ #ifndef UNDO_REDO_H #define UNDO_REDO_H + /*************************************************************************/ /* undo_redo.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index e88cba51f..f65962a49 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* dir_access.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +31,10 @@ #include "dir_access.h" +#include "core/config/project_settings.h" #include "core/os/file_access.h" #include "core/os/memory.h" #include "core/os/os.h" -#include "core/config/project_settings.h" String DirAccess::_get_root_path() const { switch (_access_type) { diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 670031476..c5695dc9a 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -1,14 +1,16 @@ #ifndef DIR_ACCESS_H #define DIR_ACCESS_H + /*************************************************************************/ /* dir_access.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/typedefs.h" #include "core/string/ustring.h" +#include "core/typedefs.h" //@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies class DirAccess { diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index e7dbc6b1e..7321a7d3d 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* file_access.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +31,11 @@ #include "file_access.h" +#include "core/config/project_settings.h" #include "core/crypto/crypto_core.h" #include "core/io/file_access_pack.h" #include "core/io/marshalls.h" #include "core/os/os.h" -#include "core/config/project_settings.h" FileAccess::CreateFunc FileAccess::create_func[ACCESS_MAX] = { nullptr, nullptr }; diff --git a/core/os/file_access.h b/core/os/file_access.h index d9e991e91..ce8a119b5 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -1,14 +1,16 @@ #ifndef FILE_ACCESS_H #define FILE_ACCESS_H + /*************************************************************************/ /* file_access.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #include "core/math/math_defs.h" #include "core/os/memory.h" -#include "core/typedefs.h" #include "core/string/ustring.h" +#include "core/typedefs.h" /** * Multi-Platform abstraction for accessing to files. diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index ce9698c93..9ca080b58 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* keyboard.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 412072242..fade2685f 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -1,14 +1,16 @@ #ifndef KEYBOARD_H #define KEYBOARD_H + /*************************************************************************/ /* keyboard.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 55b56b296..21ed3fd39 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* main_loop.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 3669938fe..ac236eb16 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -1,14 +1,16 @@ #ifndef MAIN_LOOP_H #define MAIN_LOOP_H + /*************************************************************************/ /* main_loop.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.cpp b/core/os/memory.cpp index 0a36166a5..483ae674c 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* memory.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index 9462db68f..a51ce47ba 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -1,14 +1,16 @@ #ifndef MEMORY_H #define MEMORY_H + /*************************************************************************/ /* memory.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index 2b8dbd7a6..6ddca01fc 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* midi_driver.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index 90576314e..b3bc0c72e 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -1,14 +1,16 @@ #ifndef MIDI_DRIVER_H #define MIDI_DRIVER_H + /*************************************************************************/ /* midi_driver.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 38914ccd8..993b0feed 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* mutex.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 1cb06643f..1521cc1ac 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -1,14 +1,16 @@ #ifndef MUTEX_H #define MUTEX_H + /*************************************************************************/ /* mutex.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index 53c880681..db02ee35c 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* os.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.h b/core/os/os.h index 59fbea648..e3f9967e5 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -1,14 +1,16 @@ #ifndef OS_H #define OS_H + /*************************************************************************/ /* os.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp index 9e0668712..ef495e0c2 100644 --- a/core/os/pool_allocator.cpp +++ b/core/os/pool_allocator.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* pool_allocator.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h index 49cdfb7ff..75012514a 100644 --- a/core/os/pool_allocator.h +++ b/core/os/pool_allocator.h @@ -1,14 +1,16 @@ #ifndef POOL_ALLOCATOR_H #define POOL_ALLOCATOR_H + /*************************************************************************/ /* pool_allocator.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 0a1a8db56..90d1fba35 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -1,14 +1,16 @@ #ifndef RWLOCK_H #define RWLOCK_H + /*************************************************************************/ /* rw_lock.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/safe_refcount.cpp b/core/os/safe_refcount.cpp index 1367aed9b..bedbf0e3c 100644 --- a/core/os/safe_refcount.cpp +++ b/core/os/safe_refcount.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* safe_refcount.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/safe_refcount.h b/core/os/safe_refcount.h index e787452f2..05aeeed0c 100644 --- a/core/os/safe_refcount.h +++ b/core/os/safe_refcount.h @@ -1,14 +1,16 @@ #ifndef SAFE_REFCOUNT_H #define SAFE_REFCOUNT_H + /*************************************************************************/ /* safe_refcount.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index 71cd5c31f..cb19c4dfb 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -1,14 +1,16 @@ #ifndef SEMAPHORE_H #define SEMAPHORE_H + /*************************************************************************/ /* semaphore.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h index 2b81affc3..b014d8002 100644 --- a/core/os/spin_lock.h +++ b/core/os/spin_lock.h @@ -1,14 +1,16 @@ #ifndef SPIN_LOCK_H #define SPIN_LOCK_H + /*************************************************************************/ /* spin_lock.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/sub_process.cpp b/core/os/sub_process.cpp index dad544f17..23774e0ee 100644 --- a/core/os/sub_process.cpp +++ b/core/os/sub_process.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* file_access.cpp */ +/* sub_process.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/sub_process.h b/core/os/sub_process.h index ef207bc55..19ba773ed 100644 --- a/core/os/sub_process.h +++ b/core/os/sub_process.h @@ -2,14 +2,15 @@ #define SUB_PROCESS_H /*************************************************************************/ -/* file_access.h */ +/* sub_process.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index dc01f70f3..50fc17e31 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* thread.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index 21acad433..3820afa15 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -1,14 +1,16 @@ #ifndef THREAD_H #define THREAD_H + /*************************************************************************/ /* thread.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -112,7 +114,7 @@ public: _FORCE_INLINE_ static ID get_caller_id() { return 0; } // get the ID of the main thread _FORCE_INLINE_ static ID get_main_id() { return 0; } - + _FORCE_INLINE_ static bool is_main_thread() { return true; } static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; } diff --git a/core/os/thread_pool.cpp b/core/os/thread_pool.cpp index 2ee4c1c11..ecc9ff9d9 100644 --- a/core/os/thread_pool.cpp +++ b/core/os/thread_pool.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* thread_pool.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "thread_pool.h" /* diff --git a/core/os/thread_pool.h b/core/os/thread_pool.h index c25553651..62e65766f 100644 --- a/core/os/thread_pool.h +++ b/core/os/thread_pool.h @@ -1,6 +1,37 @@ #ifndef THREAD_POOL_H #define THREAD_POOL_H +/*************************************************************************/ +/* thread_pool.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + /* Copyright (c) 2020-2023 Péter Magyar diff --git a/core/os/thread_pool_execute_job.cpp b/core/os/thread_pool_execute_job.cpp index 683c2f565..a50ed7441 100644 --- a/core/os/thread_pool_execute_job.cpp +++ b/core/os/thread_pool_execute_job.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* thread_pool_execute_job.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + /* Copyright (c) 2019-2023 Péter Magyar diff --git a/core/os/thread_pool_execute_job.h b/core/os/thread_pool_execute_job.h index 569c24270..fad2351da 100644 --- a/core/os/thread_pool_execute_job.h +++ b/core/os/thread_pool_execute_job.h @@ -1,5 +1,37 @@ #ifndef THREAD_POOL_EXECUTE_JOB_H #define THREAD_POOL_EXECUTE_JOB_H + +/*************************************************************************/ +/* thread_pool_execute_job.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + /* Copyright (c) 2019-2023 Péter Magyar diff --git a/core/os/thread_pool_job.cpp b/core/os/thread_pool_job.cpp index 5829fe440..e696b79de 100644 --- a/core/os/thread_pool_job.cpp +++ b/core/os/thread_pool_job.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* thread_pool_job.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + /* Copyright (c) 2019-2023 Péter Magyar diff --git a/core/os/thread_pool_job.h b/core/os/thread_pool_job.h index b2cdcf277..f54be9f97 100644 --- a/core/os/thread_pool_job.h +++ b/core/os/thread_pool_job.h @@ -1,5 +1,37 @@ #ifndef THREAD_POOL_JOB_H #define THREAD_POOL_JOB_H + +/*************************************************************************/ +/* thread_pool_job.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + /* Copyright (c) 2019-2023 Péter Magyar diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index 7a1040d90..9dd913621 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -1,14 +1,16 @@ #ifndef THREAD_SAFE_H #define THREAD_SAFE_H + /*************************************************************************/ /* thread_safe.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_work_pool.cpp b/core/os/thread_work_pool.cpp index 905c89421..09f584030 100644 --- a/core/os/thread_work_pool.cpp +++ b/core/os/thread_work_pool.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* thread_work_pool.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_work_pool.h b/core/os/thread_work_pool.h index b80c3f3a0..be5e3ced3 100644 --- a/core/os/thread_work_pool.h +++ b/core/os/thread_work_pool.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* thread_work_pool.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index dfe67b9e4..c72c23911 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -1,14 +1,16 @@ #ifndef THREADED_ARRAY_PROCESSOR_H #define THREADED_ARRAY_PROCESSOR_H + /*************************************************************************/ /* threaded_array_processor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +34,9 @@ #include "core/os/mutex.h" #include "core/os/os.h" +#include "core/os/safe_refcount.h" #include "core/os/thread.h" #include "core/os/thread_safe.h" -#include "core/os/safe_refcount.h" template struct ThreadArrayProcessData { diff --git a/core/os/time.cpp b/core/os/time.cpp index c7d4b73c1..03a87648d 100644 --- a/core/os/time.cpp +++ b/core/os/time.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* time.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/time.h b/core/os/time.h index a9c886d96..cc3846ea5 100644 --- a/core/os/time.h +++ b/core/os/time.h @@ -1,14 +1,16 @@ #ifndef TIME_H #define TIME_H + /*************************************************************************/ /* time.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index ac31ef23d..26f4f6bf6 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_core_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.h b/core/register_core_types.h index a771a24f4..1dd02531f 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -1,14 +1,16 @@ #ifndef REGISTER_CORE_TYPES_H #define REGISTER_CORE_TYPES_H + /*************************************************************************/ /* register_core_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/char_utils.h b/core/string/char_utils.h index 67147a432..ff4dc0e0c 100644 --- a/core/string/char_utils.h +++ b/core/string/char_utils.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* char_utils.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.cpp b/core/string/compressed_translation.cpp index dfa64a582..08b82fba2 100644 --- a/core/string/compressed_translation.cpp +++ b/core/string/compressed_translation.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* compressed_translation.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.h b/core/string/compressed_translation.h index 88cbb8b3b..91432cfc2 100644 --- a/core/string/compressed_translation.h +++ b/core/string/compressed_translation.h @@ -1,14 +1,16 @@ #ifndef COMPRESSED_TRANSLATION_H #define COMPRESSED_TRANSLATION_H + /*************************************************************************/ /* compressed_translation.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp index 2430b867e..6c2786c69 100644 --- a/core/string/node_path.cpp +++ b/core/string/node_path.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* node_path.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.h b/core/string/node_path.h index d83228765..c7e018030 100644 --- a/core/string/node_path.h +++ b/core/string/node_path.h @@ -1,14 +1,16 @@ #ifndef NODE_PATH_H #define NODE_PATH_H + /*************************************************************************/ /* node_path.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp index 1e41e6dcb..dfac77825 100644 --- a/core/string/print_string.cpp +++ b/core/string/print_string.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* print_string.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.h b/core/string/print_string.h index 7247c1987..ee9126e2f 100644 --- a/core/string/print_string.h +++ b/core/string/print_string.h @@ -1,14 +1,16 @@ #ifndef PRINT_STRING_H #define PRINT_STRING_H + /*************************************************************************/ /* print_string.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h index 3638eb7f3..87a8b3953 100644 --- a/core/string/string_buffer.h +++ b/core/string/string_buffer.h @@ -1,14 +1,16 @@ #ifndef STRING_BUFFER_H #define STRING_BUFFER_H + /*************************************************************************/ /* string_buffer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp index 633bdd0e8..709f6bd0d 100644 --- a/core/string/string_builder.cpp +++ b/core/string/string_builder.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* string_builder.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.h b/core/string/string_builder.h index c68eba164..defdac261 100644 --- a/core/string/string_builder.h +++ b/core/string/string_builder.h @@ -1,14 +1,16 @@ #ifndef STRING_BUILDER_H #define STRING_BUILDER_H + /*************************************************************************/ /* string_builder.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp index c00a1c8a6..9ab1bbd64 100644 --- a/core/string/string_name.cpp +++ b/core/string/string_name.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* string_name.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.h b/core/string/string_name.h index 399e0e9ae..22769c19f 100644 --- a/core/string/string_name.h +++ b/core/string/string_name.h @@ -1,14 +1,16 @@ #ifndef STRING_NAME_H #define STRING_NAME_H + /*************************************************************************/ /* string_name.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation.cpp b/core/string/translation.cpp index a7fee0d09..a2cfb0700 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* translation.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation.h b/core/string/translation.h index d39944f60..cc2cf5550 100644 --- a/core/string/translation.h +++ b/core/string/translation.h @@ -1,14 +1,16 @@ #ifndef TRANSLATION_H #define TRANSLATION_H + /*************************************************************************/ /* translation.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ucaps.h b/core/string/ucaps.h index b2d36f9eb..832f1e013 100644 --- a/core/string/ucaps.h +++ b/core/string/ucaps.h @@ -1,14 +1,16 @@ #ifndef UCAPS_H #define UCAPS_H + /*************************************************************************/ /* ucaps.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 177f52c3a..4c439c92e 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* ustring.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ustring.h b/core/string/ustring.h index 88b1428b8..c404fc559 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -1,14 +1,16 @@ #ifndef USTRING_H #define USTRING_H + /*************************************************************************/ /* ustring.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/typedefs.h b/core/typedefs.h index 4b4148811..56a2bf2a6 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -1,14 +1,16 @@ #ifndef TYPEDEFS_H #define TYPEDEFS_H + /*************************************************************************/ /* typedefs.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 33196c301..36929e6c0 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* array.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/array.h b/core/variant/array.h index 1a07a8fb7..28e81df28 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -1,14 +1,16 @@ #ifndef ARRAY_H #define ARRAY_H + /*************************************************************************/ /* array.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp index 19ba54a08..d95af1074 100644 --- a/core/variant/dictionary.cpp +++ b/core/variant/dictionary.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* dictionary.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h index 1064aad56..99346d698 100644 --- a/core/variant/dictionary.h +++ b/core/variant/dictionary.h @@ -1,14 +1,16 @@ #ifndef DICTIONARY_H #define DICTIONARY_H + /*************************************************************************/ /* dictionary.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/variant/array.h" #include "core/containers/list.h" #include "core/string/ustring.h" +#include "core/variant/array.h" class Variant; diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h index 8e0ee6310..a8608ede6 100644 --- a/core/variant/method_ptrcall.h +++ b/core/variant/method_ptrcall.h @@ -1,14 +1,16 @@ #ifndef METHOD_PTRCALL_H #define METHOD_PTRCALL_H + /*************************************************************************/ /* method_ptrcall.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/type_info.h b/core/variant/type_info.h index 04d33cb1a..e57830989 100644 --- a/core/variant/type_info.h +++ b/core/variant/type_info.h @@ -1,14 +1,16 @@ #ifndef GET_TYPE_INFO_H #define GET_TYPE_INFO_H + /*************************************************************************/ /* type_info.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,40 +88,40 @@ enum Metadata { template struct GetTypeInfo; -#define MAKE_TYPE_INFO(m_type, m_var_type) \ - template <> \ - struct GetTypeInfo { \ - static const Variant::Type VARIANT_TYPE = m_var_type; \ +#define MAKE_TYPE_INFO(m_type, m_var_type) \ + template <> \ + struct GetTypeInfo { \ + static const Variant::Type VARIANT_TYPE = m_var_type; \ static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \ - static inline PropertyInfo get_class_info() { \ - return PropertyInfo(VARIANT_TYPE, String()); \ - } \ - }; \ - template <> \ - struct GetTypeInfo { \ - static const Variant::Type VARIANT_TYPE = m_var_type; \ + static inline PropertyInfo get_class_info() { \ + return PropertyInfo(VARIANT_TYPE, String()); \ + } \ + }; \ + template <> \ + struct GetTypeInfo { \ + static const Variant::Type VARIANT_TYPE = m_var_type; \ static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \ - static inline PropertyInfo get_class_info() { \ - return PropertyInfo(VARIANT_TYPE, String()); \ - } \ + static inline PropertyInfo get_class_info() { \ + return PropertyInfo(VARIANT_TYPE, String()); \ + } \ }; -#define MAKE_TYPE_INFO_WITH_META(m_type, m_var_type, m_metadata) \ - template <> \ - struct GetTypeInfo { \ - static const Variant::Type VARIANT_TYPE = m_var_type; \ +#define MAKE_TYPE_INFO_WITH_META(m_type, m_var_type, m_metadata) \ + template <> \ + struct GetTypeInfo { \ + static const Variant::Type VARIANT_TYPE = m_var_type; \ static const PandemoniumTypeInfo::Metadata METADATA = m_metadata; \ - static inline PropertyInfo get_class_info() { \ - return PropertyInfo(VARIANT_TYPE, String()); \ - } \ - }; \ - template <> \ - struct GetTypeInfo { \ - static const Variant::Type VARIANT_TYPE = m_var_type; \ + static inline PropertyInfo get_class_info() { \ + return PropertyInfo(VARIANT_TYPE, String()); \ + } \ + }; \ + template <> \ + struct GetTypeInfo { \ + static const Variant::Type VARIANT_TYPE = m_var_type; \ static const PandemoniumTypeInfo::Metadata METADATA = m_metadata; \ - static inline PropertyInfo get_class_info() { \ - return PropertyInfo(VARIANT_TYPE, String()); \ - } \ + static inline PropertyInfo get_class_info() { \ + return PropertyInfo(VARIANT_TYPE, String()); \ + } \ }; MAKE_TYPE_INFO(bool, Variant::BOOL) @@ -212,22 +214,22 @@ struct GetTypeInfo { } }; -#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \ - template <> \ - struct GetTypeInfo> { \ - static const Variant::Type VARIANT_TYPE = m_var_type; \ +#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \ + template <> \ + struct GetTypeInfo> { \ + static const Variant::Type VARIANT_TYPE = m_var_type; \ static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \ - static inline PropertyInfo get_class_info() { \ - return PropertyInfo(VARIANT_TYPE, String()); \ - } \ - }; \ - template <> \ - struct GetTypeInfo &> { \ - static const Variant::Type VARIANT_TYPE = m_var_type; \ + static inline PropertyInfo get_class_info() { \ + return PropertyInfo(VARIANT_TYPE, String()); \ + } \ + }; \ + template <> \ + struct GetTypeInfo &> { \ + static const Variant::Type VARIANT_TYPE = m_var_type; \ static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \ - static inline PropertyInfo get_class_info() { \ - return PropertyInfo(VARIANT_TYPE, String()); \ - } \ + static inline PropertyInfo get_class_info() { \ + return PropertyInfo(VARIANT_TYPE, String()); \ + } \ }; MAKE_TEMPLATE_TYPE_INFO(Vector, uint8_t, Variant::POOL_BYTE_ARRAY) @@ -272,7 +274,7 @@ struct GetTypeInfo::value>: template <> \ struct GetTypeInfo { \ static const Variant::Type VARIANT_TYPE = Variant::INT; \ - static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \ + static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \ static inline PropertyInfo get_class_info() { \ return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CLASS_IS_ENUM, String(#m_enum).replace("::", ".")); \ } \ diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 51a78e914..aa585a6b5 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* variant.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,8 +35,8 @@ #include "core/io/marshalls.h" #include "core/math/math_funcs.h" #include "core/object/object_rc.h" -#include "core/string/print_string.h" #include "core/object/resource.h" +#include "core/string/print_string.h" #include "core/variant/variant_parser.h" #include "scene/main/control.h" #include "scene/main/node.h" @@ -3386,7 +3387,7 @@ uint32_t Variant::recursive_hash(int p_recursion_count) const { const Array &arr = *reinterpret_cast(_data._mem); return arr.recursive_hash(p_recursion_count); } break; - + case POOL_BYTE_ARRAY: { const PoolVector &arr = *reinterpret_cast *>(_data._mem); int len = arr.size(); @@ -3588,44 +3589,44 @@ uint32_t Variant::recursive_hash(int p_recursion_count) const { #define hash_compare_scalar(p_lhs, p_rhs) \ (((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs))) -#define hash_compare_vector2(p_lhs, p_rhs) \ +#define hash_compare_vector2(p_lhs, p_rhs) \ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \ hash_compare_scalar((p_lhs).y, (p_rhs).y)) #define hash_compare_vector2i(p_lhs, p_rhs) \ - (((p_lhs).x == (p_rhs).x) && \ + (((p_lhs).x == (p_rhs).x) && \ ((p_lhs).y == (p_rhs).y)) -#define hash_compare_vector3(p_lhs, p_rhs) \ - (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \ +#define hash_compare_vector3(p_lhs, p_rhs) \ + (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \ hash_compare_scalar((p_lhs).z, (p_rhs).z)) #define hash_compare_vector3i(p_lhs, p_rhs) \ - (((p_lhs).x == (p_rhs).x) && \ - ((p_lhs).y == (p_rhs).y) && \ + (((p_lhs).x == (p_rhs).x) && \ + ((p_lhs).y == (p_rhs).y) && \ ((p_lhs).z == (p_rhs).z)) -#define hash_compare_vector4(p_lhs, p_rhs) \ - (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \ +#define hash_compare_vector4(p_lhs, p_rhs) \ + (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \ hash_compare_scalar((p_lhs).z, (p_rhs).z) && \ hash_compare_scalar((p_lhs).w, (p_rhs).w)) #define hash_compare_vector4i(p_lhs, p_rhs) \ - (((p_lhs).x == (p_rhs).x) && \ - ((p_lhs).y == (p_rhs).y) && \ - ((p_lhs).z == (p_rhs).z) && \ + (((p_lhs).x == (p_rhs).x) && \ + ((p_lhs).y == (p_rhs).y) && \ + ((p_lhs).z == (p_rhs).z) && \ ((p_lhs).w == (p_rhs).w)) -#define hash_compare_quat(p_lhs, p_rhs) \ - (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \ +#define hash_compare_quat(p_lhs, p_rhs) \ + (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \ hash_compare_scalar((p_lhs).z, (p_rhs).z) && \ hash_compare_scalar((p_lhs).w, (p_rhs).w)) -#define hash_compare_color(p_lhs, p_rhs) \ - (hash_compare_scalar((p_lhs).r, (p_rhs).r) && \ +#define hash_compare_color(p_lhs, p_rhs) \ + (hash_compare_scalar((p_lhs).r, (p_rhs).r) && \ hash_compare_scalar((p_lhs).g, (p_rhs).g) && \ hash_compare_scalar((p_lhs).b, (p_rhs).b) && \ hash_compare_scalar((p_lhs).a, (p_rhs).a)) diff --git a/core/variant/variant.h b/core/variant/variant.h index 38719e391..37541af8e 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -1,14 +1,16 @@ #ifndef VARIANT_H #define VARIANT_H + /*************************************************************************/ /* variant.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +32,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/variant/array.h" -#include "core/math/color.h" -#include "core/variant/dictionary.h" +#include "core/containers/pool_vector.h" +#include "core/containers/rid.h" #include "core/io/ip_address.h" #include "core/math/aabb.h" #include "core/math/basis.h" +#include "core/math/color.h" #include "core/math/face3.h" #include "core/math/plane.h" #include "core/math/projection.h" @@ -46,12 +48,12 @@ #include "core/math/vector3i.h" #include "core/math/vector4.h" #include "core/math/vector4i.h" -#include "core/string/node_path.h" #include "core/object/object_id.h" -#include "core/containers/pool_vector.h" #include "core/object/ref_ptr.h" -#include "core/containers/rid.h" +#include "core/string/node_path.h" #include "core/string/ustring.h" +#include "core/variant/array.h" +#include "core/variant/dictionary.h" class Object; class ObjectRC; diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 5d2fb1082..3b009edf0 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* variant_call.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index de915a8ba..b64042180 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* variant_op.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index aa1d40618..1b79fe446 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* variant_parser.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "variant_parser.h" -#include "core/io/resource_loader.h" #include "core/input/input_event.h" +#include "core/io/resource_loader.h" #include "core/os/keyboard.h" #include "core/string/string_buffer.h" diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h index e49e7e511..b77bed5a8 100644 --- a/core/variant/variant_parser.h +++ b/core/variant/variant_parser.h @@ -1,14 +1,16 @@ #ifndef VARIANT_PARSER_H #define VARIANT_PARSER_H + /*************************************************************************/ /* variant_parser.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/os/file_access.h" #include "core/object/resource.h" +#include "core/os/file_access.h" #include "core/variant/variant.h" class VariantParser { diff --git a/core/version.h b/core/version.h index 7e85ce8e8..c950dc1f8 100644 --- a/core/version.h +++ b/core/version.h @@ -1,14 +1,16 @@ #ifndef PANDEMONIUM_VERSION_H #define PANDEMONIUM_VERSION_H + /*************************************************************************/ /* version.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 51b699880..02504d3d7 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_driver_alsa.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +33,8 @@ #ifdef ALSA_ENABLED -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" #include diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index d553bdd7a..4b928f6af 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -1,14 +1,16 @@ #ifndef AUDIO_DRIVER_ALSA_H #define AUDIO_DRIVER_ALSA_H + /*************************************************************************/ /* audio_driver_alsa.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +35,8 @@ #ifdef ALSA_ENABLED #include "core/os/mutex.h" -#include "core/os/thread.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" #include "servers/audio_server.h" #include "asound-so_wrap.h" diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp index 0ccca7da8..1cd441345 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.cpp +++ b/drivers/alsamidi/midi_driver_alsamidi.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* midi_driver_alsamidi.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index 20d026db2..b9e523afc 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -1,14 +1,16 @@ #ifndef MIDI_DRIVER_ALSAMIDI_H #define MIDI_DRIVER_ALSAMIDI_H + /*************************************************************************/ /* midi_driver_alsamidi.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +34,11 @@ #ifdef ALSAMIDI_ENABLED +#include "core/containers/vector.h" #include "core/os/midi_driver.h" #include "core/os/mutex.h" -#include "core/os/thread.h" #include "core/os/safe_refcount.h" -#include "core/containers/vector.h" +#include "core/os/thread.h" #include "../alsa/asound-so_wrap.h" #include diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index ac5954f0c..3c20f17b7 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_driver_coreaudio.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +33,8 @@ #include "audio_driver_coreaudio.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" #define kOutputBus 0 #define kInputBus 1 diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h index f371de23f..4a7acc1af 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.h +++ b/drivers/coreaudio/audio_driver_coreaudio.h @@ -1,14 +1,16 @@ #ifndef AUDIO_DRIVER_COREAUDIO_H #define AUDIO_DRIVER_COREAUDIO_H + /*************************************************************************/ /* audio_driver_coreaudio.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/midi_driver_coremidi.cpp b/drivers/coremidi/midi_driver_coremidi.cpp index eb13f4022..6ebce174e 100644 --- a/drivers/coremidi/midi_driver_coremidi.cpp +++ b/drivers/coremidi/midi_driver_coremidi.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* midi_driver_coremidi.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/midi_driver_coremidi.h b/drivers/coremidi/midi_driver_coremidi.h index 5d6488cdd..78000f408 100644 --- a/drivers/coremidi/midi_driver_coremidi.h +++ b/drivers/coremidi/midi_driver_coremidi.h @@ -1,14 +1,16 @@ #ifndef MIDI_DRIVER_COREMIDI_H #define MIDI_DRIVER_COREMIDI_H + /*************************************************************************/ /* midi_driver_coremidi.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #ifdef COREMIDI_ENABLED -#include "core/os/midi_driver.h" #include "core/containers/vector.h" +#include "core/os/midi_driver.h" #include #include diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 419b46e3e..f96029c5a 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -1,14 +1,16 @@ #ifndef RASTERIZER_DUMMY_H #define RASTERIZER_DUMMY_H + /*************************************************************************/ /* rasterizer_dummy.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/math/projection.h" #include "core/containers/self_list.h" +#include "core/math/projection.h" #include "scene/resources/mesh/mesh.h" #include "servers/rendering/rasterizer.h" #include "servers/rendering_server.h" diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp index 3fa26c1ee..6c76513dc 100644 --- a/drivers/dummy/texture_loader_dummy.cpp +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* texture_loader_dummy.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h index 3ab6c7e0d..44dc23e7c 100644 --- a/drivers/dummy/texture_loader_dummy.h +++ b/drivers/dummy/texture_loader_dummy.h @@ -1,14 +1,16 @@ #ifndef TEXTURE_LOADER_DUMMY_H #define TEXTURE_LOADER_DUMMY_H + /*************************************************************************/ /* texture_loader_dummy.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_canvas_base_gles2.cpp b/drivers/gles2/rasterizer_canvas_base_gles2.cpp index be3f93dce..ea8f53c63 100644 --- a/drivers/gles2/rasterizer_canvas_base_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rasterizer_canvas_base_gles2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "rasterizer_canvas_base_gles2.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" #include "drivers/gles_common/rasterizer_asserts.h" #include "rasterizer_scene_gles2.h" #include "servers/rendering/rendering_server_raster.h" diff --git a/drivers/gles2/rasterizer_canvas_base_gles2.h b/drivers/gles2/rasterizer_canvas_base_gles2.h index cd15b043a..a4111bc6f 100644 --- a/drivers/gles2/rasterizer_canvas_base_gles2.h +++ b/drivers/gles2/rasterizer_canvas_base_gles2.h @@ -1,14 +1,16 @@ #ifndef RASTERIZERCANVASBASEGLES2_H #define RASTERIZERCANVASBASEGLES2_H + /*************************************************************************/ /* rasterizer_canvas_base_gles2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index cb1eb2d55..d0c71d070 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rasterizer_canvas_gles2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h index 096adc055..b9731fcb5 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.h +++ b/drivers/gles2/rasterizer_canvas_gles2.h @@ -1,14 +1,16 @@ #ifndef RASTERIZERCANVASGLES2_H #define RASTERIZERCANVASGLES2_H + /*************************************************************************/ /* rasterizer_canvas_gles2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index bf449371a..997532067 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rasterizer_gles2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 707f7e9ce..4a7457487 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -1,14 +1,16 @@ #ifndef RASTERIZERGLES2_H #define RASTERIZERGLES2_H + /*************************************************************************/ /* rasterizer_gles2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index f31db23a5..ac717d270 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rasterizer_scene_gles2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +31,11 @@ #include "rasterizer_scene_gles2.h" +#include "core/config/project_settings.h" +#include "core/containers/vmap.h" #include "core/math/math_funcs.h" #include "core/math/transform.h" #include "core/os/os.h" -#include "core/config/project_settings.h" -#include "core/containers/vmap.h" #include "rasterizer_canvas_gles2.h" #include "servers/rendering/rendering_server_raster.h" @@ -2013,7 +2014,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado uint32_t width = light->directional_rect.size.x; uint32_t height = light->directional_rect.size.y; - if (light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS || + if (light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS || light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { width /= 2; height /= 2; @@ -3585,8 +3586,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_ width = light_instance->directional_rect.size.width; height = light_instance->directional_rect.size.height; - if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS - || light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { + if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS || light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { width /= 2; height /= 2; diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 0ac2e84da..fb31e20de 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -1,14 +1,16 @@ #ifndef RASTERIZERSCENEGLES2_H #define RASTERIZERSCENEGLES2_H + /*************************************************************************/ /* rasterizer_scene_gles2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 7cc0c78eb..b00c51444 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rasterizer_storage_gles2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index d5d073974..c8f48a707 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -1,14 +1,16 @@ #ifndef RASTERIZERSTORAGEGLES2_H #define RASTERIZERSTORAGEGLES2_H + /*************************************************************************/ /* rasterizer_storage_gles2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d29e8ad4a..aaabe78f8 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shader_compiler_gles2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "shader_compiler_gles2.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" #include "core/string/string_buffer.h" #include "core/string/string_builder.h" diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index a180c69b3..0d6244060 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -1,14 +1,16 @@ #ifndef SHADERCOMPILERGLES2_H #define SHADERCOMPILERGLES2_H + /*************************************************************************/ /* shader_compiler_gles2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 665405757..72316d591 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shader_gles2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "shader_gles2.h" +#include "core/config/project_settings.h" #include "core/os/memory.h" #include "core/string/print_string.h" -#include "core/config/project_settings.h" #include "core/string/string_builder.h" #include "rasterizer_gles2.h" #include "rasterizer_storage_gles2.h" diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 9783fb00c..f80387d98 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -1,14 +1,16 @@ #ifndef SHADER_GLES2_H #define SHADER_GLES2_H + /*************************************************************************/ /* shader_gles2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,9 +41,9 @@ #endif #include "core/containers/hash_map.h" +#include "core/containers/pair.h" #include "core/containers/rb_map.h" #include "core/math/projection.h" -#include "core/containers/pair.h" #include "core/variant/variant.h" #include "servers/rendering/shader_language.h" @@ -51,7 +53,7 @@ class RasterizerStorageGLES2; class ShaderGLES2 { static String _mkid(const String &p_id); - + protected: struct Enum { uint64_t mask; diff --git a/drivers/gles2/shaders/effect_blur.glsl b/drivers/gles2/shaders/effect_blur.glsl index 09203fa6e..3fb34be5f 100644 --- a/drivers/gles2/shaders/effect_blur.glsl +++ b/drivers/gles2/shaders/effect_blur.glsl @@ -250,7 +250,7 @@ void main() { #endif float amount = smoothstep(dof_begin, dof_end, depth); - vec4 k_accum = vec4(0.0); + vec4 k_accum = vec4(0.0); for (int i = 0; i < dof_kernel_size; i++) { int int_ofs = i - dof_kernel_from; @@ -267,11 +267,11 @@ void main() { #endif float tap_amount = int_ofs == 0 ? 1.0 : smoothstep(dof_begin, dof_end, tap_depth); tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect - tap_amount *= tap_k; + tap_amount *= tap_k; - vec4 tap_color = texture2DLod(source_color, tap_uv, 0.0); + vec4 tap_color = texture2DLod(source_color, tap_uv, 0.0); - vec4 w = vec4(tap_amount) * vec4(vec3(tap_color.a), 1.0); + vec4 w = vec4(tap_amount) * vec4(vec3(tap_color.a), 1.0); k_accum += w; color_accum += tap_color * w; } @@ -289,7 +289,7 @@ void main() { vec4 color_accum = vec4(0.0); float max_accum = 0.0; - float k_accum = 0.0; + float k_accum = 0.0; for (int i = 0; i < dof_kernel_size; i++) { int int_ofs = i - dof_kernel_from; @@ -299,7 +299,7 @@ void main() { float tap_k = dof_kernel[i]; vec4 tap_color = texture2DLod(source_color, tap_uv, 0.0); - float w = tap_color.a; + float w = tap_color.a; float tap_depth = texture2D(dof_source_depth, tap_uv, 0.0).r; tap_depth = tap_depth * 2.0 - 1.0; @@ -318,13 +318,13 @@ void main() { #endif max_accum = max(max_accum, tap_amount * ofs_influence); - k_accum += w; + k_accum += w; tap_color.rgb *= w; color_accum += tap_color * tap_k; } - if (k_accum > 0.0) { + if (k_accum > 0.0) { color_accum.rgb /= k_accum / dof_kernel_size; } diff --git a/drivers/gles2/shaders/tonemap.glsl b/drivers/gles2/shaders/tonemap.glsl index 4e138a5e3..089984874 100644 --- a/drivers/gles2/shaders/tonemap.glsl +++ b/drivers/gles2/shaders/tonemap.glsl @@ -182,11 +182,11 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) { vec4 apply_glow(vec4 color, vec3 glow) { // apply glow using the selected blending mode #ifdef USE_GLOW_REPLACE - color.rgb = glow; + color.rgb = glow; #endif #ifdef USE_GLOW_SCREEN - color.rgb = max((color.rgb + glow) - (color.rgb * glow), vec3(0.0)); + color.rgb = max((color.rgb + glow) - (color.rgb * glow), vec3(0.0)); #endif #ifdef USE_GLOW_SOFTLIGHT @@ -277,7 +277,6 @@ vec4 apply_fxaa(vec4 color, vec2 uv_interp, vec2 pixel_size) { vec4 rgbA = 0.5 * (texture2DLod(source, uv_interp + dir * (1.0 / 3.0 - 0.5), 0.0) + texture2DLod(source, uv_interp + dir * (2.0 / 3.0 - 0.5), 0.0)); vec4 rgbB = rgbA * 0.5 + 0.25 * (texture2DLod(source, uv_interp + dir * -0.5, 0.0) + texture2DLod(source, uv_interp + dir * 0.5, 0.0)); - #ifdef DISABLE_ALPHA float lumaB = dot(rgbB.rgb, luma); vec4 color_output = ((lumaB < lumaMin) || (lumaB > lumaMax)) ? rgbA : rgbB; @@ -292,12 +291,12 @@ vec4 apply_fxaa(vec4 color, vec2 uv_interp, vec2 pixel_size) { color_output.rgb /= color_output.a; } - return color_output; + return color_output; #endif } void main() { - vec4 color = texture2DLod(source, uv_interp, 0.0); + vec4 color = texture2DLod(source, uv_interp, 0.0); #ifdef DISABLE_ALPHA color.a = 1.0; @@ -372,14 +371,14 @@ void main() { // Additional effects #ifdef USE_BCS - color.rgb = apply_bcs(color.rgb, bcs); + color.rgb = apply_bcs(color.rgb, bcs); #endif #ifdef USE_COLOR_CORRECTION - color.rgb = apply_color_correction(color.rgb, color_correction); + color.rgb = apply_color_correction(color.rgb, color_correction); #endif - gl_FragColor = color; + gl_FragColor = color; #ifdef DISABLE_ALPHA gl_FragColor.a = 1.0; diff --git a/drivers/gles_common/rasterizer_array.h b/drivers/gles_common/rasterizer_array.h index d3d576335..fb894dd4a 100644 --- a/drivers/gles_common/rasterizer_array.h +++ b/drivers/gles_common/rasterizer_array.h @@ -1,14 +1,16 @@ #ifndef RASTERIZER_ARRAY_H #define RASTERIZER_ARRAY_H + /*************************************************************************/ /* rasterizer_array.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,8 +38,8 @@ * TO BE REPLACED by local_vector. */ -#include "core/os/memory.h" #include "core/containers/vector.h" +#include "core/os/memory.h" #include diff --git a/drivers/gles_common/rasterizer_asserts.h b/drivers/gles_common/rasterizer_asserts.h index 1cfff4f91..011a1da6f 100644 --- a/drivers/gles_common/rasterizer_asserts.h +++ b/drivers/gles_common/rasterizer_asserts.h @@ -1,14 +1,16 @@ #ifndef RASTERIZER_ASSERTS_H #define RASTERIZER_ASSERTS_H + /*************************************************************************/ /* rasterizer_asserts.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles_common/rasterizer_canvas_batcher.h b/drivers/gles_common/rasterizer_canvas_batcher.h index fa5206408..cc5057612 100644 --- a/drivers/gles_common/rasterizer_canvas_batcher.h +++ b/drivers/gles_common/rasterizer_canvas_batcher.h @@ -1,14 +1,16 @@ #ifndef RASTERIZER_CANVAS_BATCHER_H #define RASTERIZER_CANVAS_BATCHER_H + /*************************************************************************/ /* rasterizer_canvas_batcher.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2760,7 +2762,7 @@ PREAMBLE(bool)::prefill_joined_item(FillState &r_fill_state, int &r_command_star if (buffer_full) { return true; } - + } break; case RasterizerCanvas::Item::Command::TYPE_MULTIRECT: { RasterizerCanvas::Item::CommandMultiRect *mrect = static_cast(command); diff --git a/drivers/gles_common/rasterizer_storage_common.h b/drivers/gles_common/rasterizer_storage_common.h index 215abd74b..22f2b73ee 100644 --- a/drivers/gles_common/rasterizer_storage_common.h +++ b/drivers/gles_common/rasterizer_storage_common.h @@ -1,14 +1,16 @@ #ifndef RASTERIZER_STORAGE_COMMON_H #define RASTERIZER_STORAGE_COMMON_H + /*************************************************************************/ /* rasterizer_storage_common.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index 72c4dcc0f..f76d88b3d 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* image_loader_png.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h index 161e6bb3c..60f0f8a13 100644 --- a/drivers/png/image_loader_png.h +++ b/drivers/png/image_loader_png.h @@ -1,14 +1,16 @@ #ifndef IMAGE_LOADER_PNG_H #define IMAGE_LOADER_PNG_H + /*************************************************************************/ /* image_loader_png.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp index 97fb415a5..5f3f4236f 100644 --- a/drivers/png/png_driver_common.cpp +++ b/drivers/png/png_driver_common.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* png_driver_common.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/png_driver_common.h b/drivers/png/png_driver_common.h index 38694451b..75760d514 100644 --- a/drivers/png/png_driver_common.h +++ b/drivers/png/png_driver_common.h @@ -1,14 +1,16 @@ #ifndef PNG_DRIVER_COMMON_H #define PNG_DRIVER_COMMON_H + /*************************************************************************/ /* png_driver_common.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/io/image.h" #include "core/containers/pool_vector.h" +#include "core/io/image.h" namespace PNGDriverCommon { diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index e51a12756..186185732 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_saver_png.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h index 43f5122cd..44daf59ca 100644 --- a/drivers/png/resource_saver_png.h +++ b/drivers/png/resource_saver_png.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_SAVER_PNG_H #define RESOURCE_SAVER_PNG_H + /*************************************************************************/ /* resource_saver_png.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 507182386..0f8e2c516 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_driver_pulseaudio.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +33,8 @@ #ifdef PULSEAUDIO_ENABLED -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" #include "core/version.h" #ifdef ALSAMIDI_ENABLED diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index ffcc57a1c..9ac8296d8 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -1,14 +1,16 @@ #ifndef AUDIO_DRIVER_PULSEAUDIO_H #define AUDIO_DRIVER_PULSEAUDIO_H + /*************************************************************************/ /* audio_driver_pulseaudio.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +35,8 @@ #ifdef PULSEAUDIO_ENABLED #include "core/os/mutex.h" -#include "core/os/thread.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" #include "servers/audio_server.h" #include "pulse-so_wrap.h" diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index e1e6ed1ac..6649a13ee 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_driver_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h index 1057312d8..811ae5bc8 100644 --- a/drivers/register_driver_types.h +++ b/drivers/register_driver_types.h @@ -1,14 +1,16 @@ #ifndef REGISTER_DRIVER_TYPES_H #define REGISTER_DRIVER_TYPES_H + /*************************************************************************/ /* register_driver_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 89dc81400..617d0b288 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* dir_access_unix.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index f70b81da2..f27a6b1fe 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -1,14 +1,16 @@ #ifndef DIR_ACCESS_UNIX_H #define DIR_ACCESS_UNIX_H + /*************************************************************************/ /* dir_access_unix.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 21ffd504b..979c50f94 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* file_access_unix.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 95dd7fcd1..99a33f499 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -1,14 +1,16 @@ #ifndef FILE_ACCESS_UNIX_H #define FILE_ACCESS_UNIX_H + /*************************************************************************/ /* file_access_unix.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index 3649f2c8d..651d6334e 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* ip_unix.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index a24d0ad8b..895608e54 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -1,14 +1,16 @@ #ifndef IP_UNIX_H #define IP_UNIX_H + /*************************************************************************/ /* ip_unix.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index cf30380e2..9c5023f13 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* net_socket_posix.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h index cfad31436..386e828b5 100644 --- a/drivers/unix/net_socket_posix.h +++ b/drivers/unix/net_socket_posix.h @@ -1,14 +1,16 @@ #ifndef NET_SOCKET_UNIX_H #define NET_SOCKET_UNIX_H + /*************************************************************************/ /* net_socket_posix.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 0df7b2585..7e72fbb3c 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* os_unix.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index e40c10c5c..4da8a0e68 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -1,14 +1,16 @@ #ifndef OS_UNIX_H #define OS_UNIX_H + /*************************************************************************/ /* os_unix.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/sub_process_unix.cpp b/drivers/unix/sub_process_unix.cpp index daa141b9c..4e4976819 100644 --- a/drivers/unix/sub_process_unix.cpp +++ b/drivers/unix/sub_process_unix.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* dir_access_unix.cpp */ +/* sub_process_unix.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/sub_process_unix.h b/drivers/unix/sub_process_unix.h index fe0781b8f..95e1a8757 100644 --- a/drivers/unix/sub_process_unix.h +++ b/drivers/unix/sub_process_unix.h @@ -2,14 +2,15 @@ #define SUB_PROCESS_UNIX_H /*************************************************************************/ -/* dir_access_unix.h */ +/* sub_process_unix.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp index 0e1a1a89a..3495d4af0 100644 --- a/drivers/unix/syslog_logger.cpp +++ b/drivers/unix/syslog_logger.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* syslog_logger.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h index a833888b9..5944a4518 100644 --- a/drivers/unix/syslog_logger.h +++ b/drivers/unix/syslog_logger.h @@ -1,14 +1,16 @@ #ifndef SYSLOG_LOGGER_H #define SYSLOG_LOGGER_H + /*************************************************************************/ /* syslog_logger.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index cb5f261e6..201531920 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* thread_posix.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index cbc57125f..357fb4f67 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -1,14 +1,16 @@ #ifndef THREAD_POSIX_H #define THREAD_POSIX_H + /*************************************************************************/ /* thread_posix.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index c27c2fb25..668202221 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_driver_wasapi.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +33,8 @@ #include "audio_driver_wasapi.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" #include diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index fc81e314f..3c36f436b 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -1,14 +1,16 @@ #ifndef AUDIO_DRIVER_WASAPI_H #define AUDIO_DRIVER_WASAPI_H + /*************************************************************************/ /* audio_driver_wasapi.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +35,8 @@ #ifdef WASAPI_ENABLED #include "core/os/mutex.h" -#include "core/os/thread.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" #include "servers/audio_server.h" #include diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 3043c239e..1ab21c5d1 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* dir_access_windows.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index bb186f513..d6334a565 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -1,14 +1,16 @@ #ifndef DIR_ACCESS_WINDOWS_H #define DIR_ACCESS_WINDOWS_H + /*************************************************************************/ /* dir_access_windows.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 72349f053..7991cbc79 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* file_access_windows.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 6eaa2dfcf..3ba13abb2 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -1,14 +1,16 @@ #ifndef FILE_ACCESS_WINDOWS_H #define FILE_ACCESS_WINDOWS_H + /*************************************************************************/ /* file_access_windows.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/midi_driver_winmidi.cpp b/drivers/winmidi/midi_driver_winmidi.cpp index 8b3e23643..b3e992819 100644 --- a/drivers/winmidi/midi_driver_winmidi.cpp +++ b/drivers/winmidi/midi_driver_winmidi.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* midi_driver_winmidi.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/midi_driver_winmidi.h b/drivers/winmidi/midi_driver_winmidi.h index e961c9644..2c8a98cd6 100644 --- a/drivers/winmidi/midi_driver_winmidi.h +++ b/drivers/winmidi/midi_driver_winmidi.h @@ -1,14 +1,16 @@ #ifndef MIDI_DRIVER_WINMIDI_H #define MIDI_DRIVER_WINMIDI_H + /*************************************************************************/ /* midi_driver_winmidi.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #ifdef WINMIDI_ENABLED -#include "core/os/midi_driver.h" #include "core/containers/vector.h" +#include "core/os/midi_driver.h" #include #define WIN32_LEAN_AND_MEAN diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index 4654115a0..df43794db 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_driver_xaudio2.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "audio_driver_xaudio2.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" const char *AudioDriverXAudio2::get_name() const { return "XAudio2"; diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index 1d20a1cce..5b6e8ccf7 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -1,14 +1,16 @@ #ifndef AUDIO_DRIVER_XAUDIO2_H #define AUDIO_DRIVER_XAUDIO2_H + /*************************************************************************/ /* audio_driver_xaudio2.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +33,8 @@ /*************************************************************************/ #include "core/os/mutex.h" -#include "core/os/thread.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" #include "servers/audio_server.h" #include diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index c9a696048..e5e79bd52 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_bezier_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,30 +31,30 @@ #include "animation_bezier_editor.h" -#include "editor/editor_node.h" -#include "editor_scale.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" +#include "core/containers/pair.h" +#include "core/error/error_macros.h" +#include "core/input/input_event.h" +#include "core/input/shortcut.h" +#include "core/math/color.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/transform_2d.h" -#include "core/string/node_path.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/object/undo_redo.h" #include "core/os/memory.h" -#include "core/containers/pair.h" +#include "core/string/node_path.h" #include "core/string/string_name.h" #include "core/typedefs.h" -#include "core/object/undo_redo.h" +#include "core/variant/array.h" #include "editor/animation_track_editor.h" +#include "editor/editor_node.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" +#include "editor_scale.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/range.h" -#include "core/input/shortcut.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 849603c9c..e3ab2b88a 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_BEZIER_EDITOR_H #define ANIMATION_BEZIER_EDITOR_H + /*************************************************************************/ /* animation_bezier_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,14 +35,14 @@ #include "scene/main/control.h" #include "core/containers/rb_map.h" +#include "core/containers/rb_set.h" +#include "core/containers/vector.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" -#include "core/containers/rb_set.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" #include "scene/animation/animation.h" #include "scene/resources/texture.h" diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index e45437cff..dac09fd76 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_track_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,28 +32,29 @@ #include "animation_track_editor.h" #include "animation_track_editor_plugins.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/math/color.h" #include "core/config/engine.h" +#include "core/containers/pair.h" +#include "core/containers/rb_set.h" #include "core/error/error_macros.h" +#include "core/input/input.h" +#include "core/input/input_event.h" +#include "core/input/shortcut.h" #include "core/math/basis.h" +#include "core/math/color.h" #include "core/math/math_funcs.h" #include "core/math/quaternion.h" #include "core/math/transform.h" #include "core/math/transform_2d.h" #include "core/math/vector3.h" -#include "core/input/input.h" -#include "core/input/input_event.h" -#include "core/os/keyboard.h" -#include "core/os/memory.h" -#include "core/containers/pair.h" +#include "core/object/class_db.h" #include "core/object/resource.h" #include "core/object/script_language.h" -#include "core/containers/rb_set.h" +#include "core/object/undo_redo.h" +#include "core/os/keyboard.h" +#include "core/os/memory.h" #include "core/string/string_name.h" #include "core/typedefs.h" -#include "core/object/undo_redo.h" +#include "core/variant/array.h" #include "editor/animation_bezier_editor.h" #include "editor/editor_data.h" #include "editor/editor_inspector.h" @@ -63,8 +65,6 @@ #include "editor/scene_tree_editor.h" #include "editor_node.h" #include "editor_scale.h" -#include "scene/main/canvas_item.h" -#include "scene/main/spatial.h" #include "scene/animation/animation_player.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" @@ -78,14 +78,15 @@ #include "scene/gui/scroll_bar.h" #include "scene/gui/scroll_container.h" #include "scene/gui/separator.h" -#include "core/input/shortcut.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" +#include "scene/main/spatial.h" #include "scene/main/viewport.h" #include "scene/resources/font/font.h" #include "scene/resources/style_box.h" @@ -3674,7 +3675,7 @@ bool AnimationTrackEditor::has_track(Spatial *p_node, const String &p_sub, const if (p_sub != "") { path += ":" + p_sub; } - + int track_id = animation->find_track(path, p_type); if (track_id >= 0) { @@ -3684,7 +3685,6 @@ bool AnimationTrackEditor::has_track(Spatial *p_node, const String &p_sub, const return false; } - void AnimationTrackEditor::_insert_animation_key(NodePath p_path, const Variant &p_value) { String path = p_path; @@ -6391,4 +6391,3 @@ AnimationTrackEditor::~AnimationTrackEditor() { memdelete(multi_key_edit); } } - diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 20da3e1f7..7300ecc5e 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_TRACK_EDITOR_H #define ANIMATION_TRACK_EDITOR_H + /*************************************************************************/ /* animation_track_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,21 +34,21 @@ #include "core/object/reference.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/range.h" +#include "scene/main/control.h" #include "scene/gui/slider.h" -#include "core/variant/dictionary.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" #include "core/math/rect2.h" #include "core/math/vector2.h" -#include "core/string/node_path.h" #include "core/object/object.h" +#include "core/string/node_path.h" #include "core/string/ustring.h" +#include "core/variant/dictionary.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" #include "scene/animation/animation.h" #include "scene/resources/texture.h" diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 9e0b174c4..5f57014b1 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_track_editor_plugins.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,28 +31,28 @@ #include "animation_track_editor_plugins.h" +#include "core/containers/list.h" +#include "core/containers/vector.h" +#include "core/input/input_event.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" +#include "core/math/math_funcs.h" +#include "core/object/class_db.h" +#include "core/object/undo_redo.h" +#include "core/os/memory.h" +#include "core/string/node_path.h" +#include "core/string/string_name.h" +#include "core/typedefs.h" +#include "core/variant/dictionary.h" #include "editor/audio_stream_preview.h" #include "editor_scale.h" #include "scene/2d/animated_sprite.h" #include "scene/2d/sprite.h" #include "scene/3d/sprite_3d.h" -#include "scene/animation/animation_player.h" -#include "servers/audio/audio_stream.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/variant/dictionary.h" -#include "core/io/resource_loader.h" -#include "core/containers/list.h" -#include "core/math/math_funcs.h" -#include "core/string/node_path.h" -#include "core/input/input_event.h" -#include "core/os/memory.h" -#include "core/string/string_name.h" -#include "core/typedefs.h" -#include "core/object/undo_redo.h" -#include "core/containers/vector.h" #include "scene/animation/animation.h" +#include "scene/animation/animation_player.h" #include "scene/resources/font/font.h" +#include "servers/audio/audio_stream.h" #include "servers/rendering_server.h" /// BOOL /// diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h index 2790e72b3..54af083b5 100644 --- a/editor/animation_track_editor_plugins.h +++ b/editor/animation_track_editor_plugins.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_TRACK_EDITOR_PLUGINS_H #define ANIMATION_TRACK_EDITOR_PLUGINS_H + /*************************************************************************/ /* animation_track_editor_plugins.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index 84ecc1997..04c5d3be7 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* array_property_edit.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +32,11 @@ #include "array_property_edit.h" #include "core/io/marshalls.h" -#include "editor_node.h" -#include "core/variant/array.h" #include "core/object/class_db.h" -#include "core/typedefs.h" #include "core/object/undo_redo.h" +#include "core/typedefs.h" +#include "core/variant/array.h" +#include "editor_node.h" #include "scene/main/node.h" #define ITEMS_PER_PAGE 100 diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index e78d0f6db..b1d4875b5 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -1,14 +1,16 @@ #ifndef ARRAY_PROPERTY_EDIT_H #define ARRAY_PROPERTY_EDIT_H + /*************************************************************************/ /* array_property_edit.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index b837f7d10..af25e6d63 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_stream_preview.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +31,10 @@ #include "audio_stream_preview.h" -#include "core/object/class_db.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" +#include "core/error/error_macros.h" #include "core/math/audio_frame.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "core/os/thread.h" #include "core/typedefs.h" diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 38f5ae8a0..8ef25eb0d 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -1,14 +1,16 @@ #ifndef AUDIO_STREAM_PREVIEW_H #define AUDIO_STREAM_PREVIEW_H + /*************************************************************************/ /* audio_stream_preview.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +32,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/os/thread.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" #include "scene/main/node.h" #include "servers/audio/audio_stream.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" #include "core/object/object.h" #include "core/object/object_id.h" #include "core/object/reference.h" -#include "core/containers/vector.h" class Thread; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index d99874bcf..46ad69434 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* connections_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -61,13 +62,13 @@ #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/margin_container.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/rich_text_label.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/resources/texture.h" diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index c28bedaad..7c0fb1f43 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -1,14 +1,16 @@ #ifndef CONNECTIONS_DIALOG_H #define CONNECTIONS_DIALOG_H + /*************************************************************************/ /* connections_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,17 +36,17 @@ @author Juan Linietsky */ -#include "scene/gui/tree.h" -#include "scene/gui/dialogs.h" #include "scene/gui/box_container.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/tree.h" -#include "core/object/undo_redo.h" #include "core/containers/rb_map.h" -#include "core/string/node_path.h" +#include "core/containers/vector.h" #include "core/object/object.h" +#include "core/object/undo_redo.h" +#include "core/string/node_path.h" #include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class PopupMenu; class ConnectDialogBinds; diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index fbb190c8d..3fd5e6c9b 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* create_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,16 +48,16 @@ #include "editor_node.h" #include "editor_scale.h" #include "editor_settings.h" -#include "scene/main/canvas_item.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/split_container.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" diff --git a/editor/create_dialog.h b/editor/create_dialog.h index ce034813c..63785cc44 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -1,14 +1,16 @@ #ifndef CREATE_DIALOG_H #define CREATE_DIALOG_H + /*************************************************************************/ /* create_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,15 +36,15 @@ #include "core/containers/hash_map.h" #include "core/containers/list.h" +#include "core/containers/rb_set.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/object/resource.h" -#include "core/containers/rb_set.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class Button; class Control; diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 2aee63223..3b6de8d46 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* dependency_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,36 +31,36 @@ #include "dependency_editor.h" -#include "core/io/resource_loader.h" -#include "core/os/file_access.h" -#include "editor_node.h" -#include "editor_scale.h" -#include "scene/gui/margin_container.h" #include "core/config/project_settings.h" -#include "core/object/class_db.h" -#include "core/math/color.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/object/resource.h" #include "core/os/dir_access.h" +#include "core/os/file_access.h" #include "core/os/memory.h" #include "core/os/os.h" #include "core/string/print_string.h" -#include "core/object/reference.h" -#include "core/object/resource.h" #include "core/string/string_name.h" #include "core/typedefs.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" +#include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" +#include "scene/gui/margin_container.h" #include "scene/gui/popup_menu.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/resources/texture.h" void DependencyEditor::_searched(const String &p_path) { diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index b7e9613b2..f33e382f8 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -1,14 +1,16 @@ #ifndef DEPENDENCY_EDITOR_H #define DEPENDENCY_EDITOR_H + /*************************************************************************/ /* dependency_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +37,9 @@ #include "core/containers/hash_map.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" #include "core/object/object.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class EditorFileDialog; class EditorFileSystemDirectory; diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index fb3cd820c..aa68f7ab2 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* dictionary_property_edit.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +31,11 @@ #include "dictionary_property_edit.h" -#include "editor_node.h" -#include "core/variant/array.h" #include "core/object/class_db.h" -#include "core/variant/dictionary.h" #include "core/object/undo_redo.h" +#include "core/variant/array.h" +#include "core/variant/dictionary.h" +#include "editor_node.h" #include "scene/main/node.h" void DictionaryPropertyEdit::_notif_change() { diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index 6914cbe28..bbe4cff87 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -1,14 +1,16 @@ #ifndef DICTIONARY_PROPERTY_EDIT_H #define DICTIONARY_PROPERTY_EDIT_H + /*************************************************************************/ /* dictionary_property_edit.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/directory_create_dialog.cpp b/editor/directory_create_dialog.cpp index 46f4a3d2a..504f1105f 100644 --- a/editor/directory_create_dialog.cpp +++ b/editor/directory_create_dialog.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* directory_create_dialog.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* directory_create_dialog.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "directory_create_dialog.h" diff --git a/editor/directory_create_dialog.h b/editor/directory_create_dialog.h index f7ea295b1..16e2dcad6 100644 --- a/editor/directory_create_dialog.h +++ b/editor/directory_create_dialog.h @@ -1,35 +1,36 @@ #ifndef DIRECTORY_CREATE_DIALOG_H #define DIRECTORY_CREATE_DIALOG_H -/**************************************************************************/ -/* directory_create_dialog.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* directory_create_dialog.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "scene/gui/dialogs.h" diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index d6c4938b2..6cd5fe8c9 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* doc_data.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,29 +32,29 @@ #include "doc_data.h" #include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/containers/list.h" +#include "core/containers/pair.h" +#include "core/containers/rb_set.h" +#include "core/error/error_macros.h" #include "core/global_constants.h" #include "core/io/compression.h" -#include "core/os/dir_access.h" -#include "core/config/project_settings.h" +#include "core/io/xml_parser.h" +#include "core/object/class_db.h" +#include "core/object/method_bind.h" +#include "core/object/object.h" #include "core/object/script_language.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/os/memory.h" +#include "core/string/print_string.h" +#include "core/string/string_name.h" #include "core/string/translation.h" +#include "core/typedefs.h" +#include "core/variant/variant.h" #include "core/version.h" #include "editor/editor_settings.h" #include "scene/resources/theme.h" -#include "core/io/xml_parser.h" -#include "core/object/class_db.h" -#include "core/error/error_macros.h" -#include "core/containers/list.h" -#include "core/object/method_bind.h" -#include "core/object/object.h" -#include "core/os/file_access.h" -#include "core/os/memory.h" -#include "core/containers/pair.h" -#include "core/string/print_string.h" -#include "core/containers/rb_set.h" -#include "core/string/string_name.h" -#include "core/typedefs.h" -#include "core/variant/variant.h" static String _get_indent(const String &p_text) { String indent; diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index 95758eba9..085009d58 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -1,14 +1,16 @@ #ifndef DOC_DATA_H #define DOC_DATA_H + /*************************************************************************/ /* doc_data.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +33,11 @@ /*************************************************************************/ #include "core/containers/rb_map.h" -#include "core/variant/variant.h" -#include "core/object/reference.h" -#include "core/error/error_list.h" -#include "core/string/ustring.h" #include "core/containers/vector.h" +#include "core/error/error_list.h" +#include "core/object/reference.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" class XMLParser; diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 19968e1fd..2211c1bea 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_about.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,17 +34,16 @@ #include "core/authors.gen.h" #include "core/donors.gen.h" #include "core/license.gen.h" -#include "core/version.h" -#include "core/object/class_db.h" #include "core/math/color.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" #include "core/os/memory.h" #include "core/os/os.h" -#include "core/object/reference.h" #include "core/variant/variant.h" +#include "core/version.h" #include "editor/editor_scale.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/link_button.h" @@ -54,6 +54,7 @@ #include "scene/gui/tab_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" diff --git a/editor/editor_about.h b/editor/editor_about.h index 216575469..215143a51 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -1,14 +1,16 @@ #ifndef EDITOR_ABOUT_H #define EDITOR_ABOUT_H + /*************************************************************************/ /* editor_about.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp index 4d73dfe87..106d73e52 100644 --- a/editor/editor_atlas_packer.cpp +++ b/editor/editor_atlas_packer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_atlas_packer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +32,8 @@ #include "editor_atlas_packer.h" #include "core/math/rect2.h" -#include "core/typedefs.h" #include "core/string/ustring.h" +#include "core/typedefs.h" #include "scene/resources/bit_map.h" void EditorAtlasPacker::_plot_triangle(Ref p_bitmap, Vector2i *vertices) { diff --git a/editor/editor_atlas_packer.h b/editor/editor_atlas_packer.h index c66b82925..6a46035e7 100644 --- a/editor/editor_atlas_packer.h +++ b/editor/editor_atlas_packer.h @@ -1,14 +1,16 @@ #ifndef EDITOR_ATLAS_PACKER_H #define EDITOR_ATLAS_PACKER_H + /*************************************************************************/ /* editor_atlas_packer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +32,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/math/vector2.h" #include "core/containers/vector.h" -#include "scene/resources/bit_map.h" +#include "core/math/vector2.h" #include "core/object/reference.h" +#include "scene/resources/bit_map.h" class BitMap; diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 5f1a70b0b..83f408318 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_audio_buses.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,7 +52,6 @@ #include "editor_node.h" #include "editor_scale.h" #include "filesystem_dock.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" @@ -64,6 +64,7 @@ #include "scene/gui/texture_progress.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/font/font.h" diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index a86a95541..956a4b195 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -1,14 +1,16 @@ #ifndef EDITORAUDIOBUSES_H #define EDITORAUDIOBUSES_H + /*************************************************************************/ /* editor_audio_buses.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,19 +33,19 @@ /*************************************************************************/ #include "editor_plugin.h" -#include "scene/main/control.h" -#include "scene/gui/panel_container.h" #include "scene/gui/box_container.h" +#include "scene/gui/panel_container.h" +#include "scene/main/control.h" #include "scene/gui/line_edit.h" -#include "core/math/color.h" #include "core/containers/list.h" +#include "core/math/color.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" -#include "core/typedefs.h" #include "core/string/ustring.h" +#include "core/typedefs.h" #include "core/variant/variant.h" #include "scene/resources/texture.h" diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index ac57f2790..ac17eec23 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_autoload_settings.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,38 +31,38 @@ #include "editor_autoload_settings.h" -#include "core/global_constants.h" #include "core/config/project_settings.h" -#include "editor_node.h" -#include "editor_scale.h" -#include "project_settings_editor.h" -#include "scene/main/viewport.h" -#include "scene/resources/packed_scene.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/variant/dictionary.h" -#include "core/error/error_macros.h" -#include "core/io/resource_loader.h" -#include "core/containers/rb_map.h" -#include "core/math/math_funcs.h" -#include "core/os/file_access.h" -#include "core/os/memory.h" #include "core/containers/pool_vector.h" +#include "core/containers/rb_map.h" +#include "core/containers/vector.h" +#include "core/error/error_macros.h" +#include "core/global_constants.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" +#include "core/math/math_funcs.h" +#include "core/object/class_db.h" #include "core/object/reference.h" #include "core/object/resource.h" #include "core/object/script_language.h" +#include "core/object/undo_redo.h" +#include "core/os/file_access.h" +#include "core/os/memory.h" #include "core/string/string_name.h" #include "core/typedefs.h" -#include "core/object/undo_redo.h" -#include "core/containers/vector.h" +#include "core/variant/dictionary.h" #include "editor/editor_file_dialog.h" +#include "editor_node.h" +#include "editor_scale.h" +#include "project_settings_editor.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" +#include "scene/main/viewport.h" +#include "scene/resources/packed_scene.h" #define PREVIEW_LIST_MAX_SIZE 10 diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 24e3b0adf..583b02f7f 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -1,14 +1,16 @@ #ifndef EDITOR_AUTOLOAD_SETTINGS_H #define EDITOR_AUTOLOAD_SETTINGS_H + /*************************************************************************/ /* editor_autoload_settings.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 8f86e9d9a..d814d6708 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_data.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.h b/editor/editor_data.h index 9e90135a0..b694a18fe 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -1,14 +1,16 @@ #ifndef EDITOR_DATA_H #define EDITOR_DATA_H + /*************************************************************************/ /* editor_data.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index bf5f48e32..b3450c318 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_dir_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,21 +32,21 @@ #include "editor_dir_dialog.h" #include "editor/editor_dir_dialog.h" +#include "core/error/error_list.h" +#include "core/error/error_macros.h" +#include "core/math/vector2.h" +#include "core/object/class_db.h" +#include "core/os/dir_access.h" +#include "core/os/memory.h" #include "core/os/os.h" +#include "core/variant/variant.h" #include "editor/editor_file_system.h" #include "editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/line_edit.h" -#include "core/object/class_db.h" -#include "core/error/error_list.h" -#include "core/error/error_macros.h" -#include "core/math/vector2.h" -#include "core/os/dir_access.h" -#include "core/os/memory.h" -#include "core/variant/variant.h" -#include "scene/main/canvas_item.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) { diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index 91c500dde..1ab12a32a 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -1,14 +1,16 @@ #ifndef EDITOR_DIR_DIALOG_H #define EDITOR_DIR_DIALOG_H + /*************************************************************************/ /* editor_dir_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +34,9 @@ #include "scene/gui/dialogs.h" -#include "core/os/dir_access.h" -#include "core/object/object.h" #include "core/containers/rb_set.h" +#include "core/object/object.h" +#include "core/os/dir_access.h" #include "core/string/ustring.h" class Button; diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 776d708d9..9928eff14 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_export.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.h b/editor/editor_export.h index 9071131ae..21be4467a 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -1,14 +1,16 @@ #ifndef EDITOR_EXPORT_H #define EDITOR_EXPORT_H + /*************************************************************************/ /* editor_export.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,8 +40,8 @@ #include "scene/resources/texture.h" #include "core/containers/list.h" -#include "core/containers/rb_map.h" #include "core/containers/pool_vector.h" +#include "core/containers/rb_map.h" #include "core/containers/rb_set.h" #include "core/containers/vector.h" #include "core/error/error_list.h" diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 5e9b4b1de..554f3137e 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_file_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,22 +31,22 @@ #include "editor_file_dialog.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/variant/dictionary.h" +#include "core/config/project_settings.h" +#include "core/containers/list.h" +#include "core/containers/pool_vector.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" -#include "core/containers/list.h" +#include "core/input/input_event.h" +#include "core/math/color.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" -#include "core/input/input_event.h" #include "core/os/keyboard.h" #include "core/os/memory.h" #include "core/os/os.h" -#include "core/containers/pool_vector.h" -#include "core/config/project_settings.h" #include "core/typedefs.h" +#include "core/variant/dictionary.h" #include "dependency_editor.h" #include "editor_file_system.h" #include "editor_resource_preview.h" @@ -55,7 +56,6 @@ #include "scene/gui/base_button.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" -#include "scene/main/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -67,6 +67,7 @@ #include "scene/gui/split_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index f3a3745e5..412f70d85 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -1,14 +1,16 @@ #ifndef EDITORFILEDIALOG_H #define EDITORFILEDIALOG_H + /*************************************************************************/ /* editor_file_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,19 +32,19 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/gui/dialogs.h" #include "scene/gui/box_container.h" +#include "scene/gui/dialogs.h" -#include "scene/gui/separator.h" #include "scene/gui/item_list.h" +#include "scene/gui/separator.h" -#include "core/os/dir_access.h" +#include "core/containers/vector.h" #include "core/object/method_bind.h" #include "core/object/object.h" #include "core/object/reference.h" +#include "core/os/dir_access.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class DependencyRemoveDialog; class Button; diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 49c3f182f..6899a6fc9 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_file_system.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index a42088780..747c8a5aa 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -1,14 +1,16 @@ #ifndef EDITOR_FILE_SYSTEM_H #define EDITOR_FILE_SYSTEM_H + /*************************************************************************/ /* editor_file_system.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 236e61ae5..4cb4405f3 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_folding.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,18 +31,18 @@ #include "editor_folding.h" -#include "core/os/file_access.h" -#include "editor_inspector.h" -#include "editor_settings.h" -#include "core/variant/array.h" +#include "core/containers/list.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/io/config_file.h" -#include "core/containers/list.h" -#include "core/string/node_path.h" #include "core/object/object.h" #include "core/object/reference.h" +#include "core/os/file_access.h" +#include "core/string/node_path.h" +#include "core/variant/array.h" #include "core/variant/variant.h" +#include "editor_inspector.h" +#include "editor_settings.h" #include "scene/main/node.h" PoolVector EditorFolding::_get_unfolds(const Object *p_object) { diff --git a/editor/editor_folding.h b/editor/editor_folding.h index 299c5b09f..1289313f9 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -1,14 +1,16 @@ #ifndef EDITOR_FOLDING_H #define EDITOR_FOLDING_H + /*************************************************************************/ /* editor_folding.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +35,8 @@ #include "scene/main/node.h" #include "core/containers/pool_vector.h" -#include "core/object/resource.h" #include "core/containers/rb_set.h" +#include "core/object/resource.h" #include "core/string/ustring.h" class Array; diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index a4ed869eb..e2d6dcb16 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_fonts.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index 590023280..69baa002e 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -1,14 +1,16 @@ #ifndef EDITOR_FONTS_H #define EDITOR_FONTS_H + /*************************************************************************/ /* editor_fonts.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/resources/theme.h" #include "core/object/reference.h" +#include "scene/resources/theme.h" class Theme; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index b6b6ec1ca..9e178ed38 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_help.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,13 +52,13 @@ #include "editor_node.h" #include "editor_scale.h" #include "editor_settings.h" -#include "scene/main/canvas_item.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/texture_button.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" #include "scene/resources/style_box.h" diff --git a/editor/editor_help.h b/editor/editor_help.h index 11643301f..7d742fc82 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -1,14 +1,16 @@ #ifndef EDITOR_HELP_H #define EDITOR_HELP_H + /*************************************************************************/ /* editor_help.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,14 +38,13 @@ #include "editor/doc/doc_data.h" #include "scene/gui/rich_text_label.h" -#include "core/math/color.h" -#include "core/error/error_list.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" +#include "core/error/error_list.h" +#include "core/math/color.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" - class ConfirmationDialog; class HSplitContainer; @@ -52,7 +53,8 @@ class Label; class LineEdit; class TextureButton; class ToolButton; -template struct Pair; +template +struct Pair; class FindBar : public HBoxContainer { GDCLASS(FindBar, HBoxContainer); diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index a146791b5..ed7fecfde 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_help_search.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,28 +31,28 @@ #include "editor_help_search.h" -#include "core/os/keyboard.h" -#include "editor_node.h" -#include "editor_scale.h" -#include "core/object/class_db.h" #include "core/error/error_macros.h" +#include "core/input/input_event.h" #include "core/math/rect2.h" #include "core/math/vector2.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/os/keyboard.h" #include "core/os/memory.h" #include "core/os/os.h" #include "core/typedefs.h" #include "core/variant/variant.h" #include "editor/editor_help.h" #include "editor/editor_settings.h" +#include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/popup.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" void EditorHelpSearch::_update_icons() { diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index c6af16c12..9b43313b6 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -1,14 +1,16 @@ #ifndef EDITOR_HELP_SEARCH_H #define EDITOR_HELP_SEARCH_H + /*************************************************************************/ /* editor_help_search.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,12 +35,12 @@ #include "core/object/reference.h" #include "scene/gui/dialogs.h" -#include "core/math/color.h" +#include "core/containers/ordered_hash_map.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" +#include "core/math/color.h" #include "core/object/object.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" -#include "core/containers/ordered_hash_map.h" #include "editor/doc/doc_data.h" #include "scene/resources/texture.h" diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 99063e3a3..601500f70 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_inspector.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,16 +54,16 @@ #include "editor_scale.h" #include "editor_settings.h" #include "multi_node_edit.h" -#include "scene/main/canvas_item.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup_menu.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/scroll_bar.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" -#include "scene/main/scene_tree.h" #include "scene/main/property_utils.h" +#include "scene/main/scene_tree.h" #include "scene/resources/font/font.h" #include "scene/resources/packed_scene.h" #include "scene/resources/style_box.h" @@ -2296,38 +2297,38 @@ void EditorInspector::_bind_methods() { ClassDB::bind_method("_vscroll_changed", &EditorInspector::_vscroll_changed); ClassDB::bind_method("refresh", &EditorInspector::refresh); - + ClassDB::bind_method(D_METHOD("edit", "object"), &EditorInspector::edit); ClassDB::bind_method(D_METHOD("get_edited_object"), &EditorInspector::get_edited_object); - + ClassDB::bind_method(D_METHOD("set_show_categories", "show"), &EditorInspector::set_show_categories); ClassDB::bind_method(D_METHOD("set_use_doc_hints", "enable"), &EditorInspector::set_use_doc_hints); ClassDB::bind_method(D_METHOD("set_hide_script", "hide"), &EditorInspector::set_hide_script); - + ClassDB::bind_method(D_METHOD("set_use_filter", "use"), &EditorInspector::set_use_filter); ClassDB::bind_method(D_METHOD("register_text_enter", "line_edit"), &EditorInspector::register_text_enter); - + ClassDB::bind_method(D_METHOD("set_use_folding", "enable"), &EditorInspector::set_use_folding); ClassDB::bind_method(D_METHOD("is_using_folding"), &EditorInspector::is_using_folding); - + ClassDB::bind_method(D_METHOD("collapse_all_folding"), &EditorInspector::collapse_all_folding); ClassDB::bind_method(D_METHOD("expand_all_folding"), &EditorInspector::expand_all_folding); - + ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &EditorInspector::set_scroll_offset); ClassDB::bind_method(D_METHOD("get_scroll_offset"), &EditorInspector::get_scroll_offset); - + ClassDB::bind_method(D_METHOD("set_property_prefix", "prefix"), &EditorInspector::set_property_prefix); ClassDB::bind_method(D_METHOD("get_property_prefix"), &EditorInspector::get_property_prefix); - + ClassDB::bind_method(D_METHOD("set_object_class", "class"), &EditorInspector::set_object_class); ClassDB::bind_method(D_METHOD("get_object_class"), &EditorInspector::get_object_class); - + ClassDB::bind_method(D_METHOD("set_sub_inspector", "enable"), &EditorInspector::set_sub_inspector); ClassDB::bind_method(D_METHOD("is_sub_inspector"), &EditorInspector::is_sub_inspector); - + ClassDB::bind_method(D_METHOD("set_property_clipboard", "value"), &EditorInspector::set_property_clipboard); ClassDB::bind_method(D_METHOD("get_property_clipboard"), &EditorInspector::get_property_clipboard); - + ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property"))); ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property"))); ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "res"), PropertyInfo(Variant::STRING, "prop"))); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index ba0da7eaf..fc4328f02 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -1,14 +1,16 @@ #ifndef EDITOR_INSPECTOR_H #define EDITOR_INSPECTOR_H + /*************************************************************************/ /* editor_inspector.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #include "core/object/reference.h" #include "scene/gui/container.h" -#include "scene/main/control.h" #include "scene/gui/scroll_container.h" +#include "scene/main/control.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index d3b3f9b0c..c18441a43 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_layouts_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,21 +31,21 @@ #include "editor_layouts_dialog.h" -#include "core/object/class_db.h" +#include "core/containers/list.h" +#include "core/containers/vector.h" +#include "core/error/error_list.h" +#include "core/input/input_event.h" #include "core/io/config_file.h" +#include "core/math/math_defs.h" +#include "core/object/class_db.h" #include "core/os/keyboard.h" +#include "core/os/memory.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" #include "editor/editor_settings.h" #include "scene/gui/box_container.h" #include "scene/gui/item_list.h" #include "scene/gui/line_edit.h" -#include "core/error/error_list.h" -#include "core/containers/list.h" -#include "core/math/math_defs.h" -#include "core/input/input_event.h" -#include "core/os/memory.h" -#include "core/string/ustring.h" -#include "core/variant/variant.h" -#include "core/containers/vector.h" #include "scene/main/control.h" void EditorLayoutsDialog::_line_gui_input(const Ref &p_event) { diff --git a/editor/editor_layouts_dialog.h b/editor/editor_layouts_dialog.h index ff0d5a40e..1d7bd6e5f 100644 --- a/editor/editor_layouts_dialog.h +++ b/editor/editor_layouts_dialog.h @@ -1,14 +1,16 @@ #ifndef EDITOR_LAYOUTS_DIALOG_H #define EDITOR_LAYOUTS_DIALOG_H + /*************************************************************************/ /* editor_layouts_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 6848820bf..b362a4bb6 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_log.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,12 +44,12 @@ #include "editor_node.h" #include "editor_scale.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/font/dynamic_font.h" #include "scene/resources/texture.h" diff --git a/editor/editor_log.h b/editor/editor_log.h index f27ffdee1..929184573 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -1,14 +1,16 @@ #ifndef EDITOR_LOG_H #define EDITOR_LOG_H + /*************************************************************************/ /* editor_log.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_network_profiler.cpp b/editor/editor_network_profiler.cpp index 093cd8c7b..214fb4949 100644 --- a/editor/editor_network_profiler.cpp +++ b/editor/editor_network_profiler.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_network_profiler.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,21 +31,21 @@ #include "editor_network_profiler.h" -#include "editor_scale.h" -#include "scene/gui/line_edit.h" -#include "scene/main/timer.h" -#include "core/object/class_db.h" #include "core/math/color.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" -#include "core/typedefs.h" #include "core/string/ustring.h" +#include "core/typedefs.h" #include "core/variant/variant.h" +#include "editor_scale.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" +#include "scene/gui/line_edit.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/timer.h" void EditorNetworkProfiler::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_frame"), &EditorNetworkProfiler::_update_frame); diff --git a/editor/editor_network_profiler.h b/editor/editor_network_profiler.h index 6955ceeea..ba4dbe72e 100644 --- a/editor/editor_network_profiler.h +++ b/editor/editor_network_profiler.h @@ -1,14 +1,16 @@ #ifndef EDITORNETWORKPROFILER_H #define EDITORNETWORKPROFILER_H + /*************************************************************************/ /* editor_network_profiler.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #include "scene/gui/box_container.h" -#include "core/io/multiplayer_api.h" #include "core/containers/rb_map.h" +#include "core/io/multiplayer_api.h" #include "core/object/object.h" #include "core/object/object_id.h" diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d43324ef2..e2e94a2dc 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_node.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -162,7 +163,6 @@ #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/label.h" @@ -181,6 +181,7 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/scene_tree.h" #include "scene/main/timer.h" #include "scene/main/viewport.h" diff --git a/editor/editor_node.h b/editor/editor_node.h index dcda739e8..f9972f0f5 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -1,14 +1,16 @@ #ifndef EDITOR_NODE_H #define EDITOR_NODE_H + /*************************************************************************/ /* editor_node.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 8d9d0ef7d..b7bd2afc0 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_path.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,26 +31,26 @@ #include "editor_path.h" -#include "editor_node.h" -#include "editor_scale.h" -#include "core/object/class_db.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" +#include "core/error/error_macros.h" #include "core/math/rect2.h" #include "core/math/vector2.h" -#include "core/os/memory.h" +#include "core/object/class_db.h" #include "core/object/reference.h" #include "core/object/resource.h" +#include "core/os/memory.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "editor/editor_data.h" +#include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/popup_menu.h" #include "scene/gui/texture_rect.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" diff --git a/editor/editor_path.h b/editor/editor_path.h index 269960aad..6b51a97c8 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -1,14 +1,16 @@ #ifndef EDITOR_PATH_H #define EDITOR_PATH_H + /*************************************************************************/ /* editor_path.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #include "scene/gui/button.h" -#include "core/object/object_id.h" #include "core/containers/vector.h" +#include "core/object/object_id.h" class EditorHistory; class Label; diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index e071db2e2..a400026b7 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -66,10 +67,10 @@ #include "scene/3d/camera.h" #include "scene/gui/box_container.h" #include "scene/gui/container.h" -#include "scene/main/control.h" #include "scene/gui/popup_menu.h" #include "scene/gui/split_container.h" #include "scene/gui/tab_container.h" +#include "scene/main/control.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 839638284..cb17f8be3 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -1,14 +1,16 @@ #ifndef EDITOR_PLUGIN_H #define EDITOR_PLUGIN_H + /*************************************************************************/ /* editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index 86481d584..1e6c3f7c3 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_plugin_settings.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,23 +31,23 @@ #include "editor_plugin_settings.h" -#include "core/object/class_db.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/io/config_file.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/main_loop.h" #include "core/os/memory.h" -#include "core/object/reference.h" #include "core/variant/variant.h" #include "editor/plugin_config_dialog.h" #include "editor_node.h" #include "editor_scale.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" void EditorPluginSettings::add_control_to_top_bar(Control *p_control) { diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 21a92cd5c..fac05f7a1 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -1,14 +1,16 @@ #ifndef EDITORPLUGINSETTINGS_H #define EDITORPLUGINSETTINGS_H + /*************************************************************************/ /* editor_plugin_settings.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +34,9 @@ #include "scene/gui/box_container.h" +#include "core/containers/vector.h" #include "core/object/object.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class Button; class PluginConfigDialog; diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index 801c1d839..499997da3 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_profiler.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,26 +31,26 @@ #include "editor_profiler.h" -#include "editor_scale.h" -#include "editor_settings.h" -#include "scene/main/timer.h" -#include "core/object/class_db.h" #include "core/error/error_macros.h" +#include "core/input/input_event.h" #include "core/io/image.h" #include "core/math/math_funcs.h" #include "core/math/vector2.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "core/variant/variant.h" +#include "editor_scale.h" +#include "editor_settings.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/option_button.h" #include "scene/gui/spin_box.h" #include "scene/gui/split_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/timer.h" void EditorProfiler::_make_metric_ptrs(Metric &m) { for (int i = 0; i < m.categories.size(); i++) { diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index f882c354a..7937a610e 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -1,14 +1,16 @@ #ifndef EDITORPROFILER_H #define EDITORPROFILER_H + /*************************************************************************/ /* editor_profiler.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,16 +34,16 @@ #include "scene/gui/box_container.h" -#include "core/math/color.h" -#include "core/containers/rb_map.h" -#include "core/object/object.h" #include "core/containers/pool_vector.h" -#include "core/object/reference.h" +#include "core/containers/rb_map.h" #include "core/containers/rb_set.h" -#include "core/string/string_name.h" -#include "core/typedefs.h" -#include "core/string/ustring.h" #include "core/containers/vector.h" +#include "core/math/color.h" +#include "core/object/object.h" +#include "core/object/reference.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" +#include "core/typedefs.h" #include "scene/resources/texture.h" diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 43d7ac2b4..ed636a9af 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_properties.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,12 +66,10 @@ #include "editor_node.h" #include "editor_properties_array_dict.h" #include "editor_scale.h" -#include "scene/main/canvas_item.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/color_picker.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/grid_container.h" #include "scene/gui/label.h" @@ -81,6 +80,8 @@ #include "scene/gui/text_edit.h" #include "scene/gui/texture_button.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" diff --git a/editor/editor_properties.h b/editor/editor_properties.h index aac8b17f6..42a92ad9c 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -1,14 +1,16 @@ #ifndef EDITOR_PROPERTIES_H #define EDITOR_PROPERTIES_H + /*************************************************************************/ /* editor_properties.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,18 +34,18 @@ #include "editor/editor_inspector.h" +#include "core/containers/vector.h" #include "core/math/color.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/math/vector4.h" -#include "core/string/node_path.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/object/resource.h" +#include "core/string/node_path.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class AcceptDialog; class Button; diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 10b39c82b..0159a7446 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_properties_array_dict.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,19 +31,19 @@ #include "editor_properties_array_dict.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/containers/vector.h" #include "core/error/error_macros.h" -#include "core/io/marshalls.h" -#include "core/io/resource_loader.h" -#include "core/math/math_defs.h" -#include "core/math/rect2.h" #include "core/input/input.h" #include "core/input/input_event.h" -#include "core/os/memory.h" +#include "core/io/marshalls.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" +#include "core/math/math_defs.h" +#include "core/math/rect2.h" +#include "core/object/class_db.h" #include "core/object/resource.h" +#include "core/os/memory.h" #include "core/typedefs.h" -#include "core/containers/vector.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" @@ -51,10 +52,10 @@ #include "editor_properties.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup_menu.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/viewport.h" #include "scene/resources/style_box.h" diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 604b1dda1..4b697f95b 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -1,14 +1,16 @@ #ifndef EDITOR_PROPERTIES_ARRAY_DICT_H #define EDITOR_PROPERTIES_ARRAY_DICT_H + /*************************************************************************/ /* editor_properties_array_dict.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +32,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "editor/editor_inspector.h" #include "core/object/reference.h" +#include "editor/editor_inspector.h" -#include "core/variant/dictionary.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/object_id.h" #include "core/string/string_name.h" #include "core/string/ustring.h" +#include "core/variant/dictionary.h" #include "core/variant/variant.h" class Button; diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp index 8bc8708f9..da2486dc8 100644 --- a/editor/editor_property_name_processor.cpp +++ b/editor/editor_property_name_processor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_property_name_processor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "editor_property_name_processor.h" -#include "editor_settings.h" #include "core/error/error_macros.h" #include "core/typedefs.h" +#include "editor_settings.h" EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr; diff --git a/editor/editor_property_name_processor.h b/editor/editor_property_name_processor.h index a4a681c89..493374ad7 100644 --- a/editor/editor_property_name_processor.h +++ b/editor/editor_property_name_processor.h @@ -1,14 +1,16 @@ #ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H #define EDITOR_PROPERTY_NAME_PROCESSOR_H + /*************************************************************************/ /* editor_property_name_processor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index e8ab61b26..728e7cfb0 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_resource_picker.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,17 +57,17 @@ #include "editor_scale.h" #include "editor_settings.h" #include "filesystem_dock.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/popup_menu.h" #include "scene/gui/tab_container.h" #include "scene/gui/texture_rect.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/viewport.h" #include "scene/resources/material/material.h" -#include "scene/resources/material/spatial_material.h" #include "scene/resources/material/shader_material.h" +#include "scene/resources/material/spatial_material.h" #include "scene/resources/shader.h" #include "scene/resources/style_box.h" #include "scene/resources/texture.h" diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h index c67b90a3a..af4919a63 100644 --- a/editor/editor_resource_picker.h +++ b/editor/editor_resource_picker.h @@ -1,14 +1,16 @@ #ifndef EDITOR_RESOURCE_PICKER_H #define EDITOR_RESOURCE_PICKER_H + /*************************************************************************/ /* editor_resource_picker.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,15 +36,15 @@ #include "core/containers/hash_map.h" #include "core/containers/list.h" +#include "core/containers/rb_set.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/object_id.h" #include "core/object/reference.h" #include "core/object/resource.h" -#include "core/containers/rb_set.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class Button; class Control; diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index edad4d876..1057c676f 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_resource_preview.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,21 +33,21 @@ #include "core/object/method_bind_ext.gen.inc" +#include "core/config/project_settings.h" +#include "core/error/error_list.h" +#include "core/error/error_macros.h" +#include "core/io/image.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/message_queue.h" #include "core/os/file_access.h" -#include "core/config/project_settings.h" #include "editor_node.h" #include "editor_scale.h" #include "editor_settings.h" -#include "core/error/error_list.h" -#include "core/error/error_macros.h" -#include "core/io/image.h" +#include "core/object/script_language.h" #include "core/os/memory.h" #include "core/os/os.h" -#include "core/object/script_language.h" #include "core/typedefs.h" #include "scene/main/control.h" #include "servers/rendering_server.h" diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 63ece37a8..83deab3b8 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -1,14 +1,16 @@ #ifndef EDITORRESOURCEPREVIEW_H #define EDITORRESOURCEPREVIEW_H + /*************************************************************************/ /* editor_resource_preview.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,23 +32,23 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/main/node.h" #include "core/object/reference.h" +#include "scene/main/node.h" -#include "core/os/semaphore.h" -#include "core/os/thread.h" -#include "core/os/safe_refcount.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/object_id.h" -#include "core/os/mutex.h" #include "core/object/resource.h" +#include "core/os/mutex.h" +#include "core/os/safe_refcount.h" +#include "core/os/semaphore.h" +#include "core/os/thread.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" #include "scene/resources/texture.h" diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index c235aa315..37d736194 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_run.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.h b/editor/editor_run.h index 3e5cb99c2..b4b38fb4d 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -1,14 +1,16 @@ #ifndef EDITOR_RUN_H #define EDITOR_RUN_H + /*************************************************************************/ /* editor_run.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #include "core/os/os.h" -#include "core/error/error_list.h" #include "core/containers/list.h" +#include "core/error/error_list.h" #include "core/string/ustring.h" class EditorRun { diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 8f9ef2a7b..b24409393 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_run_native.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index 69a4b4d92..156819970 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -1,14 +1,16 @@ #ifndef EDITOR_RUN_NATIVE_H #define EDITOR_RUN_NATIVE_H + /*************************************************************************/ /* editor_run_native.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index f78471f7d..be6c9fb5e 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_run_script.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +31,13 @@ #include "editor_run_script.h" -#include "editor_node.h" -#include "core/object/class_db.h" #include "core/error/error_macros.h" +#include "core/object/class_db.h" #include "core/object/script_language.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "editor/editor_plugin.h" +#include "editor_node.h" class Node; diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index 76ec2ef67..c04726076 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -1,14 +1,16 @@ #ifndef EDITOR_RUN_SCRIPT_H #define EDITOR_RUN_SCRIPT_H + /*************************************************************************/ /* editor_run_script.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index f95344e44..a439639e2 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_scale.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index 6ef16e6c3..d09c30d5a 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -1,14 +1,16 @@ #ifndef EDITOR_SCALE_H #define EDITOR_SCALE_H + /*************************************************************************/ /* editor_scale.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index 3d1baed6c..cc1512b37 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_sectioned_inspector.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,21 +31,21 @@ #include "editor_sectioned_inspector.h" -#include "editor_property_name_processor.h" -#include "editor_scale.h" -#include "core/object/class_db.h" #include "core/containers/list.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "core/string/string_name.h" #include "core/typedefs.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" #include "editor/editor_inspector.h" +#include "editor_property_name_processor.h" +#include "editor_scale.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" class SectionedInspectorFilter : public Object { GDCLASS(SectionedInspectorFilter, Object); diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index e54041623..92678326e 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -1,14 +1,16 @@ #ifndef EDITOR_SECTIONED_INSPECTOR_H #define EDITOR_SECTIONED_INSPECTOR_H + /*************************************************************************/ /* editor_sectioned_inspector.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 7769f7330..655001e44 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_settings.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 6ea9ae4f3..100daebc2 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -1,14 +1,16 @@ #ifndef EDITOR_SETTINGS_H #define EDITOR_SETTINGS_H + /*************************************************************************/ /* editor_settings.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,18 +36,18 @@ #include "core/input/shortcut.h" -#include "core/object/object.h" -#include "core/io/config_file.h" -#include "core/os/thread_safe.h" -#include "core/string/translation.h" #include "core/containers/hash_map.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" +#include "core/io/config_file.h" +#include "core/object/object.h" #include "core/object/reference.h" +#include "core/os/thread_safe.h" #include "core/string/string_name.h" +#include "core/string/translation.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class EditorPlugin; class Dictionary; diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 6f2350ee1..a03e8869e 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_spin_slider.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,28 +31,28 @@ #include "editor_spin_slider.h" -#include "core/math/expression.h" -#include "core/input/input.h" -#include "core/os/keyboard.h" -#include "editor_scale.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" +#include "core/input/input.h" +#include "core/input/input_event.h" +#include "core/math/expression.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/transform_2d.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/os/keyboard.h" #include "core/os/main_loop.h" #include "core/os/memory.h" #include "core/typedefs.h" +#include "core/variant/array.h" #include "core/variant/variant.h" -#include "scene/main/canvas_item.h" -#include "scene/main/control.h" +#include "editor_scale.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup_menu.h" #include "scene/gui/texture_rect.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" #include "scene/resources/style_box.h" diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 1f509ba8f..c5a3bdffd 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -1,14 +1,16 @@ #ifndef EDITOR_SPIN_SLIDER_H #define EDITOR_SPIN_SLIDER_H + /*************************************************************************/ /* editor_spin_slider.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index 28b7601dc..144e1b68a 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_sub_scene.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,23 +31,23 @@ #include "editor_sub_scene.h" -#include "editor/editor_node.h" -#include "scene/resources/packed_scene.h" -#include "core/object/class_db.h" #include "core/error/error_macros.h" #include "core/io/resource_loader.h" -#include "core/os/memory.h" +#include "core/object/class_db.h" #include "core/object/reference.h" +#include "core/os/memory.h" #include "core/string/string_name.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" -#include "scene/main/canvas_item.h" +#include "editor/editor_node.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/resources/packed_scene.h" void EditorSubScene::_path_selected(const String &p_path) { path->set_text(p_path); diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h index d8979780a..6c61e5bcd 100644 --- a/editor/editor_sub_scene.h +++ b/editor/editor_sub_scene.h @@ -1,14 +1,16 @@ #ifndef EDITOR_SUB_SCENE_H #define EDITOR_SUB_SCENE_H + /*************************************************************************/ /* editor_sub_scene.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 89a1ccc7c..c27e904fc 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_themes.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 088cc7fb2..768b73a42 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -1,14 +1,16 @@ #ifndef EDITOR_THEMES_H #define EDITOR_THEMES_H + /*************************************************************************/ /* editor_themes.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/object/reference.h" #include "scene/resources/texture.h" #include "scene/resources/theme.h" -#include "core/object/reference.h" class ImageTexture; diff --git a/editor/editor_translation.cpp b/editor/editor_translation.cpp index 49ef1f4d2..527add1f0 100644 --- a/editor/editor_translation.cpp +++ b/editor/editor_translation.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_translation.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +31,15 @@ #include "editor/editor_translation.h" +#include "core/error/error_macros.h" #include "core/io/compression.h" #include "core/io/file_access_memory.h" #include "core/io/translation_loader_po.h" +#include "core/object/reference.h" +#include "core/os/memory.h" +#include "core/string/translation.h" #include "editor/doc_translations.gen.h" #include "editor/editor_translations.gen.h" -#include "core/error/error_macros.h" -#include "core/os/memory.h" -#include "core/object/reference.h" -#include "core/string/translation.h" Vector get_editor_locales() { Vector locales; diff --git a/editor/editor_translation.h b/editor/editor_translation.h index 3107f437c..b58b9a70b 100644 --- a/editor/editor_translation.h +++ b/editor/editor_translation.h @@ -1,14 +1,16 @@ #ifndef EDITOR_TRANSLATION_H #define EDITOR_TRANSLATION_H + /*************************************************************************/ /* editor_translation.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/string/ustring.h" #include "core/containers/vector.h" +#include "core/string/ustring.h" Vector get_editor_locales(); void load_editor_translations(const String &p_locale); diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp index 1c6b2968d..12e1c81eb 100644 --- a/editor/editor_zoom_widget.cpp +++ b/editor/editor_zoom_widget.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_zoom_widget.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +31,10 @@ #include "editor_zoom_widget.h" +#include "core/input/input.h" #include "core/os/keyboard.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "core/input/input.h" #include "scene/gui/button.h" void EditorZoomWidget::_update_zoom_label() { diff --git a/editor/editor_zoom_widget.h b/editor/editor_zoom_widget.h index 708218182..822e8bfdf 100644 --- a/editor/editor_zoom_widget.h +++ b/editor/editor_zoom_widget.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_zoom_widget.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index d1a81716e..ba57790ba 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* export_template_manager.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,31 +31,29 @@ #include "export_template_manager.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/variant/dictionary.h" +#include "core/containers/pool_vector.h" +#include "core/containers/rb_set.h" +#include "core/containers/vector.h" #include "core/error/error_macros.h" #include "core/io/http_client.h" #include "core/io/json.h" #include "core/io/zip_io.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/memory.h" #include "core/os/os.h" -#include "core/containers/pool_vector.h" -#include "core/containers/rb_set.h" -#include "core/containers/vector.h" +#include "core/variant/array.h" +#include "core/variant/dictionary.h" #include "core/version.h" #include "core/version_generated.gen.h" #include "editor/editor_settings.h" #include "editor_node.h" #include "editor_scale.h" #include "progress_dialog.h" -#include "scene/main/canvas_item.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/file_dialog.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -64,6 +63,8 @@ #include "scene/gui/progress_bar.h" #include "scene/gui/separator.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/http_request.h" #include "scene/main/node.h" #include "thirdparty/minizip/ioapi.h" diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index 568656374..305405a25 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -1,14 +1,16 @@ #ifndef EXPORT_TEMPLATE_MANAGER_H #define EXPORT_TEMPLATE_MANAGER_H + /*************************************************************************/ /* export_template_manager.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index fc8760f0e..522172863 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_file_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 01bd3c317..dd83131cd 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -1,14 +1,16 @@ #ifndef EDITOR_FILE_SERVER_H #define EDITOR_FILE_SERVER_H + /*************************************************************************/ /* editor_file_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 9cc8ab515..b45d0c4cb 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* filesystem_dock.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,7 +65,6 @@ #include "editor_settings.h" #include "import_dock.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" @@ -76,6 +76,7 @@ #include "scene/gui/tab_container.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 1ce79fea6..eece72ca7 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -1,14 +1,16 @@ #ifndef FILESYSTEM_DOCK_H #define FILESYSTEM_DOCK_H + /*************************************************************************/ /* filesystem_dock.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 2d56a57c8..4586bbc73 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* find_in_files.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,23 @@ #include "find_in_files.h" -#include "core/os/dir_access.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/containers/pool_vector.h" +#include "core/error/error_list.h" +#include "core/error/error_macros.h" +#include "core/math/color.h" +#include "core/math/math_defs.h" +#include "core/math/rect2.h" +#include "core/math/vector2.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/os/memory.h" +#include "core/os/os.h" +#include "core/string/print_string.h" +#include "core/typedefs.h" +#include "core/variant/array.h" #include "editor_node.h" #include "editor_scale.h" #include "scene/gui/box_container.h" @@ -44,20 +59,6 @@ #include "scene/gui/line_edit.h" #include "scene/gui/progress_bar.h" #include "scene/gui/tree.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_list.h" -#include "core/error/error_macros.h" -#include "core/math/math_defs.h" -#include "core/math/rect2.h" -#include "core/math/vector2.h" -#include "core/os/file_access.h" -#include "core/os/memory.h" -#include "core/containers/pool_vector.h" -#include "core/string/print_string.h" -#include "core/object/reference.h" -#include "core/typedefs.h" #include "scene/main/canvas_item.h" #include "scene/resources/font/font.h" diff --git a/editor/find_in_files.h b/editor/find_in_files.h index c313cd397..9269e5f94 100644 --- a/editor/find_in_files.h +++ b/editor/find_in_files.h @@ -1,14 +1,16 @@ #ifndef FIND_IN_FILES_H #define FIND_IN_FILES_H + /*************************************************************************/ /* find_in_files.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,11 +38,11 @@ #include "core/containers/hash_map.h" #include "core/containers/rb_map.h" -#include "core/object/object.h" #include "core/containers/rb_set.h" +#include "core/containers/vector.h" +#include "core/object/object.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class Button; class Label; diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 9ec8cdbc3..ae0c50dba 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* groups_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,30 +31,30 @@ #include "groups_editor.h" +#include "core/containers/list.h" +#include "core/math/vector2.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/object/undo_redo.h" +#include "core/os/memory.h" +#include "core/os/os.h" +#include "core/string/node_path.h" +#include "core/string/string_name.h" +#include "core/variant/variant.h" +#include "editor/scene_tree_dock.h" #include "editor/scene_tree_editor.h" #include "editor_node.h" #include "editor_scale.h" #include "scene/gui/box_container.h" -#include "scene/gui/label.h" -#include "scene/resources/packed_scene.h" -#include "core/object/class_db.h" -#include "core/containers/list.h" -#include "core/math/vector2.h" -#include "core/string/node_path.h" -#include "core/os/memory.h" -#include "core/os/os.h" -#include "core/object/reference.h" -#include "core/string/string_name.h" -#include "core/object/undo_redo.h" -#include "core/variant/variant.h" -#include "editor/scene_tree_dock.h" #include "scene/gui/button.h" -#include "scene/main/control.h" +#include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" +#include "scene/resources/packed_scene.h" #include "scene/resources/texture.h" void GroupDialog::_group_selected() { diff --git a/editor/groups_editor.h b/editor/groups_editor.h index 657cdaa33..4e621bc20 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -1,14 +1,16 @@ #ifndef GROUPS_EDITOR_H #define GROUPS_EDITOR_H + /*************************************************************************/ /* groups_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 2038223a5..48b090b73 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_import_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index 344506f91..ab81ed07d 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -1,14 +1,16 @@ #ifndef EDITOR_IMPORT_PLUGIN_H #define EDITOR_IMPORT_PLUGIN_H + /*************************************************************************/ /* editor_import_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index e0c1386c9..dbb4aebfb 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_bitmask.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,14 +30,13 @@ /*************************************************************************/ #include "resource_importer_bitmask.h" -#include "core/io/image.h" #include "core/io/config_file.h" +#include "core/io/image.h" #include "core/io/image_loader.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "scene/resources/bit_map.h" #include "scene/resources/texture.h" -#include "core/io/image.h" String ResourceImporterBitMap::get_importer_name() const { return "bitmap"; diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h index 99091cac1..97a278b61 100644 --- a/editor/import/resource_importer_bitmask.h +++ b/editor/import/resource_importer_bitmask.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_IMPORTER_BITMASK_H #define RESOURCE_IMPORTER_BITMASK_H + /*************************************************************************/ /* resource_importer_bitmask.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index bc1ae20ff..b931b8c08 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_csv_translation.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "resource_importer_csv_translation.h" -#include "core/string/compressed_translation.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" +#include "core/string/compressed_translation.h" #include "core/string/translation.h" String ResourceImporterCSVTranslation::get_importer_name() const { diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index 185bf8fe6..e4b994d86 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -1,14 +1,16 @@ #ifndef RESOURCEIMPORTERCSVTRANSLATION_H #define RESOURCEIMPORTERCSVTRANSLATION_H + /*************************************************************************/ /* resource_importer_csv_translation.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index a3429f443..fbf237f93 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_image.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +31,11 @@ #include "resource_importer_image.h" +#include "core/io/image.h" #include "core/io/image_loader.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" #include "scene/resources/texture.h" -#include "core/io/image.h" String ResourceImporterImage::get_importer_name() const { return "image"; diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h index e7e23b29e..665d3b92d 100644 --- a/editor/import/resource_importer_image.h +++ b/editor/import/resource_importer_image.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_IMPORTER_IMAGE_H #define RESOURCE_IMPORTER_IMAGE_H + /*************************************************************************/ /* resource_importer_image.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index a7d52bc56..025c7b853 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_layered_texture.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +33,9 @@ #include "resource_importer_texture.h" +#include "core/config/project_settings.h" #include "core/io/config_file.h" #include "core/io/image_loader.h" -#include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "scene/resources/texture.h" diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index a457306aa..92878dce0 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H #define RESOURCE_IMPORTER_LAYERED_TEXTURE_H + /*************************************************************************/ /* resource_importer_layered_texture.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index fc8c47405..205921e31 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_scene.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,19 +40,19 @@ #include "scene/3d/navigation_mesh_instance.h" #include "scene/3d/physics_body.h" #include "scene/3d/vehicle_body.h" -#include "scene/animation/animation_player.h" #include "scene/animation/animation.h" -#include "scene/resources/shapes/box_shape.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/material/shader_material.h" +#include "scene/resources/material/spatial_material.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/navigation/navigation_mesh.h" #include "scene/resources/packed_scene.h" +#include "scene/resources/resource_format_text.h" +#include "scene/resources/shapes/box_shape.h" #include "scene/resources/shapes/plane_shape.h" #include "scene/resources/shapes/ray_shape.h" -#include "scene/resources/resource_format_text.h" #include "scene/resources/shapes/shape.h" #include "scene/resources/shapes/sphere_shape.h" -#include "scene/resources/material/spatial_material.h" -#include "scene/resources/material/shader_material.h" uint32_t EditorSceneImporter::get_import_flags() const { if (get_script_instance()) { @@ -1155,7 +1156,7 @@ void ResourceImporterScene::get_import_options(List *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true)); - + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 77c519dae..fd36d9361 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -1,14 +1,16 @@ #ifndef RESOURCEIMPORTERSCENE_H #define RESOURCEIMPORTERSCENE_H + /*************************************************************************/ /* resource_importer_scene.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 549bb4273..b3e9c678e 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_texture.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "resource_importer_texture.h" +#include "core/config/project_settings.h" #include "core/io/config_file.h" #include "core/io/image_loader.h" -#include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "scene/resources/texture.h" diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index 057e246bb..633fadbf6 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -1,14 +1,16 @@ #ifndef RESOURCEIMPORTTEXTURE_H #define RESOURCEIMPORTTEXTURE_H + /*************************************************************************/ /* resource_importer_texture.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp index c57263988..feb8db9cc 100644 --- a/editor/import/resource_importer_texture_atlas.cpp +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_texture_atlas.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h index f54dd8073..5fe87646b 100644 --- a/editor/import/resource_importer_texture_atlas.h +++ b/editor/import/resource_importer_texture_atlas.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_IMPORTER_TEXTURE_ATLAS_H #define RESOURCE_IMPORTER_TEXTURE_ATLAS_H + /*************************************************************************/ /* resource_importer_texture_atlas.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index e37f97763..3c74b93da 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_importer_wav.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index 10eaa1579..e7c8acffe 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -1,14 +1,16 @@ #ifndef RESOURCEIMPORTWAV_H #define RESOURCEIMPORTWAV_H + /*************************************************************************/ /* resource_importer_wav.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp index 451176d6a..f4e8899a5 100644 --- a/editor/import_defaults_editor.cpp +++ b/editor/import_defaults_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* import_defaults_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,25 +31,25 @@ #include "import_defaults_editor.h" -#include "core/object/class_db.h" -#include "core/variant/dictionary.h" -#include "core/io/resource_importer.h" +#include "core/config/project_settings.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" -#include "core/os/memory.h" -#include "core/config/project_settings.h" -#include "core/object/reference.h" -#include "core/string/string_name.h" -#include "core/typedefs.h" -#include "core/string/ustring.h" -#include "core/variant/variant.h" #include "core/containers/vector.h" +#include "core/io/resource_importer.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/os/memory.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" +#include "core/typedefs.h" +#include "core/variant/dictionary.h" +#include "core/variant/variant.h" #include "editor/editor_inspector.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/option_button.h" +#include "scene/main/control.h" class ImportDefaultsEditorSettings : public Object { GDCLASS(ImportDefaultsEditorSettings, Object) diff --git a/editor/import_defaults_editor.h b/editor/import_defaults_editor.h index ccf415898..8f6787125 100644 --- a/editor/import_defaults_editor.h +++ b/editor/import_defaults_editor.h @@ -1,14 +1,16 @@ #ifndef IMPORT_DEFAULTS_EDITOR_H #define IMPORT_DEFAULTS_EDITOR_H + /*************************************************************************/ /* import_defaults_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +36,6 @@ #include "core/object/object.h" - class ImportDefaultsEditorSettings; class Button; class EditorInspector; diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index cc14f120b..592dbdd7a 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* import_dock.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,30 +32,30 @@ #include "import_dock.h" #include "core/config/project_settings.h" -#include "editor_node.h" -#include "editor_resource_preview.h" -#include "editor_scale.h" -#include "core/object/class_db.h" -#include "core/variant/dictionary.h" +#include "core/containers/pair.h" +#include "core/containers/rb_set.h" +#include "core/containers/vector.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/io/resource_importer.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" -#include "core/containers/pair.h" -#include "core/containers/rb_set.h" #include "core/typedefs.h" -#include "core/containers/vector.h" +#include "core/variant/dictionary.h" #include "editor/editor_file_system.h" #include "editor/editor_inspector.h" #include "editor/editor_settings.h" +#include "editor_node.h" +#include "editor_resource_preview.h" +#include "editor_scale.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" +#include "scene/main/control.h" #include "scene/main/node.h" class ImportDockParameters : public Object { diff --git a/editor/import_dock.h b/editor/import_dock.h index e40719f5f..fedd6eb4d 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -1,14 +1,16 @@ #ifndef IMPORTDOCK_H #define IMPORTDOCK_H + /*************************************************************************/ /* import_dock.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +34,9 @@ #include "scene/gui/box_container.h" -#include "core/io/config_file.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/io/config_file.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/string_name.h" @@ -48,7 +50,8 @@ class EditorInspector; class Label; class MenuButton; class OptionButton; -template class Vector; +template +class Vector; class ImportDock : public VBoxContainer { GDCLASS(ImportDock, VBoxContainer); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index f7bf2afb9..b4efc2903 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* inspector_dock.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,18 +31,18 @@ #include "inspector_dock.h" -#include "core/object/class_db.h" -#include "core/error/error_macros.h" -#include "core/io/resource_loader.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/containers/rb_set.h" +#include "core/error/error_macros.h" +#include "core/io/resource_loader.h" +#include "core/object/class_db.h" #include "core/object/method_bind.h" #include "core/object/object_id.h" +#include "core/object/undo_redo.h" #include "core/os/memory.h" -#include "core/containers/rb_set.h" #include "core/string/string_name.h" #include "core/typedefs.h" -#include "core/object/undo_redo.h" #include "editor/animation_track_editor.h" #include "editor/create_dialog.h" #include "editor/editor_data.h" @@ -51,15 +52,15 @@ #include "editor/editor_path.h" #include "editor/editor_settings.h" #include "editor/plugins/animation_player_editor_plugin.h" -#include "scene/main/spatial.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/spatial.h" #include "scene/resources/texture.h" class Container; diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index b01736f7f..04d867dfd 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -1,14 +1,16 @@ #ifndef INSPECTOR_DOCK_H #define INSPECTOR_DOCK_H + /*************************************************************************/ /* inspector_dock.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -140,7 +142,6 @@ public: Container *get_addon_area(); EditorInspector *get_inspector() { return inspector; } - void store_script_properties(Object *p_object); void apply_script_properties(Object *p_object); InspectorDock(EditorNode *p_editor, EditorData &p_editor_data); diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 3814bb06f..bc5999e79 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* multi_node_edit.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +31,12 @@ #include "multi_node_edit.h" -#include "core/math/math_fieldwise.h" -#include "editor_node.h" -#include "core/error/error_macros.h" #include "core/containers/hash_map.h" +#include "core/error/error_macros.h" +#include "core/math/math_fieldwise.h" #include "core/object/undo_redo.h" #include "editor/editor_inspector.h" +#include "editor_node.h" #include "scene/main/node.h" bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) { diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 06df70033..00b28aa8e 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -1,14 +1,16 @@ #ifndef MULTI_NODE_EDIT_H #define MULTI_NODE_EDIT_H + /*************************************************************************/ /* multi_node_edit.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index ce3788a38..dac808e5c 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* node_dock.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +31,17 @@ #include "node_dock.h" -#include "editor_node.h" -#include "editor_scale.h" -#include "core/object/class_db.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "core/string/ustring.h" #include "editor/connections_dialog.h" #include "editor/groups_editor.h" -#include "scene/main/control.h" +#include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/label.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" void NodeDock::show_groups() { diff --git a/editor/node_dock.h b/editor/node_dock.h index b47b759d8..4fcb85520 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -1,14 +1,16 @@ #ifndef NODE_DOCK_H #define NODE_DOCK_H + /*************************************************************************/ /* node_dock.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp index f09171233..87d8ae459 100644 --- a/editor/pane_drag.cpp +++ b/editor/pane_drag.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* pane_drag.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "pane_drag.h" -#include "core/object/class_db.h" #include "core/input/input_event.h" +#include "core/object/class_db.h" #include "core/variant/variant.h" #include "scene/main/canvas_item.h" #include "scene/resources/texture.h" diff --git a/editor/pane_drag.h b/editor/pane_drag.h index 9e35ff438..80b7808b6 100644 --- a/editor/pane_drag.h +++ b/editor/pane_drag.h @@ -1,14 +1,16 @@ #ifndef PANE_DRAG_H #define PANE_DRAG_H + /*************************************************************************/ /* pane_drag.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index a822c3a4f..91fc1ec88 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* plugin_config_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,24 +31,24 @@ #include "plugin_config_dialog.h" +#include "core/error/error_list.h" +#include "core/error/error_macros.h" #include "core/io/config_file.h" +#include "core/io/resource_saver.h" +#include "core/math/vector2.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/object/script_language.h" #include "core/os/dir_access.h" +#include "core/os/memory.h" +#include "core/variant/variant.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/project_settings_editor.h" -#include "scene/gui/grid_container.h" #include "modules/modules_enabled.gen.h" // For gdscript. -#include "core/object/class_db.h" -#include "core/error/error_list.h" -#include "core/error/error_macros.h" -#include "core/io/resource_saver.h" -#include "core/math/vector2.h" -#include "core/os/memory.h" -#include "core/object/reference.h" -#include "core/object/script_language.h" -#include "core/variant/variant.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" +#include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h index ca9203542..fee70a557 100644 --- a/editor/plugin_config_dialog.h +++ b/editor/plugin_config_dialog.h @@ -1,14 +1,16 @@ #ifndef PLUGIN_CONFIG_DIALOG_H #define PLUGIN_CONFIG_DIALOG_H + /*************************************************************************/ /* plugin_config_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index d04aaf335..75714c3a5 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* abstract_polygon_2d_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,29 +32,29 @@ #include "abstract_polygon_2d_editor.h" #include "canvas_item_editor_plugin.h" -#include "core/os/keyboard.h" -#include "editor/editor_scale.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/containers/pool_vector.h" #include "core/error/error_macros.h" +#include "core/input/input_event.h" +#include "core/math/color.h" #include "core/math/geometry.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/transform_2d.h" -#include "core/input/input_event.h" -#include "core/os/memory.h" -#include "core/containers/pool_vector.h" -#include "core/typedefs.h" +#include "core/object/class_db.h" #include "core/object/undo_redo.h" +#include "core/os/keyboard.h" +#include "core/os/memory.h" +#include "core/typedefs.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/node_2d.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/node_2d.h" #include "scene/main/scene_tree.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 869b65e35..e9b7787c2 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -1,14 +1,16 @@ #ifndef ABSTRACT_POLYGON_2D_EDITOR_H #define ABSTRACT_POLYGON_2D_EDITOR_H + /*************************************************************************/ /* abstract_polygon_2d_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +32,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" #include "editor/editor_plugin.h" #include "scene/gui/box_container.h" diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index ad3ad0cd1..7d46a406b 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_blend_space_1d_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,30 +31,29 @@ #include "animation_blend_space_1d_editor.h" -#include "core/os/keyboard.h" -#include "editor/editor_scale.h" -#include "scene/animation/animation_blend_tree.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_macros.h" -#include "core/io/resource_loader.h" #include "core/containers/list.h" +#include "core/error/error_macros.h" +#include "core/input/input_event.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/transform_2d.h" -#include "core/input/input_event.h" -#include "core/os/memory.h" +#include "core/object/class_db.h" #include "core/object/undo_redo.h" +#include "core/os/keyboard.h" +#include "core/os/memory.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" +#include "scene/animation/animation_blend_space_1d.h" +#include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/base_button.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/panel_container.h" @@ -61,10 +61,11 @@ #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" -#include "scene/animation/animation_blend_space_1d.h" StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const { StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + "blend_position"; @@ -788,5 +789,4 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() { } AnimationNodeBlendSpace1DEditor::~AnimationNodeBlendSpace1DEditor() { - } \ No newline at end of file diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index ca2be6137..904e78109 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H #define ANIMATION_BLEND_SPACE_1D_EDITOR_H + /*************************************************************************/ /* animation_blend_space_1d_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,12 +34,12 @@ #include "editor/plugins/animation_tree_editor_plugin.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class Button; class Control; diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 3b45c9009..330a5c23f 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_blend_space_2d_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,33 +31,31 @@ #include "animation_blend_space_2d_editor.h" -#include "scene/animation/animation_blend_space_2d.h" -#include "core/io/resource_loader.h" -#include "core/math/delaunay.h" -#include "core/os/keyboard.h" -#include "editor/editor_scale.h" -#include "scene/animation/animation_blend_tree.h" -#include "scene/animation/animation_player.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" +#include "core/error/error_macros.h" +#include "core/input/input_event.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" +#include "core/math/delaunay.h" #include "core/math/geometry.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/transform_2d.h" -#include "core/input/input_event.h" -#include "core/os/memory.h" +#include "core/object/class_db.h" #include "core/object/undo_redo.h" +#include "core/os/keyboard.h" +#include "core/os/memory.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" +#include "scene/animation/animation_blend_space_2d.h" +#include "scene/animation/animation_blend_tree.h" +#include "scene/animation/animation_player.h" #include "scene/gui/base_button.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -66,6 +65,8 @@ #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 937bd3063..aa8f1a801 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H #define ANIMATION_BLEND_SPACE_2D_EDITOR_H + /*************************************************************************/ /* animation_blend_space_2d_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,12 +34,12 @@ #include "editor/plugins/animation_tree_editor_plugin.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class Button; class Control; diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index b9f822057..54425d57b 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_blend_tree_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,13 +48,12 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" +#include "scene/animation/animation.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/graph_edit.h" #include "scene/gui/graph_node.h" @@ -65,8 +65,9 @@ #include "scene/gui/progress_bar.h" #include "scene/gui/separator.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" -#include "scene/animation/animation.h" #include "scene/resources/style_box.h" #include "modules/modules_enabled.gen.h" diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 3e7f279c9..a7206dd6b 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H #define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H + /*************************************************************************/ /* animation_blend_tree_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,16 +34,16 @@ #include "editor/plugins/animation_tree_editor_plugin.h" -#include "core/variant/array.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/object/script_language.h" #include "core/string/string_name.h" #include "core/string/ustring.h" +#include "core/variant/array.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class ProgressBar; class AcceptDialog; diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 82faf46a8..23bfe6833 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_player_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,9 +65,9 @@ #include "editor/plugins/spatial_editor_plugin.h" #include "editor/scene_tree_dock.h" #include "editor/scene_tree_editor.h" +#include "scene/animation/animation.h" #include "scene/animation/animation_player.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -76,10 +77,10 @@ #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" -#include "scene/animation/animation.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index da408f8fd..0b6f15610 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H #define ANIMATION_PLAYER_EDITOR_PLUGIN_H + /*************************************************************************/ /* animation_player_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,13 +35,13 @@ #include "editor/editor_plugin.h" #include "scene/gui/box_container.h" -#include "core/variant/dictionary.h" +#include "core/containers/rid.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" -#include "core/containers/rid.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" +#include "core/variant/dictionary.h" #include "scene/resources/material/shader_material.h" diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 3ce05c001..2c5b061b0 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_state_machine_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,27 +31,26 @@ #include "animation_state_machine_editor.h" -#include "core/io/resource_loader.h" -#include "core/os/keyboard.h" -#include "editor/editor_scale.h" -#include "scene/animation/animation_blend_tree.h" -#include "scene/animation/animation_player.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" +#include "core/error/error_macros.h" +#include "core/input/input_event.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" #include "core/math/geometry.h" #include "core/math/math_defs.h" #include "core/math/transform_2d.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/object/undo_redo.h" +#include "core/os/keyboard.h" #include "core/os/memory.h" #include "core/typedefs.h" -#include "core/object/undo_redo.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" +#include "scene/animation/animation_blend_tree.h" +#include "scene/animation/animation_player.h" #include "scene/gui/base_button.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" @@ -61,6 +61,7 @@ #include "scene/gui/scroll_bar.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" #include "scene/resources/style_box.h" diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 05354da96..e101e85f3 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_STATE_MACHINE_EDITOR_H #define ANIMATION_STATE_MACHINE_EDITOR_H + /*************************************************************************/ /* animation_state_machine_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,13 +35,13 @@ #include "editor/plugins/animation_tree_editor_plugin.h" #include "scene/animation/animation_node_state_machine.h" +#include "core/containers/vector.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class EditorFileDialog; class HBoxContainer; diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index fd68c26ad..137f7dee6 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* animation_tree_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,28 +35,28 @@ #include "animation_blend_space_2d_editor.h" #include "animation_blend_tree_editor_plugin.h" #include "animation_state_machine_editor.h" -#include "editor/editor_scale.h" -#include "scene/animation/animation_blend_tree.h" -#include "scene/animation/animation_player.h" -#include "scene/main/scene_string_names.h" -#include "core/object/class_db.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" +#include "core/error/error_macros.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "core/string/string_name.h" #include "core/variant/variant.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" +#include "scene/animation/animation_blend_tree.h" +#include "scene/animation/animation_player.h" #include "scene/animation/animation_tree.h" #include "scene/gui/base_button.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/scroll_container.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/scene_string_names.h" void AnimationTreeEditor::edit(AnimationTree *p_tree) { if (tree == p_tree) { diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index 48e969918..ac155ba40 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef ANIMATION_TREE_EDITOR_PLUGIN_H #define ANIMATION_TREE_EDITOR_PLUGIN_H + /*************************************************************************/ /* animation_tree_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,11 +35,11 @@ #include "editor/editor_plugin.h" #include "scene/gui/box_container.h" +#include "core/containers/vector.h" #include "core/object/object.h" #include "core/object/object_id.h" #include "core/object/reference.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class AnimationNode; class AnimationTree; diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index eb790d277..b56bb5f8a 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_stream_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,30 +31,30 @@ #include "audio_stream_editor_plugin.h" -#include "core/os/keyboard.h" -#include "editor/audio_stream_preview.h" -#include "editor/editor_scale.h" -#include "editor/editor_settings.h" -#include "core/object/class_db.h" +#include "core/containers/vector.h" +#include "core/input/input_event.h" #include "core/math/color.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/vector2.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/os/keyboard.h" #include "core/os/memory.h" #include "core/typedefs.h" -#include "core/containers/vector.h" +#include "editor/audio_stream_preview.h" #include "editor/editor_node.h" -#include "scene/main/canvas_item.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/audio/audio_stream_player.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" -#include "servers/rendering_server.h" #include "servers/audio/audio_stream.h" +#include "servers/rendering_server.h" void AudioStreamEditor::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 34db37c86..c66a9bf40 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef AUDIO_STREAM_EDITOR_PLUGIN_H #define AUDIO_STREAM_EDITOR_PLUGIN_H + /*************************************************************************/ /* audio_stream_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/bit_map_editor_plugin.cpp b/editor/plugins/bit_map_editor_plugin.cpp index 0dcf96c50..f8de9af46 100644 --- a/editor/plugins/bit_map_editor_plugin.cpp +++ b/editor/plugins/bit_map_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* bit_map_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/bit_map_editor_plugin.h b/editor/plugins/bit_map_editor_plugin.h index e62668466..a645bcf7e 100644 --- a/editor/plugins/bit_map_editor_plugin.h +++ b/editor/plugins/bit_map_editor_plugin.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* bit_map_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index acf3fd496..a390514f5 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* camera_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +31,12 @@ #include "camera_editor_plugin.h" -#include "spatial_editor_plugin.h" -#include "core/object/class_db.h" #include "core/math/math_defs.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "scene/3d/camera.h" #include "scene/gui/button.h" +#include "spatial_editor_plugin.h" class EditorNode; class Node; diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h index d4b27a8be..6e5bb01b3 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef CAMERA_EDITOR_PLUGIN_H #define CAMERA_EDITOR_PLUGIN_H + /*************************************************************************/ /* camera_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/main/control.h" #include "editor/editor_plugin.h" +#include "scene/main/control.h" #include "core/object/object.h" #include "core/string/ustring.h" diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index a0aaeba43..348b8e2fc 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* canvas_item_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,8 +66,8 @@ #include "editor/scene_tree_dock.h" #include "editor/script_editor_debugger.h" #include "scene/2d/light_2d.h" -#include "scene/main/node_2d.h" #include "scene/2d/polygon_2d.h" +#include "scene/main/node_2d.h" #include "scene/2d/sprite.h" #include "scene/2d/touch_screen_button.h" diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 4e5ba90b8..2d9f35a8d 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef CONTROL_EDITOR_PLUGIN_H #define CONTROL_EDITOR_PLUGIN_H + /*************************************************************************/ /* canvas_item_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 14d3e5242..02ae64170 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_polygon_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index 5205deb28..9250da632 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef COLLISION_POLYGON_2D_EDITOR_PLUGIN_H #define COLLISION_POLYGON_2D_EDITOR_PLUGIN_H + /*************************************************************************/ /* collision_polygon_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/object/object.h" #include "editor/plugins/abstract_polygon_2d_editor.h" #include "scene/2d/collision_polygon_2d.h" -#include "core/object/object.h" class CollisionPolygon2D; class EditorNode; diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 9140b98c2..45948f578 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_polygon_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,41 +31,41 @@ #include "collision_polygon_editor_plugin.h" -#include "core/input/input.h" -#include "core/os/keyboard.h" -#include "editor/editor_settings.h" -#include "scene/3d/camera.h" -#include "spatial_editor_plugin.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/containers/pool_vector.h" #include "core/error/error_macros.h" +#include "core/input/input.h" +#include "core/input/input_event.h" #include "core/math/aabb.h" #include "core/math/basis.h" +#include "core/math/color.h" #include "core/math/geometry.h" #include "core/math/math_defs.h" #include "core/math/plane.h" #include "core/math/rect2.h" #include "core/math/transform.h" #include "core/math/vector3.h" -#include "core/input/input_event.h" -#include "core/os/memory.h" -#include "core/containers/pool_vector.h" +#include "core/object/class_db.h" #include "core/object/undo_redo.h" +#include "core/os/keyboard.h" +#include "core/os/memory.h" +#include "core/variant/array.h" #include "core/variant/variant.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" +#include "scene/3d/camera.h" #include "scene/3d/immediate_geometry.h" #include "scene/3d/mesh_instance.h" -#include "scene/main/spatial.h" -#include "scene/main/control.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" +#include "scene/main/spatial.h" #include "scene/resources/material/material.h" #include "scene/resources/material/spatial_material.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/texture.h" +#include "spatial_editor_plugin.h" void Polygon3DEditor::_notification(int p_what) { switch (p_what) { diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index 67410f587..24d18239d 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H #define COLLISION_POLYGON_EDITOR_PLUGIN_H + /*************************************************************************/ /* collision_polygon_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,11 +35,11 @@ #include "editor/editor_plugin.h" #include "scene/gui/box_container.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class CanvasItemEditor; class ArrayMesh; diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 45e5c9d85..edf660839 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_shape_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 41972a86a..25d45fbdb 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H #define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H + /*************************************************************************/ /* collision_shape_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,13 +35,13 @@ #include "editor/editor_plugin.h" #include "scene/main/control.h" +#include "core/containers/vector.h" #include "core/math/transform_2d.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class CanvasItemEditor; class CollisionShape2D; diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 90a6fc7be..dd97ca69a 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* cpu_particles_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,29 +31,29 @@ #include "cpu_particles_2d_editor_plugin.h" -#include "core/io/image_loader.h" -#include "scene/2d/cpu_particles_2d.h" -#include "scene/gui/separator.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/containers/list.h" +#include "core/containers/pool_vector.h" +#include "core/containers/vector.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/io/image.h" -#include "core/containers/list.h" +#include "core/io/image_loader.h" +#include "core/math/color.h" #include "core/math/vector2.h" -#include "core/os/memory.h" -#include "core/containers/pool_vector.h" +#include "core/object/class_db.h" #include "core/object/reference.h" +#include "core/os/memory.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "scene/2d/cpu_particles_2d.h" #include "scene/gui/box_container.h" #include "scene/gui/check_box.h" #include "scene/gui/dialogs.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" +#include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/main/node.h" diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h index 2ad2f3fa3..8ebc7231a 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.h +++ b/editor/plugins/cpu_particles_2d_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H #define CPU_PARTICLES_2D_EDITOR_PLUGIN_H + /*************************************************************************/ /* cpu_particles_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp index 3b050fcbd..16a3647a0 100644 --- a/editor/plugins/cpu_particles_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* cpu_particles_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,19 +31,19 @@ #include "cpu_particles_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" -#include "core/object/class_db.h" -#include "core/math/vector3.h" -#include "core/os/memory.h" #include "core/containers/pool_vector.h" +#include "core/math/vector3.h" +#include "core/object/class_db.h" +#include "core/os/memory.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "editor/plugins/spatial_editor_plugin.h" #include "editor/scene_tree_editor.h" #include "scene/3d/cpu_particles.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup_menu.h" +#include "scene/main/control.h" #include "scene/main/node.h" void CPUParticlesEditor::_node_removed(Node *p_node) { diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h index 03f8cb0ec..57f8f4289 100644 --- a/editor/plugins/cpu_particles_editor_plugin.h +++ b/editor/plugins/cpu_particles_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef CPU_PARTICLES_EDITOR_PLUGIN_H #define CPU_PARTICLES_EDITOR_PLUGIN_H + /*************************************************************************/ /* cpu_particles_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 9e5d5faa4..a5dabc0b5 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* curve_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,8 +51,8 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" #include "scene/gui/popup_menu.h" +#include "scene/main/canvas_item.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index 65824ca2b..2fbf28df4 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef CURVE_EDITOR_PLUGIN_H #define CURVE_EDITOR_PLUGIN_H + /*************************************************************************/ /* curve_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +35,9 @@ #include "editor/editor_plugin.h" #include "editor/editor_resource_preview.h" -#include "core/variant/array.h" #include "core/math/transform_2d.h" #include "core/math/vector2.h" +#include "core/variant/array.h" #include "core/object/reference.h" #include "core/string/ustring.h" diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 32c63c2a5..729a603bb 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_preview_plugins.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,41 +31,41 @@ #include "editor_preview_plugins.h" -#include "core/io/resource_loader.h" -#include "core/os/os.h" -#include "editor/editor_settings.h" -#include "editor/editor_scale.h" -#include "scene/resources/bit_map.h" -#include "scene/resources/font/dynamic_font.h" -#include "scene/resources/material/material.h" -#include "scene/resources/mesh/mesh.h" -#include "servers/audio/audio_stream.h" #include "core/config/project_settings.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/containers/list.h" +#include "core/containers/pool_vector.h" +#include "core/containers/rb_set.h" +#include "core/containers/rid_handle.h" +#include "core/containers/vector.h" #include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/io/image.h" -#include "core/containers/list.h" +#include "core/io/resource_loader.h" #include "core/math/aabb.h" #include "core/math/audio_frame.h" #include "core/math/basis.h" +#include "core/math/color.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/transform.h" #include "core/math/vector3.h" +#include "core/object/class_db.h" +#include "core/object/script_language.h" #include "core/os/file_access.h" #include "core/os/memory.h" -#include "core/containers/pool_vector.h" -#include "core/containers/rid_handle.h" -#include "core/object/script_language.h" -#include "core/containers/rb_set.h" +#include "core/os/os.h" #include "core/typedefs.h" -#include "core/containers/vector.h" +#include "core/variant/array.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" +#include "scene/resources/bit_map.h" +#include "scene/resources/font/dynamic_font.h" #include "scene/resources/font/font.h" +#include "scene/resources/material/material.h" +#include "scene/resources/mesh/mesh.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" +#include "servers/audio/audio_stream.h" #include "servers/audio_server.h" #include "servers/rendering_server.h" diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index df3137e48..6c17325b4 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -1,14 +1,16 @@ #ifndef EDITORPREVIEWPLUGINS_H #define EDITORPREVIEWPLUGINS_H + /*************************************************************************/ /* editor_preview_plugins.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,12 +34,12 @@ #include "editor/editor_resource_preview.h" -#include "core/os/safe_refcount.h" +#include "core/containers/rid.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/object/resource.h" -#include "core/containers/rid.h" +#include "core/os/safe_refcount.h" #include "core/string/ustring.h" #include "core/variant/variant.h" @@ -193,4 +195,3 @@ public: EditorGradientPreviewPlugin(); }; - diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 3f903ba94..adff50515 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gradient_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +31,12 @@ #include "gradient_editor_plugin.h" -#include "editor/editor_scale.h" -#include "core/object/class_db.h" -#include "core/os/memory.h" -#include "core/object/undo_redo.h" #include "core/containers/vector.h" +#include "core/object/class_db.h" +#include "core/object/undo_redo.h" +#include "core/os/memory.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "scene/resources/gradient.h" Size2 GradientEditor::get_minimum_size() const { @@ -86,7 +87,6 @@ GradientEditor::GradientEditor() { } GradientEditor::~GradientEditor() { - } /////////////////////// diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index c56eff69e..9ab323151 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ #define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ + /*************************************************************************/ /* gradient_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp index eaf040ce0..80f79bf2c 100644 --- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp +++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gradient_texture_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +33,10 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_spin_slider.h" #include "scene/gui/box_container.h" #include "scene/gui/flow_container.h" #include "scene/gui/separator.h" -#include "editor/editor_spin_slider.h" #include "scene/gui/texture_rect.h" Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) { diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h index dd00dd424..4fcf3264f 100644 --- a/editor/plugins/gradient_texture_2d_editor_plugin.h +++ b/editor/plugins/gradient_texture_2d_editor_plugin.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* gradient_texture_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +32,10 @@ #ifndef GRADIENT_TEXTURE_2D_EDITOR #define GRADIENT_TEXTURE_2D_EDITOR +#include "editor/editor_inspector.h" #include "editor/editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/main/control.h" -#include "editor/editor_inspector.h" #include "core/object/reference.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index eba8b502f..d1c4939d1 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* item_list_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,18 +31,18 @@ #include "item_list_editor_plugin.h" -#include "editor/editor_scale.h" -#include "core/object/class_db.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "editor/editor_inspector.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/menu_button.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 78f5f941e..fb7368d6d 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef ITEM_LIST_EDITOR_PLUGIN_H #define ITEM_LIST_EDITOR_PLUGIN_H + /*************************************************************************/ /* item_list_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,19 +33,19 @@ /*************************************************************************/ #include "core/object/object.h" -#include "scene/gui/box_container.h" #include "editor/editor_plugin.h" +#include "scene/gui/box_container.h" -#include "scene/gui/option_button.h" #include "scene/gui/item_list.h" +#include "scene/gui/option_button.h" -#include "scene/gui/popup_menu.h" #include "core/containers/list.h" +#include "core/containers/vector.h" #include "core/object/reference.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" +#include "scene/gui/popup_menu.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 9da3d8692..7aa6b2aef 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* light_occluder_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +31,12 @@ #include "light_occluder_2d_editor_plugin.h" -#include "core/math/vector2.h" -#include "core/os/memory.h" #include "core/containers/pool_vector.h" -#include "core/object/undo_redo.h" -#include "core/string/ustring.h" #include "core/containers/vector.h" +#include "core/math/vector2.h" +#include "core/object/undo_redo.h" +#include "core/os/memory.h" +#include "core/string/ustring.h" #include "scene/2d/light_occluder_2d.h" #include "scene/main/node.h" diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index 7fc166de0..83c912bf1 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H + /*************************************************************************/ /* light_occluder_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index d29ca48a6..e9c65b160 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* line_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +31,12 @@ #include "line_2d_editor_plugin.h" -#include "core/os/memory.h" #include "core/object/undo_redo.h" +#include "core/os/memory.h" #include "core/string/ustring.h" #include "scene/2d/line_2d.h" -#include "scene/main/node_2d.h" #include "scene/main/node.h" +#include "scene/main/node_2d.h" class EditorNode; diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index 1f60049ad..c56be5ba6 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef LINE_2D_EDITOR_PLUGIN_H #define LINE_2D_EDITOR_PLUGIN_H + /*************************************************************************/ /* line_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index b1d705164..e6dd991bf 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* material_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,39 +31,39 @@ #include "material_editor_plugin.h" -#include "editor/editor_scale.h" -#include "scene/gui/texture_button.h" -#include "scene/gui/viewport_container.h" -#include "scene/main/viewport.h" -#include "scene/resources/environment_3d.h" -#include "scene/resources/material/particles_material.h" -#include "scene/resources/material/spatial_material.h" -#include "scene/resources/material/shader_material.h" -#include "scene/resources/sky.h" -#include "scene/resources/world_3d.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" +#include "core/error/error_macros.h" #include "core/math/basis.h" +#include "core/math/color.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/transform.h" #include "core/math/vector2.h" #include "core/math/vector3.h" -#include "core/os/memory.h" +#include "core/object/class_db.h" #include "core/object/resource.h" +#include "core/os/memory.h" #include "core/variant/variant.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" #include "scene/3d/camera.h" #include "scene/3d/light.h" #include "scene/3d/mesh_instance.h" #include "scene/gui/box_container.h" +#include "scene/gui/texture_button.h" +#include "scene/gui/viewport_container.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" +#include "scene/main/viewport.h" +#include "scene/resources/environment_3d.h" +#include "scene/resources/material/particles_material.h" +#include "scene/resources/material/shader_material.h" +#include "scene/resources/material/spatial_material.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/shader.h" +#include "scene/resources/sky.h" #include "scene/resources/texture.h" +#include "scene/resources/world_3d.h" #include "servers/rendering_server.h" class EditorNode; @@ -257,7 +258,6 @@ MaterialEditor::MaterialEditor() { } MaterialEditor::~MaterialEditor() { - } /////////////////////// diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index c9c581de5..98a7716ba 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef MATERIAL_EDITOR_PLUGIN_H #define MATERIAL_EDITOR_PLUGIN_H + /*************************************************************************/ /* material_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,15 +34,15 @@ #include "editor/editor_inspector.h" #include "editor/editor_plugin.h" -#include "scene/main/control.h" #include "editor/property_editor.h" +#include "scene/main/control.h" #include "scene/resources/mesh/primitive_meshes.h" -#include "scene/resources/material/material.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" +#include "scene/resources/material/material.h" #include "scene/resources/environment_3d.h" diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index cf6b5745e..2d060554d 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* mesh_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,30 +31,30 @@ #include "mesh_editor_plugin.h" -#include "editor/editor_scale.h" -#include "scene/gui/texture_button.h" -#include "scene/main/viewport.h" -#include "scene/resources/world_3d.h" -#include "scene/resources/mesh/mesh.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/input/input_event.h" #include "core/math/aabb.h" #include "core/math/basis.h" +#include "core/math/color.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/transform.h" #include "core/math/vector2.h" #include "core/math/vector3.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "core/variant/variant.h" +#include "editor/editor_scale.h" #include "scene/3d/camera.h" #include "scene/3d/light.h" #include "scene/3d/mesh_instance.h" -#include "scene/main/spatial.h" #include "scene/gui/box_container.h" +#include "scene/gui/texture_button.h" #include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/spatial.h" +#include "scene/main/viewport.h" +#include "scene/resources/mesh/mesh.h" +#include "scene/resources/world_3d.h" class EditorNode; diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 6e8eaa9d9..9b88c35da 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef MESH_EDITOR_PLUGIN_H #define MESH_EDITOR_PLUGIN_H + /*************************************************************************/ /* mesh_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "editor/editor_plugin.h" #include "editor/editor_inspector.h" +#include "editor/editor_plugin.h" #include "scene/gui/viewport_container.h" #include "core/object/object.h" diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index aaea25a25..a2faa5e97 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* mesh_instance_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h index 82fb4521c..28ea41630 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef MESH_INSTANCE_EDITOR_PLUGIN_H #define MESH_INSTANCE_EDITOR_PLUGIN_H + /*************************************************************************/ /* mesh_instance_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +32,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/main/control.h" #include "editor/editor_plugin.h" +#include "scene/main/control.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" - class AcceptDialog; class ConfirmationDialog; diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index b037ea794..bdde5e817 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* multimesh_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +31,9 @@ #include "multimesh_editor_plugin.h" -#include "scene/3d/mesh_instance.h" -#include "scene/gui/box_container.h" -#include "scene/resources/mesh/multimesh.h" -#include "spatial_editor_plugin.h" -#include "core/object/class_db.h" -#include "core/error/error_macros.h" +#include "core/containers/pool_vector.h" #include "core/containers/rb_map.h" +#include "core/error/error_macros.h" #include "core/math/basis.h" #include "core/math/face3.h" #include "core/math/math_defs.h" @@ -45,14 +42,16 @@ #include "core/math/transform.h" #include "core/math/vector2.h" #include "core/math/vector3.h" -#include "core/os/memory.h" -#include "core/containers/pool_vector.h" +#include "core/object/class_db.h" #include "core/object/reference.h" +#include "core/os/memory.h" #include "core/typedefs.h" #include "editor/editor_node.h" #include "editor/scene_tree_editor.h" +#include "scene/3d/mesh_instance.h" #include "scene/3d/multimesh_instance.h" #include "scene/3d/visual_instance.h" +#include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" @@ -63,6 +62,8 @@ #include "scene/gui/spin_box.h" #include "scene/main/node.h" #include "scene/resources/mesh/mesh.h" +#include "scene/resources/mesh/multimesh.h" +#include "spatial_editor_plugin.h" void MultiMeshEditor::_node_removed(Node *p_node) { if (p_node == node) { diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 64177a7fc..7021ca3d9 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef MULTIMESH_EDITOR_PLUGIN_H #define MULTIMESH_EDITOR_PLUGIN_H + /*************************************************************************/ /* multimesh_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +32,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/main/control.h" #include "editor/editor_plugin.h" +#include "scene/main/control.h" -#include "core/string/node_path.h" #include "core/object/object.h" +#include "core/string/node_path.h" #include "core/string/ustring.h" class AcceptDialog; diff --git a/editor/plugins/navigation_link_2d_editor_plugin.cpp b/editor/plugins/navigation_link_2d_editor_plugin.cpp index a4ce1f778..c6b9601a5 100644 --- a/editor/plugins/navigation_link_2d_editor_plugin.cpp +++ b/editor/plugins/navigation_link_2d_editor_plugin.cpp @@ -1,39 +1,40 @@ -/**************************************************************************/ -/* navigation_link_2d_editor_plugin.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_link_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_link_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "core/object/undo_redo.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" -#include "core/object/undo_redo.h" #include "servers/navigation_server.h" void NavigationLink2DEditor::_notification(int p_what) { diff --git a/editor/plugins/navigation_link_2d_editor_plugin.h b/editor/plugins/navigation_link_2d_editor_plugin.h index 7fa0b22fa..c34c32db0 100644 --- a/editor/plugins/navigation_link_2d_editor_plugin.h +++ b/editor/plugins/navigation_link_2d_editor_plugin.h @@ -1,36 +1,36 @@ - #ifndef NAVIGATION_LINK_2D_EDITOR_PLUGIN_H #define NAVIGATION_LINK_2D_EDITOR_PLUGIN_H -/**************************************************************************/ -/* navigation_link_2d_editor_plugin.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_link_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "editor/editor_plugin.h" #include "scene/2d/navigation_link_2d.h" diff --git a/editor/plugins/navigation_obstacle_2d_editor_plugin.cpp b/editor/plugins/navigation_obstacle_2d_editor_plugin.cpp index caebad348..87839d364 100644 --- a/editor/plugins/navigation_obstacle_2d_editor_plugin.cpp +++ b/editor/plugins/navigation_obstacle_2d_editor_plugin.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_obstacle_2d_editor_plugin.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_obstacle_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_obstacle_2d_editor_plugin.h" diff --git a/editor/plugins/navigation_obstacle_2d_editor_plugin.h b/editor/plugins/navigation_obstacle_2d_editor_plugin.h index 25d212559..7a22eccd2 100644 --- a/editor/plugins/navigation_obstacle_2d_editor_plugin.h +++ b/editor/plugins/navigation_obstacle_2d_editor_plugin.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H #define NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H -/**************************************************************************/ -/* navigation_obstacle_2d_editor_plugin.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_obstacle_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "editor/plugins/abstract_polygon_2d_editor.h" #include "scene/2d/navigation_obstacle_2d.h" @@ -40,12 +41,12 @@ class NavigationObstacle2DEditor : public AbstractPolygon2DEditor { NavigationObstacle2D *node; protected: - virtual Node2D *_get_node() const ; - virtual void _set_node(Node *p_polygon) ; + virtual Node2D *_get_node() const; + virtual void _set_node(Node *p_polygon); - virtual void _action_add_polygon(const Variant &p_polygon) ; - virtual void _action_remove_polygon(int p_idx) ; - virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) ; + virtual void _action_add_polygon(const Variant &p_polygon); + virtual void _action_remove_polygon(int p_idx); + virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon); public: NavigationObstacle2DEditor(EditorNode *p_editor, bool p_wip_destructive = true); diff --git a/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp b/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp index fbc350b54..e37cbc27b 100644 --- a/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp +++ b/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_obstacle_3d_editor_plugin.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_obstacle_3d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_obstacle_3d_editor_plugin.h" diff --git a/editor/plugins/navigation_obstacle_3d_editor_plugin.h b/editor/plugins/navigation_obstacle_3d_editor_plugin.h index 3d76054a1..8fc85f885 100644 --- a/editor/plugins/navigation_obstacle_3d_editor_plugin.h +++ b/editor/plugins/navigation_obstacle_3d_editor_plugin.h @@ -1,42 +1,43 @@ #ifndef NAVIGATION_OBSTACLE_EDITOR_PLUGIN_H #define NAVIGATION_OBSTACLE_EDITOR_PLUGIN_H -/**************************************************************************/ -/* navigation_obstacle_3d_editor_plugin.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_obstacle_3d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "editor/editor_plugin.h" #include "scene/3d/collision_polygon.h" #include "scene/3d/mesh_instance.h" #include "scene/gui/box_container.h" -#include "scene/resources/mesh/immediate_mesh.h" #include "scene/resources/material/spatial_material.h" +#include "scene/resources/mesh/immediate_mesh.h" #include "scene/3d/navigation_obstacle.h" diff --git a/editor/plugins/packed_scene_editor_plugin.cpp b/editor/plugins/packed_scene_editor_plugin.cpp index 041ee1f02..cd4548d43 100644 --- a/editor/plugins/packed_scene_editor_plugin.cpp +++ b/editor/plugins/packed_scene_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* packed_scene_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +33,8 @@ #include "editor/editor_node.h" #include "scene/gui/button.h" -#include "scene/resources/packed_scene.h" #include "scene/main/scene_string_names.h" +#include "scene/resources/packed_scene.h" void PackedSceneEditor::_on_open_scene_pressed() { // Using deferred call because changing scene updates the Inspector and thus destroys this plugin. diff --git a/editor/plugins/packed_scene_editor_plugin.h b/editor/plugins/packed_scene_editor_plugin.h index 6b7ff2e15..41646a90b 100644 --- a/editor/plugins/packed_scene_editor_plugin.h +++ b/editor/plugins/packed_scene_editor_plugin.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* packed_scene_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index 719c80ac6..058d44e3e 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* particles_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +31,10 @@ #include "particles_editor_plugin.h" -#include "core/io/resource_loader.h" -#include "core/object/class_db.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/error/error_macros.h" +#include "core/io/resource_loader.h" #include "core/math/aabb.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" @@ -42,14 +42,14 @@ #include "core/math/transform.h" #include "core/math/vector2.h" #include "core/math/vector3.h" +#include "core/object/class_db.h" #include "core/os/memory.h" -#include "core/typedefs.h" #include "core/string/ustring.h" +#include "core/typedefs.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/scene_tree_editor.h" -#include "scene/main/spatial.h" #include "scene/3d/visual_instance.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" @@ -57,6 +57,7 @@ #include "scene/gui/option_button.h" #include "scene/gui/spin_box.h" #include "scene/main/node.h" +#include "scene/main/spatial.h" bool ParticlesEditorBase::_generate(PoolVector &points, PoolVector &normals) { bool use_normals = emission_fill->get_selected() == 1; diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h index 48473bd1a..df939987d 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/particles_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef PARTICLES_EDITOR_PLUGIN_H #define PARTICLES_EDITOR_PLUGIN_H + /*************************************************************************/ /* particles_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +32,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/main/control.h" #include "editor/editor_plugin.h" +#include "scene/main/control.h" -#include "core/math/face3.h" -#include "core/string/node_path.h" -#include "core/object/object.h" #include "core/containers/pool_vector.h" - +#include "core/math/face3.h" +#include "core/object/object.h" +#include "core/string/node_path.h" class ConfirmationDialog; class EditorFileDialog; diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 4e45a9ce4..47fa04380 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* path_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,26 +32,26 @@ #include "path_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" -#include "core/os/keyboard.h" -#include "editor/editor_scale.h" -#include "editor/editor_settings.h" -#include "core/object/class_db.h" +#include "core/input/input_event.h" #include "core/math/color.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/transform_2d.h" -#include "core/input/input_event.h" -#include "core/os/memory.h" +#include "core/object/class_db.h" #include "core/object/undo_redo.h" +#include "core/os/keyboard.h" +#include "core/os/memory.h" #include "core/variant/variant.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/2d/path_2d.h" -#include "scene/main/control.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/curve.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index a149ac311..17f6e5038 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef PATH_2D_EDITOR_PLUGIN_H #define PATH_2D_EDITOR_PLUGIN_H + /*************************************************************************/ /* path_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +32,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/gui/box_container.h" #include "editor/editor_plugin.h" +#include "scene/gui/box_container.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" - class CanvasItemEditor; class Control; class EditorNode; diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index 0f240a00b..b4c9d683d 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* path_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,30 +31,30 @@ #include "path_editor_plugin.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/containers/pool_vector.h" +#include "core/containers/vector.h" +#include "core/input/input_event.h" #include "core/math/basis.h" +#include "core/math/color.h" #include "core/math/geometry.h" #include "core/math/math_defs.h" #include "core/math/plane.h" #include "core/math/transform.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/object/undo_redo.h" #include "core/os/keyboard.h" #include "core/os/memory.h" -#include "core/containers/pool_vector.h" -#include "core/object/undo_redo.h" -#include "core/containers/vector.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "scene/3d/camera.h" #include "scene/3d/path.h" -#include "scene/main/spatial.h" -#include "scene/main/control.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/spatial.h" #include "scene/resources/curve.h" #include "scene/resources/material/material.h" #include "spatial_editor_plugin.h" diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h index ed31f21ba..7f607bccb 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef PATH_EDITOR_PLUGIN_H #define PATH_EDITOR_PLUGIN_H + /*************************************************************************/ /* path_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "editor/spatial_editor_gizmos.h" -#include "editor/plugins/spatial_editor_plugin.h" #include "editor/editor_plugin.h" +#include "editor/plugins/spatial_editor_plugin.h" +#include "editor/spatial_editor_gizmos.h" #include "core/math/vector2.h" #include "core/math/vector3.h" diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 8866b73cf..6a2e49009 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* polygon_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,12 +56,10 @@ #include "core/variant/variant.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" #include "scene/2d/polygon_2d.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" @@ -74,6 +73,8 @@ #include "scene/gui/split_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 072f3c7b7..9939368a4 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef POLYGON_2D_EDITOR_PLUGIN_H #define POLYGON_2D_EDITOR_PLUGIN_H + /*************************************************************************/ /* polygon_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,13 +34,13 @@ #include "editor/plugins/abstract_polygon_2d_editor.h" -#include "core/variant/array.h" +#include "core/containers/pool_vector.h" +#include "core/containers/vector.h" #include "core/math/color.h" #include "core/math/vector2.h" #include "core/object/object.h" -#include "core/containers/pool_vector.h" #include "core/object/reference.h" -#include "core/containers/vector.h" +#include "core/variant/array.h" class AcceptDialog; class Button; diff --git a/editor/plugins/ray_cast_2d_editor_plugin.cpp b/editor/plugins/ray_cast_2d_editor_plugin.cpp index c88bed0da..12086b60f 100644 --- a/editor/plugins/ray_cast_2d_editor_plugin.cpp +++ b/editor/plugins/ray_cast_2d_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* ray_cast_2d_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/ray_cast_2d_editor_plugin.h b/editor/plugins/ray_cast_2d_editor_plugin.h index 9358f29ee..725ff1a46 100644 --- a/editor/plugins/ray_cast_2d_editor_plugin.h +++ b/editor/plugins/ray_cast_2d_editor_plugin.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* ray_cast_2d_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index c7e0e80a1..3fddccd0e 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_preloader_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,27 +31,27 @@ #include "resource_preloader_editor_plugin.h" -#include "core/io/resource_loader.h" -#include "editor/editor_scale.h" -#include "editor/editor_settings.h" -#include "core/object/class_db.h" -#include "core/variant/dictionary.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" -#include "core/os/memory.h" -#include "core/object/resource.h" -#include "core/string/string_name.h" -#include "core/object/undo_redo.h" #include "core/containers/vector.h" +#include "core/error/error_macros.h" +#include "core/io/resource_loader.h" +#include "core/object/class_db.h" +#include "core/object/resource.h" +#include "core/object/undo_redo.h" +#include "core/os/memory.h" +#include "core/string/string_name.h" +#include "core/variant/dictionary.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" -#include "scene/main/canvas_item.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/resource_preloader.h" diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index c59b64e5b..56c05af2e 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H #define RESOURCE_PRELOADER_EDITOR_PLUGIN_H + /*************************************************************************/ /* resource_preloader_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,16 +32,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/gui/panel_container.h" #include "editor/editor_plugin.h" +#include "scene/gui/panel_container.h" -#include "scene/main/resource_preloader.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" - +#include "scene/main/resource_preloader.h" class AcceptDialog; class Button; @@ -50,7 +51,8 @@ class InputEvent; class ResourcePreloader; class Tree; class UndoRedo; -template class Vector; +template +class Vector; class ResourcePreloaderEditor : public PanelContainer { GDCLASS(ResourcePreloaderEditor, PanelContainer); diff --git a/editor/plugins/room_manager_editor_plugin.cpp b/editor/plugins/room_manager_editor_plugin.cpp index 187e5e69e..dc9594781 100644 --- a/editor/plugins/room_manager_editor_plugin.cpp +++ b/editor/plugins/room_manager_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* room_manager_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,12 +49,12 @@ #include "scene/3d/portal.h" #include "scene/3d/room.h" #include "scene/3d/room_manager.h" -#include "scene/main/spatial.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/separator.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/spatial.h" #include "scene/resources/occluder_shape.h" void RoomManagerEditorPlugin::_flip_portals() { diff --git a/editor/plugins/room_manager_editor_plugin.h b/editor/plugins/room_manager_editor_plugin.h index d9ccc8630..15f40aa42 100644 --- a/editor/plugins/room_manager_editor_plugin.h +++ b/editor/plugins/room_manager_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef ROOM_MANAGER_EDITOR_PLUGIN_H #define ROOM_MANAGER_EDITOR_PLUGIN_H + /*************************************************************************/ /* room_manager_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +34,9 @@ #include "editor/editor_plugin.h" -#include "scene/resources/material/material.h" #include "core/object/object.h" #include "core/string/ustring.h" +#include "scene/resources/material/material.h" class EditorNode; class Occluder; diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index f36d45eac..c69911696 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* root_motion_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,17 +41,17 @@ #include "core/string/string_name.h" #include "core/typedefs.h" #include "editor/editor_node.h" +#include "scene/animation/animation.h" #include "scene/animation/animation_player.h" #include "scene/animation/animation_tree.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" -#include "scene/animation/animation.h" #include "scene/resources/texture.h" #include "modules/modules_enabled.gen.h" diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index 9613989be..d7305f75f 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef ROOT_MOTION_EDITOR_PLUGIN_H #define ROOT_MOTION_EDITOR_PLUGIN_H + /*************************************************************************/ /* root_motion_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #include "editor/editor_inspector.h" -#include "core/string/node_path.h" #include "core/object/object.h" +#include "core/string/node_path.h" #include "core/string/ustring.h" #include "core/variant/variant.h" diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 93551d6bb..47c53d7bd 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* spatial_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -66,7 +67,6 @@ #include "editor/scene_tree_editor.h" #include "editor/script_editor_debugger.h" #include "editor/spatial_editor_gizmos.h" -#include "scene/main/canvas_item.h" #include "scene/3d/camera.h" #include "scene/3d/collision_shape.h" #include "scene/3d/mesh_instance.h" @@ -86,16 +86,17 @@ #include "scene/gui/split_container.h" #include "scene/gui/tool_button.h" #include "scene/gui/viewport_container.h" +#include "scene/main/canvas_item.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" #include "scene/resources/environment_3d.h" #include "scene/resources/font/font.h" #include "scene/resources/gradient.h" +#include "scene/resources/mesh/surface_tool.h" #include "scene/resources/packed_scene.h" #include "scene/resources/shader.h" #include "scene/resources/shapes/shape.h" #include "scene/resources/style_box.h" -#include "scene/resources/mesh/surface_tool.h" #include "scene/resources/world_3d.h" #include "servers/physics_server.h" diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index c8b583d13..f984de311 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef SPATIAL_EDITOR_PLUGIN_H #define SPATIAL_EDITOR_PLUGIN_H + /*************************************************************************/ /* spatial_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +33,10 @@ /*************************************************************************/ #include "editor/editor_plugin.h" -#include "scene/main/spatial.h" #include "scene/gui/box_container.h" #include "scene/gui/container.h" #include "scene/main/control.h" +#include "scene/main/spatial.h" #include "scene/gui/spin_box.h" @@ -62,8 +64,8 @@ #include "editor/spatial_editor_gizmos.h" #include "scene/resources/material/material.h" -#include "scene/resources/material/spatial_material.h" #include "scene/resources/material/shader_material.h" +#include "scene/resources/material/spatial_material.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 88429c889..42a9b7fd0 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* sprite_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,31 +32,27 @@ #include "sprite_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "core/containers/pool_vector.h" +#include "core/error/error_macros.h" +#include "core/io/image.h" +#include "core/math/color.h" +#include "core/math/geometry.h" +#include "core/math/rect2.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/object/undo_redo.h" +#include "core/os/memory.h" +#include "core/variant/array.h" +#include "core/variant/variant.h" +#include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/scene_tree_dock.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/polygon_2d.h" -#include "scene/gui/box_container.h" -#include "scene/resources/bit_map.h" -#include "thirdparty/misc/clipper.hpp" -#include "scene/resources/mesh/mesh.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_macros.h" -#include "core/io/image.h" -#include "core/math/geometry.h" -#include "core/math/rect2.h" -#include "core/os/memory.h" -#include "core/containers/pool_vector.h" -#include "core/object/reference.h" -#include "core/object/undo_redo.h" -#include "core/variant/variant.h" -#include "editor/editor_node.h" -#include "editor/scene_tree_dock.h" -#include "scene/main/node_2d.h" #include "scene/2d/sprite.h" +#include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" @@ -64,8 +61,12 @@ #include "scene/gui/scroll_container.h" #include "scene/gui/spin_box.h" #include "scene/main/node.h" +#include "scene/main/node_2d.h" #include "scene/main/scene_tree.h" +#include "scene/resources/bit_map.h" +#include "scene/resources/mesh/mesh.h" #include "scene/resources/texture.h" +#include "thirdparty/misc/clipper.hpp" void SpriteEditor::_node_removed(Node *p_node) { if (p_node == node) { diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 76c6bd345..34e8fecbe 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef SPRITE_EDITOR_PLUGIN_H #define SPRITE_EDITOR_PLUGIN_H + /*************************************************************************/ /* sprite_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +32,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/main/control.h" #include "editor/editor_plugin.h" +#include "scene/main/control.h" +#include "core/containers/vector.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" - class AcceptDialog; class Button; diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index f7dcb34f4..a18ddb69c 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* sprite_frames_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,37 +31,36 @@ #include "sprite_frames_editor_plugin.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/variant/dictionary.h" -#include "core/error/error_macros.h" -#include "core/io/resource_loader.h" #include "core/containers/list.h" +#include "core/containers/pool_vector.h" +#include "core/containers/vector.h" +#include "core/error/error_macros.h" +#include "core/input/input.h" +#include "core/input/input_event.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" -#include "core/input/input.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/object/resource.h" +#include "core/object/undo_redo.h" #include "core/os/keyboard.h" #include "core/os/memory.h" -#include "core/containers/pool_vector.h" -#include "core/object/resource.h" #include "core/typedefs.h" -#include "core/object/undo_redo.h" -#include "core/containers/vector.h" +#include "core/variant/dictionary.h" #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" +#include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "editor/editor_inspector.h" #include "scene/2d/animated_sprite.h" #include "scene/3d/sprite_3d.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" #include "scene/gui/check_button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" @@ -73,6 +73,7 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 0c92ea3e7..6531cb81f 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H #define SPRITE_FRAMES_EDITOR_PLUGIN_H + /*************************************************************************/ /* sprite_frames_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,11 +35,11 @@ #include "editor/editor_plugin.h" #include "scene/gui/split_container.h" +#include "core/containers/pool_vector.h" +#include "core/containers/rb_set.h" #include "core/math/vector2.h" #include "core/object/object.h" -#include "core/containers/pool_vector.h" #include "core/object/reference.h" -#include "core/containers/rb_set.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index b75c97c0b..0fcfc20f5 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* style_box_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +31,11 @@ #include "style_box_editor_plugin.h" -#include "editor/editor_scale.h" -#include "core/object/class_db.h" #include "core/math/rect2.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" +#include "editor/editor_scale.h" #include "scene/main/control.h" class EditorNode; diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index 88a822ee8..3d3b1652e 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef STYLE_BOX_EDITOR_PLUGIN_H #define STYLE_BOX_EDITOR_PLUGIN_H + /*************************************************************************/ /* style_box_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/gui/box_container.h" -#include "editor/editor_plugin.h" #include "editor/editor_inspector.h" +#include "editor/editor_plugin.h" +#include "scene/gui/box_container.h" #include "core/object/object.h" #include "core/object/reference.h" diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index deaaa8beb..57c3ba362 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* texture_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +31,17 @@ #include "texture_editor_plugin.h" -#include "editor/editor_scale.h" -#include "scene/resources/font/dynamic_font.h" -#include "core/object/class_db.h" -#include "core/math/color.h" #include "core/io/image.h" +#include "core/math/color.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" -#include "scene/main/control.h" +#include "editor/editor_scale.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/resources/font/dynamic_font.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 210e23979..881213921 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef TEXTURE_EDITOR_PLUGIN_H #define TEXTURE_EDITOR_PLUGIN_H + /*************************************************************************/ /* texture_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +32,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/gui/margin_container.h" #include "editor/editor_inspector.h" #include "editor/editor_plugin.h" +#include "scene/gui/margin_container.h" -#include "scene/resources/texture.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" +#include "scene/resources/texture.h" class EditorNode; class Label; diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index cdad23717..999d1f190 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* texture_region_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,36 +32,36 @@ #include "texture_region_editor_plugin.h" #include "core/core_string_names.h" -#include "core/input/input.h" -#include "core/os/keyboard.h" -#include "editor/editor_scale.h" -#include "scene/gui/panel.h" -#include "core/object/class_db.h" -#include "core/math/color.h" #include "core/error/error_macros.h" +#include "core/input/input.h" +#include "core/input/input_event.h" +#include "core/math/color.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/transform_2d.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" +#include "core/object/undo_redo.h" +#include "core/os/keyboard.h" #include "core/os/main_loop.h" #include "core/os/memory.h" #include "core/string/string_name.h" #include "core/typedefs.h" -#include "core/object/undo_redo.h" #include "core/variant/variant.h" #include "editor/editor_node.h" -#include "scene/main/canvas_item.h" +#include "editor/editor_scale.h" #include "scene/2d/sprite.h" #include "scene/3d/sprite_3d.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/nine_patch_rect.h" #include "scene/gui/option_button.h" +#include "scene/gui/panel.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "servers/rendering_server.h" diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 5bc1b00f0..bad1febe8 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef TEXTURE_REGION_EDITOR_PLUGIN_H #define TEXTURE_REGION_EDITOR_PLUGIN_H + /*************************************************************************/ /* texture_region_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,22 +32,21 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/gui/box_container.h" #include "editor/editor_plugin.h" +#include "scene/gui/box_container.h" #include "scene/resources/style_box.h" #include "scene/resources/texture.h" -#include "core/variant/dictionary.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" +#include "core/containers/rid.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" -#include "core/containers/rid.h" #include "core/string/ustring.h" - +#include "core/variant/dictionary.h" class Button; class EditorNode; diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 9534b660c..eff1eb242 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* theme_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,16 +31,16 @@ #include "theme_editor_plugin.h" -#include "core/variant/array.h" -#include "core/object/class_db.h" -#include "core/math/color.h" #include "core/error/error_macros.h" -#include "core/io/resource_loader.h" -#include "core/math/vector2.h" #include "core/input/input_event.h" +#include "core/io/resource_loader.h" +#include "core/math/color.h" +#include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/keyboard.h" #include "core/os/memory.h" #include "core/typedefs.h" +#include "core/variant/array.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" @@ -47,11 +48,9 @@ #include "editor/editor_scale.h" #include "editor/plugins/theme_editor_preview.h" #include "editor/progress_dialog.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" #include "scene/gui/color_picker.h" -#include "scene/main/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -66,6 +65,8 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/timer.h" diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index dd223515f..3dbf6fb70 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef THEME_EDITOR_PLUGIN_H #define THEME_EDITOR_PLUGIN_H + /*************************************************************************/ /* theme_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,14 +41,14 @@ #include "scene/resources/theme.h" #include "core/containers/list.h" -#include "core/containers/rb_map.h" -#include "core/object/object.h" #include "core/containers/ordered_hash_map.h" +#include "core/containers/rb_map.h" +#include "core/containers/vector.h" +#include "core/object/object.h" #include "core/object/reference.h" #include "core/object/resource.h" #include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class Button; class CheckButton; diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp index 76796fca2..9e469bebd 100644 --- a/editor/plugins/theme_editor_preview.cpp +++ b/editor/plugins/theme_editor_preview.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* theme_editor_preview.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,26 +32,24 @@ #include "theme_editor_preview.h" #include "core/config/project_settings.h" -#include "scene/resources/packed_scene.h" -#include "editor/editor_scale.h" -#include "core/object/class_db.h" +#include "core/input/input_event.h" #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "core/math/rect2.h" #include "core/math/transform_2d.h" #include "core/math/vector2.h" -#include "core/input/input_event.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "core/string/string_name.h" #include "core/typedefs.h" #include "core/variant/variant.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" #include "scene/gui/color_picker.h" #include "scene/gui/color_rect.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/margin_container.h" @@ -67,7 +66,9 @@ #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/resources/packed_scene.h" #include "scene/resources/theme.h" constexpr double REFRESH_TIMER = 1.5; diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h index bd3f084d5..b91ed48f0 100644 --- a/editor/plugins/theme_editor_preview.h +++ b/editor/plugins/theme_editor_preview.h @@ -1,14 +1,16 @@ #ifndef THEME_EDITOR_PREVIEW_H #define THEME_EDITOR_PREVIEW_H + /*************************************************************************/ /* theme_editor_preview.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,10 +39,10 @@ #include "core/object/reference.h" #include "core/string/ustring.h" -#include "scene/resources/theme.h" #include "scene/resources/font/font.h" #include "scene/resources/packed_scene.h" #include "scene/resources/style_box.h" +#include "scene/resources/theme.h" class Button; class ColorRect; diff --git a/editor/plugins/viewport_preview_editor_plugin.cpp b/editor/plugins/viewport_preview_editor_plugin.cpp index 4ce5f2b67..00f6e0101 100644 --- a/editor/plugins/viewport_preview_editor_plugin.cpp +++ b/editor/plugins/viewport_preview_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* viewport_preview_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "viewport_preview_editor_plugin.h" -#include "core/os/memory.h" #include "core/object/reference.h" +#include "core/os/memory.h" #include "editor/editor_inspector.h" #include "scene/gui/texture_rect.h" #include "scene/main/viewport.h" diff --git a/editor/plugins/viewport_preview_editor_plugin.h b/editor/plugins/viewport_preview_editor_plugin.h index e068f7ec2..1ceee55ea 100644 --- a/editor/plugins/viewport_preview_editor_plugin.h +++ b/editor/plugins/viewport_preview_editor_plugin.h @@ -1,14 +1,16 @@ #ifndef VIEWPORT_PREVIEW_EDITOR_PLUGIN_H #define VIEWPORT_PREVIEW_EDITOR_PLUGIN_H + /*************************************************************************/ /* viewport_preview_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index f33248ec3..94ac8de37 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* progress_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,11 +43,11 @@ #include "core/typedefs.h" #include "editor_scale.h" #include "main/main.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/progress_bar.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/resources/style_box.h" void BackgroundProgress::_add_task(const String &p_task, const String &p_label, int p_steps) { diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index 32156ce84..b3d068b85 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -1,14 +1,16 @@ #ifndef PROGRESS_DIALOG_H #define PROGRESS_DIALOG_H + /*************************************************************************/ /* progress_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 85bff80d6..6a8fea68f 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* project_export.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +54,6 @@ #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" -#include "scene/main/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -69,6 +69,7 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" void ProjectExportDialog::_notification(int p_what) { diff --git a/editor/project_export.h b/editor/project_export.h index 6f522aed5..b10bdc686 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -1,14 +1,16 @@ #ifndef PROJECT_EXPORT_SETTINGS_H #define PROJECT_EXPORT_SETTINGS_H + /*************************************************************************/ /* project_export.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +35,9 @@ #include "scene/gui/dialogs.h" #include "core/math/vector2.h" +#include "core/object/reference.h" #include "core/os/dir_access.h" #include "core/os/thread.h" -#include "core/object/reference.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 2be08c154..f19a3b9af 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* project_manager.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,7 +64,6 @@ #include "editor_scale.h" #include "editor_settings.h" #include "editor_themes.h" -#include "scene/main/canvas_item.h" #include "scene/gui/base_button.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" @@ -81,6 +81,7 @@ #include "scene/gui/tab_container.h" #include "scene/gui/texture_button.h" #include "scene/gui/texture_rect.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/resources/texture.h" diff --git a/editor/project_manager.h b/editor/project_manager.h index a69eaa047..950770eb2 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -1,14 +1,16 @@ #ifndef PROJECT_MANAGER_H #define PROJECT_MANAGER_H + /*************************************************************************/ /* project_manager.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +56,8 @@ class LineEdit; class LinkButton; class OptionButton; class TabContainer; -template class Vector; +template +class Vector; class ProjectManager : public Control { GDCLASS(ProjectManager, Control); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index b5279c8f9..84d21e006 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* project_settings_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,7 +65,6 @@ #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" @@ -77,6 +77,7 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/timer.h" diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 0edca73bf..2883b446a 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -1,14 +1,16 @@ #ifndef PROJECT_SETTINGS_H #define PROJECT_SETTINGS_H + /*************************************************************************/ /* project_settings_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,12 +34,12 @@ #include "scene/gui/dialogs.h" -#include "core/math/vector2.h" +#include "core/containers/vector.h" #include "core/input/input_event.h" +#include "core/math/vector2.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class Button; class Control; diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 3b15b15f0..cae6a5b90 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* property_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -74,11 +75,9 @@ #include "editor/property_selector.h" #include "editor/scene_tree_dock.h" #include "editor/scene_tree_editor.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/color_picker.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/grid_container.h" #include "scene/gui/label.h" @@ -91,6 +90,8 @@ #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/texture_rect.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" diff --git a/editor/property_editor.h b/editor/property_editor.h index f18ffdcc6..18bf0d759 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -1,14 +1,16 @@ #ifndef PROPERTY_EDITOR_H #define PROPERTY_EDITOR_H + /*************************************************************************/ /* property_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,11 +36,11 @@ #include "scene/gui/popup.h" #include "core/containers/list.h" +#include "core/containers/vector.h" #include "core/math/math_defs.h" #include "core/string/node_path.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class PropertyValueEvaluator; class CreateDialog; diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index c6882f21f..3cb44ccbf 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* property_selector.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,16 +31,16 @@ #include "property_selector.h" -#include "core/object/class_db.h" -#include "core/math/color.h" -#include "core/error/error_macros.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" -#include "core/object/method_bind.h" +#include "core/error/error_macros.h" #include "core/input/input_event.h" +#include "core/math/color.h" +#include "core/object/class_db.h" +#include "core/object/method_bind.h" +#include "core/object/script_language.h" #include "core/os/keyboard.h" #include "core/os/memory.h" -#include "core/object/script_language.h" #include "core/string/string_name.h" #include "core/typedefs.h" #include "editor/doc/doc_data.h" @@ -47,10 +48,10 @@ #include "editor/editor_node.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" diff --git a/editor/property_selector.h b/editor/property_selector.h index ca63666a5..5a517f48d 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -1,14 +1,16 @@ #ifndef PROPERTYSELECTOR_H #define PROPERTYSELECTOR_H + /*************************************************************************/ /* property_selector.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +34,11 @@ #include "scene/gui/dialogs.h" +#include "core/containers/vector.h" #include "core/object/object_id.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class EditorHelpBit; class InputEvent; diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index ab9fae919..7797b5808 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* quick_open.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,9 +42,9 @@ #include "editor/editor_node.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" diff --git a/editor/quick_open.h b/editor/quick_open.h index 9923c9941..e1d135b5b 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -1,14 +1,16 @@ #ifndef EDITOR_QUICK_OPEN_H #define EDITOR_QUICK_OPEN_H + /*************************************************************************/ /* quick_open.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,17 +35,18 @@ #include "scene/gui/dialogs.h" #include "core/containers/pair.h" +#include "core/containers/vector.h" #include "core/object/reference.h" #include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class EditorFileSystemDirectory; class InputEvent; class LineEdit; class Texture; class Tree; -template struct Pair; +template +struct Pair; class EditorQuickOpen : public ConfirmationDialog { GDCLASS(EditorQuickOpen, ConfirmationDialog); diff --git a/editor/register_exporters.h b/editor/register_exporters.h index 4e12619c9..2385b4f40 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -1,14 +1,16 @@ #ifndef REGISTER_EXPORTERS_H #define REGISTER_EXPORTERS_H + /*************************************************************************/ /* register_exporters.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index fb8c061b7..d3eee0247 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rename_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,18 +31,18 @@ #include "rename_dialog.h" -#include "modules/modules_enabled.gen.h" // For regex. -#include "core/variant/array.h" -#include "core/object/class_db.h" #include "core/math/color.h" #include "core/math/vector2.h" -#include "core/os/memory.h" +#include "core/object/class_db.h" #include "core/object/reference.h" -#include "core/string/string_name.h" #include "core/object/undo_redo.h" +#include "core/os/memory.h" +#include "core/string/string_name.h" +#include "core/variant/array.h" #include "core/variant/variant.h" #include "editor/editor_data.h" #include "editor/scene_tree_editor.h" +#include "modules/modules_enabled.gen.h" // For regex. #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" @@ -56,10 +57,10 @@ #include "editor_node.h" #include "modules/regex/regex.h" -#include "scene/main/control.h" +#include "scene/gui/check_button.h" #include "scene/gui/label.h" #include "scene/gui/tab_container.h" -#include "scene/gui/check_button.h" +#include "scene/main/control.h" RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) { scene_tree_editor = p_scene_tree_editor; diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index b1b83bf4b..98b4ed8f4 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -1,14 +1,16 @@ #ifndef RENAME_DIALOG_H #define RENAME_DIALOG_H + /*************************************************************************/ /* rename_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,11 +36,11 @@ #ifdef MODULE_REGEX_ENABLED -#include "core/error/error_macros.h" #include "core/containers/list.h" -#include "core/string/node_path.h" -#include "core/object/object.h" #include "core/containers/pair.h" +#include "core/error/error_macros.h" +#include "core/object/object.h" +#include "core/string/node_path.h" #include "core/string/ustring.h" #include "scene/gui/dialogs.h" @@ -56,7 +58,6 @@ class SpinBox; class TabContainer; class UndoRedo; - /** @author Blazej Floch */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index 187fdbc4c..9fc17ffe0 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* reparent_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,16 +31,16 @@ #include "reparent_dialog.h" -#include "scene/gui/box_container.h" #include "core/object/class_db.h" #include "core/os/memory.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "editor/scene_tree_editor.h" -#include "scene/main/canvas_item.h" +#include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" void ReparentDialog::_notification(int p_what) { diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 60de81d9d..bd06f4033 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -1,14 +1,16 @@ #ifndef REPARENT_DIALOG_H #define REPARENT_DIALOG_H + /*************************************************************************/ /* reparent_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp index ce62052c5..10122c4bb 100644 --- a/editor/run_settings_dialog.cpp +++ b/editor/run_settings_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* run_settings_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +31,13 @@ #include "run_settings_dialog.h" -#include "scene/gui/option_button.h" -#include "core/object/class_db.h" #include "core/math/vector2.h" +#include "core/object/class_db.h" #include "core/os/memory.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/line_edit.h" +#include "scene/gui/option_button.h" void RunSettingsDialog::popup_run_settings() { popup_centered(Size2(300, 150)); diff --git a/editor/run_settings_dialog.h b/editor/run_settings_dialog.h index c4d48a8f0..55ecc9d0c 100644 --- a/editor/run_settings_dialog.h +++ b/editor/run_settings_dialog.h @@ -1,14 +1,16 @@ #ifndef RUN_SETTINGS_DIALOG_H #define RUN_SETTINGS_DIALOG_H + /*************************************************************************/ /* run_settings_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 138807d86..04646ea2c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* scene_tree_dock.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -74,13 +75,10 @@ #include "editor/script_create_dialog.h" #include "editor/script_editor_debugger.h" #include "modules/modules_enabled.gen.h" // For regex. -#include "scene/main/canvas_item.h" -#include "scene/main/node_2d.h" -#include "scene/main/spatial.h" +#include "scene/animation/animation.h" #include "scene/animation/animation_player.h" #include "scene/gui/base_button.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -88,11 +86,14 @@ #include "scene/gui/scroll_container.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" -#include "scene/main/scene_tree.h" -#include "scene/main/viewport.h" +#include "scene/main/node_2d.h" #include "scene/main/property_utils.h" -#include "scene/animation/animation.h" +#include "scene/main/scene_tree.h" +#include "scene/main/spatial.h" +#include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" #include "scene/resources/texture.h" @@ -3583,7 +3584,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel quick_open = memnew(EditorQuickOpen); add_child(quick_open); quick_open->connect("quick_open", this, "_quick_open"); - + set_process_shortcut_input(true); delete_dialog = memnew(ConfirmationDialog); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 4dc84bf80..98f4387f7 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -1,14 +1,16 @@ #ifndef SCENE_TREE_DOCK_H #define SCENE_TREE_DOCK_H + /*************************************************************************/ /* scene_tree_dock.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 3796d3c3a..eab19029c 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* scene_tree_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,13 +52,13 @@ #include "editor/node_dock.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" -#include "scene/main/canvas_item.h" #include "scene/animation/animation_player.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/timer.h" diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 76e5c05eb..708ea4e0f 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -1,14 +1,16 @@ #ifndef SCENE_TREE_EDITOR_H #define SCENE_TREE_EDITOR_H + /*************************************************************************/ /* scene_tree_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,18 +32,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/main/control.h" #include "scene/gui/dialogs.h" +#include "scene/main/control.h" #include "core/containers/list.h" -#include "core/math/vector2.h" -#include "core/string/node_path.h" -#include "core/object/object_id.h" #include "core/containers/rb_set.h" +#include "core/containers/vector.h" +#include "core/math/vector2.h" +#include "core/object/object_id.h" +#include "core/string/node_path.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class EditorSelection; class LineEdit; diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 54f342fb1..2259e43e3 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* script_create_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,19 +31,19 @@ #include "script_create_dialog.h" -#include "core/object/class_db.h" -#include "core/math/color.h" +#include "core/config/project_settings.h" +#include "core/containers/list.h" #include "core/error/error_list.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/containers/list.h" +#include "core/math/color.h" #include "core/math/vector2.h" -#include "core/os/dir_access.h" -#include "core/os/memory.h" -#include "core/config/project_settings.h" +#include "core/object/class_db.h" #include "core/object/reference.h" #include "core/object/resource.h" #include "core/object/script_language.h" +#include "core/os/dir_access.h" +#include "core/os/memory.h" #include "core/string/string_builder.h" #include "core/typedefs.h" #include "core/variant/variant.h" @@ -53,13 +54,13 @@ #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" -#include "scene/main/control.h" #include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup_menu.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/texture.h" diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index 92c81e300..8b8bc7873 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -1,14 +1,16 @@ #ifndef SCRIPT_CREATE_DIALOG_H #define SCRIPT_CREATE_DIALOG_H + /*************************************************************************/ /* script_create_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +35,9 @@ #include "scene/gui/dialogs.h" #include "core/containers/rb_map.h" +#include "core/containers/vector.h" #include "core/object/object.h" #include "core/string/ustring.h" -#include "core/containers/vector.h" class CreateDialog; class Button; diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 96ef00af4..e7e6efe69 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* script_editor_debugger.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -74,7 +75,6 @@ #include "scene/debugger/script_debugger_remote.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/grid_container.h" #include "scene/gui/label.h" @@ -87,6 +87,7 @@ #include "scene/gui/tab_container.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/resources/font/font.h" #include "scene/resources/packed_scene.h" diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 11a97a874..49799f72f 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -1,14 +1,16 @@ #ifndef SCRIPT_EDITOR_DEBUGGER_H #define SCRIPT_EDITOR_DEBUGGER_H + /*************************************************************************/ /* script_editor_debugger.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index e93150778..2dd9004ad 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* settings_config_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +55,6 @@ #include "editor_settings.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/panel_container.h" @@ -63,6 +63,7 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "script_editor_debugger.h" diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 02343042d..aa7156ee9 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -1,14 +1,16 @@ #ifndef SETTINGS_CONFIG_DIALOG_H #define SETTINGS_CONFIG_DIALOG_H + /*************************************************************************/ /* settings_config_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 0e64ae547..02362ca28 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* spatial_editor_gizmos.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -76,7 +77,6 @@ #include "scene/3d/room.h" #include "scene/3d/shape_cast.h" #include "scene/3d/soft_body.h" -#include "scene/main/spatial.h" #include "scene/3d/spring_arm.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body.h" @@ -84,26 +84,27 @@ #include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" +#include "scene/main/spatial.h" #include "scene/main/timer.h" #include "scene/main/viewport.h" +#include "scene/resources/material/material.h" +#include "scene/resources/material/shader_material.h" +#include "scene/resources/material/spatial_material.h" +#include "scene/resources/mesh/primitive_meshes.h" +#include "scene/resources/mesh/surface_tool.h" +#include "scene/resources/navigation/navigation_mesh.h" +#include "scene/resources/occluder_shape.h" +#include "scene/resources/occluder_shape_polygon.h" #include "scene/resources/shapes/box_shape.h" #include "scene/resources/shapes/capsule_shape.h" #include "scene/resources/shapes/concave_polygon_shape.h" #include "scene/resources/shapes/convex_polygon_shape.h" #include "scene/resources/shapes/cylinder_shape.h" #include "scene/resources/shapes/height_map_shape.h" -#include "scene/resources/material/material.h" -#include "scene/resources/material/spatial_material.h" -#include "scene/resources/material/shader_material.h" -#include "scene/resources/navigation/navigation_mesh.h" -#include "scene/resources/occluder_shape.h" -#include "scene/resources/occluder_shape_polygon.h" #include "scene/resources/shapes/plane_shape.h" -#include "scene/resources/mesh/primitive_meshes.h" #include "scene/resources/shapes/ray_shape.h" #include "scene/resources/shapes/shape.h" #include "scene/resources/shapes/sphere_shape.h" -#include "scene/resources/mesh/surface_tool.h" #include "scene/resources/world_3d.h" #include "servers/navigation_server.h" #include "servers/rendering_server.h" diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index f93a2c54a..1a061897e 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -1,14 +1,16 @@ #ifndef SPATIAL_EDITOR_GIZMOS_H #define SPATIAL_EDITOR_GIZMOS_H + /*************************************************************************/ /* spatial_editor_gizmos.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,8 +47,8 @@ #include "core/string/ustring.h" #include "core/variant/variant.h" -#include "scene/resources/mesh/mesh.h" #include "scene/resources/material/spatial_material.h" +#include "scene/resources/mesh/mesh.h" #include "modules/modules_enabled.gen.h" diff --git a/editor_modules/cvtt/image_compress_cvtt.cpp b/editor_modules/cvtt/image_compress_cvtt.cpp index e402189d5..b45d3843b 100644 --- a/editor_modules/cvtt/image_compress_cvtt.cpp +++ b/editor_modules/cvtt/image_compress_cvtt.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* image_compress_cvtt.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +32,9 @@ #include "image_compress_cvtt.h" #include "core/os/os.h" +#include "core/os/safe_refcount.h" #include "core/os/thread.h" #include "core/string/print_string.h" -#include "core/os/safe_refcount.h" #include diff --git a/editor_modules/cvtt/image_compress_cvtt.h b/editor_modules/cvtt/image_compress_cvtt.h index 5d637d277..4ec96b83c 100644 --- a/editor_modules/cvtt/image_compress_cvtt.h +++ b/editor_modules/cvtt/image_compress_cvtt.h @@ -1,14 +1,16 @@ #ifndef IMAGE_COMPRESS_CVTT_H #define IMAGE_COMPRESS_CVTT_H + /*************************************************************************/ /* image_compress_cvtt.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/cvtt/register_types.cpp b/editor_modules/cvtt/register_types.cpp index c85546558..064cefbfa 100644 --- a/editor_modules/cvtt/register_types.cpp +++ b/editor_modules/cvtt/register_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/cvtt/register_types.h b/editor_modules/cvtt/register_types.h index 844928c50..0bb10eb10 100644 --- a/editor_modules/cvtt/register_types.h +++ b/editor_modules/cvtt/register_types.h @@ -1,14 +1,16 @@ #ifndef CVTT_REGISTER_TYPES_H #define CVTT_REGISTER_TYPES_H + /*************************************************************************/ /* register_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_code_text_editor.cpp b/editor_modules/editor_code_editor/editor_code_text_editor.cpp index fa31b8995..12d82ab08 100644 --- a/editor_modules/editor_code_editor/editor_code_text_editor.cpp +++ b/editor_modules/editor_code_editor/editor_code_text_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* code_editor.cpp */ +/* editor_code_text_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,16 +49,16 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/scroll_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/texture_button.h" #include "scene/gui/tool_button.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/font/dynamic_font.h" diff --git a/editor_modules/editor_code_editor/editor_code_text_editor.h b/editor_modules/editor_code_editor/editor_code_text_editor.h index 77d81a5f2..4136a4497 100644 --- a/editor_modules/editor_code_editor/editor_code_text_editor.h +++ b/editor_modules/editor_code_editor/editor_code_text_editor.h @@ -2,14 +2,15 @@ #define EDITOR_CODE_EDITOR_H /*************************************************************************/ -/* code_editor.h */ +/* editor_code_text_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_connection_info_dialog.cpp b/editor_modules/editor_code_editor/editor_connection_info_dialog.cpp index b2838da4e..707d7a8ef 100644 --- a/editor_modules/editor_code_editor/editor_connection_info_dialog.cpp +++ b/editor_modules/editor_code_editor/editor_connection_info_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* script_text_editor.cpp */ +/* editor_connection_info_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_connection_info_dialog.h b/editor_modules/editor_code_editor/editor_connection_info_dialog.h index c346870ab..b55a37327 100644 --- a/editor_modules/editor_code_editor/editor_connection_info_dialog.h +++ b/editor_modules/editor_code_editor/editor_connection_info_dialog.h @@ -2,14 +2,15 @@ #define EDITOR_CONNECTION_INFO_DIALOG_H /*************************************************************************/ -/* script_text_editor.h */ +/* editor_connection_info_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_find_replace_bar.cpp b/editor_modules/editor_code_editor/editor_find_replace_bar.cpp index 04e20f04a..346c0360c 100644 --- a/editor_modules/editor_code_editor/editor_find_replace_bar.cpp +++ b/editor_modules/editor_code_editor/editor_find_replace_bar.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* code_editor.cpp */ +/* editor_find_replace_bar.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,13 +40,13 @@ #include "editor/editor_settings.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/scroll_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/texture_button.h" #include "scene/gui/tool_button.h" +#include "scene/main/control.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" diff --git a/editor_modules/editor_code_editor/editor_find_replace_bar.h b/editor_modules/editor_code_editor/editor_find_replace_bar.h index 7119721fa..516bde1c2 100644 --- a/editor_modules/editor_code_editor/editor_find_replace_bar.h +++ b/editor_modules/editor_code_editor/editor_find_replace_bar.h @@ -2,14 +2,15 @@ #define EDITOR_FIND_REPLACE_BAR_H /*************************************************************************/ -/* code_editor.h */ +/* editor_find_replace_bar.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/gui/dialogs.h" #include "scene/gui/box_container.h" +#include "scene/gui/dialogs.h" #include "core/containers/list.h" #include "core/math/math_defs.h" diff --git a/editor_modules/editor_code_editor/editor_goto_line_dialog.cpp b/editor_modules/editor_code_editor/editor_goto_line_dialog.cpp index e9f806a67..42cb9fda6 100644 --- a/editor_modules/editor_code_editor/editor_goto_line_dialog.cpp +++ b/editor_modules/editor_code_editor/editor_goto_line_dialog.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* code_editor.cpp */ +/* editor_goto_line_dialog.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +31,10 @@ #include "editor_goto_line_dialog.h" -#include "scene/gui/line_edit.h" -#include "scene/gui/text_edit.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" +#include "scene/gui/line_edit.h" +#include "scene/gui/text_edit.h" #include "editor/editor_scale.h" diff --git a/editor_modules/editor_code_editor/editor_goto_line_dialog.h b/editor_modules/editor_code_editor/editor_goto_line_dialog.h index a3c88d033..9fc8eee6f 100644 --- a/editor_modules/editor_code_editor/editor_goto_line_dialog.h +++ b/editor_modules/editor_code_editor/editor_goto_line_dialog.h @@ -2,14 +2,15 @@ #define EDITOR_GOTO_LINE_DIALOH_H /*************************************************************************/ -/* code_editor.h */ +/* editor_goto_line_dialog.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_script_editor.cpp b/editor_modules/editor_code_editor/editor_script_editor.cpp index 065318e81..3d0c5b760 100644 --- a/editor_modules/editor_code_editor/editor_script_editor.cpp +++ b/editor_modules/editor_code_editor/editor_script_editor.cpp @@ -1,13 +1,13 @@ - /*************************************************************************/ -/* script_editor_plugin.cpp */ +/* editor_script_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,9 +68,7 @@ #include "editor/node_dock.h" #include "editor/script_create_dialog.h" #include "editor/script_editor_debugger.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -83,13 +81,15 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/scene_string_names.h" #include "scene/main/scene_tree.h" #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/resources/text_file.h" #include "scene/resources/texture.h" -#include "scene/main/scene_string_names.h" #include "editor_script_editor_quick_open.h" #include "editor_script_text_editor.h" diff --git a/editor_modules/editor_code_editor/editor_script_editor.h b/editor_modules/editor_code_editor/editor_script_editor.h index 35cc451be..48e5c4a03 100644 --- a/editor_modules/editor_code_editor/editor_script_editor.h +++ b/editor_modules/editor_code_editor/editor_script_editor.h @@ -2,14 +2,15 @@ #define EDITOR_SCRIPT_EDITOR_H /*************************************************************************/ -/* script_editor_plugin.h */ +/* editor_script_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_script_editor_base.cpp b/editor_modules/editor_code_editor/editor_script_editor_base.cpp index 1e350d5b1..f27a2f36e 100644 --- a/editor_modules/editor_code_editor/editor_script_editor_base.cpp +++ b/editor_modules/editor_code_editor/editor_script_editor_base.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* script_editor_plugin.cpp */ +/* editor_script_editor_base.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_script_editor_base.h b/editor_modules/editor_code_editor/editor_script_editor_base.h index 6df9df0c1..1b6815547 100644 --- a/editor_modules/editor_code_editor/editor_script_editor_base.h +++ b/editor_modules/editor_code_editor/editor_script_editor_base.h @@ -2,14 +2,15 @@ #define EDITOR_SCRIPT_EDITOR_BASE_H /*************************************************************************/ -/* script_editor_plugin.h */ +/* editor_script_editor_base.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_script_editor_quick_open.cpp b/editor_modules/editor_code_editor/editor_script_editor_quick_open.cpp index c0790b468..26ac4b0f4 100644 --- a/editor_modules/editor_code_editor/editor_script_editor_quick_open.cpp +++ b/editor_modules/editor_code_editor/editor_script_editor_quick_open.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* script_editor_plugin.cpp */ +/* editor_script_editor_quick_open.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +33,10 @@ #include "core/os/keyboard.h" +#include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" -#include "scene/gui/box_container.h" void EditorScriptEditorQuickOpen::popup_dialog(const Vector &p_functions, bool p_dontclear) { popup_centered_ratio(0.6); diff --git a/editor_modules/editor_code_editor/editor_script_editor_quick_open.h b/editor_modules/editor_code_editor/editor_script_editor_quick_open.h index 7cb45adcb..57e0d01e7 100644 --- a/editor_modules/editor_code_editor/editor_script_editor_quick_open.h +++ b/editor_modules/editor_code_editor/editor_script_editor_quick_open.h @@ -2,14 +2,15 @@ #define EDITOR_SCRIPT_EDITOR_QUICK_OPEN_H /*************************************************************************/ -/* script_editor_plugin.h */ +/* editor_script_editor_quick_open.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_script_text_editor.cpp b/editor_modules/editor_code_editor/editor_script_text_editor.cpp index 67a15fe25..814d23ce8 100644 --- a/editor_modules/editor_code_editor/editor_script_text_editor.cpp +++ b/editor_modules/editor_code_editor/editor_script_text_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* script_text_editor.cpp */ +/* editor_script_text_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,7 +57,6 @@ #include "editor/script_editor_debugger.h" #include "scene/gui/box_container.h" #include "scene/gui/color_picker.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup.h" @@ -65,6 +65,7 @@ #include "scene/gui/split_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/tree.h" +#include "scene/main/control.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/resources/texture.h" diff --git a/editor_modules/editor_code_editor/editor_script_text_editor.h b/editor_modules/editor_code_editor/editor_script_text_editor.h index 563c6144b..3a755103b 100644 --- a/editor_modules/editor_code_editor/editor_script_text_editor.h +++ b/editor_modules/editor_code_editor/editor_script_text_editor.h @@ -2,14 +2,15 @@ #define EDITOR_SCRIPT_TEXT_EDITOR_H /*************************************************************************/ -/* script_text_editor.h */ +/* editor_script_text_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_syntax_highlighter.cpp b/editor_modules/editor_code_editor/editor_syntax_highlighter.cpp index 6c0becf99..9b0832949 100644 --- a/editor_modules/editor_code_editor/editor_syntax_highlighter.cpp +++ b/editor_modules/editor_code_editor/editor_syntax_highlighter.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* script_editor_plugin.cpp */ +/* editor_syntax_highlighter.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_syntax_highlighter.h b/editor_modules/editor_code_editor/editor_syntax_highlighter.h index 1bae2e89e..5be23bbef 100644 --- a/editor_modules/editor_code_editor/editor_syntax_highlighter.h +++ b/editor_modules/editor_code_editor/editor_syntax_highlighter.h @@ -2,14 +2,15 @@ #define EDITOR_SYNTAX_HIGHLIGHTER_H /*************************************************************************/ -/* script_editor_plugin.h */ +/* editor_syntax_highlighter.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/editor_code_editor/editor_text_editor.cpp b/editor_modules/editor_code_editor/editor_text_editor.cpp index 93489b36b..9c2af51f7 100644 --- a/editor_modules/editor_code_editor/editor_text_editor.cpp +++ b/editor_modules/editor_code_editor/editor_text_editor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* text_editor.cpp */ +/* editor_text_editor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,10 +44,10 @@ #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "scene/gui/box_container.h" -#include "scene/main/control.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/text_edit.h" +#include "scene/main/control.h" #include "scene/resources/text_file.h" #include "scene/resources/texture.h" diff --git a/editor_modules/editor_code_editor/editor_text_editor.h b/editor_modules/editor_code_editor/editor_text_editor.h index 5bf24340b..32ad39ad0 100644 --- a/editor_modules/editor_code_editor/editor_text_editor.h +++ b/editor_modules/editor_code_editor/editor_text_editor.h @@ -2,14 +2,15 @@ #define EDITOR_TEXT_EDITOR_H /*************************************************************************/ -/* text_editor.h */ +/* editor_text_editor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,7 +130,7 @@ protected: void _text_edit_gui_input(const Ref &ev); void _prepare_edit_menu(); - RBMap > highlighters; + RBMap> highlighters; void _change_syntax_highlighter(int p_idx); void _load_theme_settings(); diff --git a/editor_modules/editor_code_editor/register_types.cpp b/editor_modules/editor_code_editor/register_types.cpp index ffe59b5ae..ce94b50ee 100644 --- a/editor_modules/editor_code_editor/register_types.cpp +++ b/editor_modules/editor_code_editor/register_types.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "register_types.h" diff --git a/editor_modules/editor_code_editor/register_types.h b/editor_modules/editor_code_editor/register_types.h index 84cca0387..c54d3bc1c 100644 --- a/editor_modules/editor_code_editor/register_types.h +++ b/editor_modules/editor_code_editor/register_types.h @@ -1,6 +1,37 @@ #ifndef EDITOR_CODE_EDITOR_REGISTER_TYPES_H #define EDITOR_CODE_EDITOR_REGISTER_TYPES_H +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "modules/register_module_types.h" void register_editor_code_editor_types(ModuleRegistrationLevel p_level); diff --git a/editor_modules/editor_code_editor/script_editor_plugin.cpp b/editor_modules/editor_code_editor/script_editor_plugin.cpp index 382ad9b79..2743a85fb 100644 --- a/editor_modules/editor_code_editor/script_editor_plugin.cpp +++ b/editor_modules/editor_code_editor/script_editor_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* script_editor_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,9 +68,7 @@ #include "editor/node_dock.h" #include "editor/script_create_dialog.h" #include "editor/script_editor_debugger.h" -#include "scene/main/canvas_item.h" #include "scene/gui/button.h" -#include "scene/main/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -82,13 +81,15 @@ #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" +#include "scene/main/canvas_item.h" +#include "scene/main/control.h" #include "scene/main/node.h" +#include "scene/main/scene_string_names.h" #include "scene/main/scene_tree.h" #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/resources/text_file.h" #include "scene/resources/texture.h" -#include "scene/main/scene_string_names.h" #include "editor_script_editor_quick_open.h" #include "editor_script_text_editor.h" diff --git a/editor_modules/editor_code_editor/script_editor_plugin.h b/editor_modules/editor_code_editor/script_editor_plugin.h index 7355ea09d..93e70ce6c 100644 --- a/editor_modules/editor_code_editor/script_editor_plugin.h +++ b/editor_modules/editor_code_editor/script_editor_plugin.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* script_editor_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/etc/image_compress_etc.cpp b/editor_modules/etc/image_compress_etc.cpp index 6d14feb28..d53a0f2ca 100644 --- a/editor_modules/etc/image_compress_etc.cpp +++ b/editor_modules/etc/image_compress_etc.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* image_compress_etc.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/etc/image_compress_etc.h b/editor_modules/etc/image_compress_etc.h index 50f854a2e..835b2bcb8 100644 --- a/editor_modules/etc/image_compress_etc.h +++ b/editor_modules/etc/image_compress_etc.h @@ -1,14 +1,16 @@ #ifndef IMAGE_COMPRESS_ETC_H #define IMAGE_COMPRESS_ETC_H + /*************************************************************************/ /* image_compress_etc.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/etc/register_types.cpp b/editor_modules/etc/register_types.cpp index 8b5272b37..ca2a7210f 100644 --- a/editor_modules/etc/register_types.cpp +++ b/editor_modules/etc/register_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/etc/register_types.h b/editor_modules/etc/register_types.h index 8ac124285..75d61930c 100644 --- a/editor_modules/etc/register_types.h +++ b/editor_modules/etc/register_types.h @@ -1,14 +1,16 @@ #ifndef ETC_REGISTER_TYPES_H #define ETC_REGISTER_TYPES_H + /*************************************************************************/ /* register_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/etc/texture_loader_pkm.cpp b/editor_modules/etc/texture_loader_pkm.cpp index 2e727d918..96567447c 100644 --- a/editor_modules/etc/texture_loader_pkm.cpp +++ b/editor_modules/etc/texture_loader_pkm.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* texture_loader_pkm.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/etc/texture_loader_pkm.h b/editor_modules/etc/texture_loader_pkm.h index e33e4ce85..96aa9f471 100644 --- a/editor_modules/etc/texture_loader_pkm.h +++ b/editor_modules/etc/texture_loader_pkm.h @@ -1,14 +1,16 @@ #ifndef TEXTURE_LOADER_PKM_H #define TEXTURE_LOADER_PKM_H + /*************************************************************************/ /* texture_loader_pkm.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/editor_modules/gltf/editor_scene_exporter_gltf_plugin.cpp index 3cacecf06..43850d872 100644 --- a/editor_modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/editor_modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_scene_exporter_gltf_plugin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/editor_scene_exporter_gltf_plugin.h b/editor_modules/gltf/editor_scene_exporter_gltf_plugin.h index 97dc17982..2d3a27127 100644 --- a/editor_modules/gltf/editor_scene_exporter_gltf_plugin.h +++ b/editor_modules/gltf/editor_scene_exporter_gltf_plugin.h @@ -1,14 +1,16 @@ #ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H #define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H + /*************************************************************************/ /* editor_scene_exporter_gltf_plugin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/editor_scene_importer_gltf.cpp b/editor_modules/gltf/editor_scene_importer_gltf.cpp index 08219cac2..d6d52c675 100644 --- a/editor_modules/gltf/editor_scene_importer_gltf.cpp +++ b/editor_modules/gltf/editor_scene_importer_gltf.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* editor_scene_importer_gltf.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/editor_scene_importer_gltf.h b/editor_modules/gltf/editor_scene_importer_gltf.h index dc222cc84..ff4e5b9cc 100644 --- a/editor_modules/gltf/editor_scene_importer_gltf.h +++ b/editor_modules/gltf/editor_scene_importer_gltf.h @@ -1,14 +1,16 @@ #ifndef EDITOR_SCENE_IMPORTER_GLTF_H #define EDITOR_SCENE_IMPORTER_GLTF_H + /*************************************************************************/ /* editor_scene_importer_gltf.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/extensions/gltf_document_extension.cpp b/editor_modules/gltf/extensions/gltf_document_extension.cpp index 97392f686..478f47b4c 100644 --- a/editor_modules/gltf/extensions/gltf_document_extension.cpp +++ b/editor_modules/gltf/extensions/gltf_document_extension.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_document_extension.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/extensions/gltf_document_extension.h b/editor_modules/gltf/extensions/gltf_document_extension.h index 4d74638bb..6716fca18 100644 --- a/editor_modules/gltf/extensions/gltf_document_extension.h +++ b/editor_modules/gltf/extensions/gltf_document_extension.h @@ -1,12 +1,16 @@ +#ifndef GLTF_DOCUMENT_EXTENSION_H +#define GLTF_DOCUMENT_EXTENSION_H + /*************************************************************************/ /* gltf_document_extension.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,9 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GLTF_DOCUMENT_EXTENSION_H -#define GLTF_DOCUMENT_EXTENSION_H - #include "core/object/resource.h" #include "../gltf_state.h" diff --git a/editor_modules/gltf/extensions/gltf_light.cpp b/editor_modules/gltf/extensions/gltf_light.cpp index b9b9ebfc8..942b0c676 100644 --- a/editor_modules/gltf/extensions/gltf_light.cpp +++ b/editor_modules/gltf/extensions/gltf_light.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_light.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/extensions/gltf_light.h b/editor_modules/gltf/extensions/gltf_light.h index 83895a472..eeb7925b6 100644 --- a/editor_modules/gltf/extensions/gltf_light.h +++ b/editor_modules/gltf/extensions/gltf_light.h @@ -1,14 +1,16 @@ #ifndef GLTF_LIGHT_H #define GLTF_LIGHT_H + /*************************************************************************/ /* gltf_light.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/extensions/gltf_spec_gloss.cpp b/editor_modules/gltf/extensions/gltf_spec_gloss.cpp index ff688c5da..0964e6467 100644 --- a/editor_modules/gltf/extensions/gltf_spec_gloss.cpp +++ b/editor_modules/gltf/extensions/gltf_spec_gloss.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_spec_gloss.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/extensions/gltf_spec_gloss.h b/editor_modules/gltf/extensions/gltf_spec_gloss.h index 928761e43..ba961841e 100644 --- a/editor_modules/gltf/extensions/gltf_spec_gloss.h +++ b/editor_modules/gltf/extensions/gltf_spec_gloss.h @@ -1,14 +1,16 @@ #ifndef GLTF_SPEC_GLOSS_H #define GLTF_SPEC_GLOSS_H + /*************************************************************************/ /* gltf_spec_gloss.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/extensions/physics/gltf_collider.cpp b/editor_modules/gltf/extensions/physics/gltf_collider.cpp index 04068358a..1dfa64a2a 100644 --- a/editor_modules/gltf/extensions/physics/gltf_collider.cpp +++ b/editor_modules/gltf/extensions/physics/gltf_collider.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* gltf_collider.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* gltf_collider.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "gltf_collider.h" diff --git a/editor_modules/gltf/extensions/physics/gltf_collider.h b/editor_modules/gltf/extensions/physics/gltf_collider.h index 130869468..4c1b81a94 100644 --- a/editor_modules/gltf/extensions/physics/gltf_collider.h +++ b/editor_modules/gltf/extensions/physics/gltf_collider.h @@ -1,36 +1,37 @@ -/**************************************************************************/ -/* gltf_collider.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - #ifndef GLTF_COLLIDER_H #define GLTF_COLLIDER_H +/*************************************************************************/ +/* gltf_collider.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "../../gltf_defines.h" #include "scene/3d/collision_shape.h" diff --git a/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.cpp b/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.cpp index 94d2fef73..6e0aef9d6 100644 --- a/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.cpp +++ b/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* gltf_document_extension_physics.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* gltf_document_extension_physics.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "gltf_document_extension_physics.h" diff --git a/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.h b/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.h index 9a4f50fe3..715752262 100644 --- a/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.h +++ b/editor_modules/gltf/extensions/physics/gltf_document_extension_physics.h @@ -1,36 +1,37 @@ -/**************************************************************************/ -/* gltf_document_extension_physics.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - #ifndef GLTF_DOCUMENT_EXTENSION_PHYSICS_H #define GLTF_DOCUMENT_EXTENSION_PHYSICS_H +/*************************************************************************/ +/* gltf_document_extension_physics.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "../gltf_document_extension.h" #include "gltf_collider.h" diff --git a/editor_modules/gltf/extensions/physics/gltf_physics_body.cpp b/editor_modules/gltf/extensions/physics/gltf_physics_body.cpp index 92e8b9cec..841180f09 100644 --- a/editor_modules/gltf/extensions/physics/gltf_physics_body.cpp +++ b/editor_modules/gltf/extensions/physics/gltf_physics_body.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* gltf_physics_body.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* gltf_physics_body.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "gltf_physics_body.h" diff --git a/editor_modules/gltf/extensions/physics/gltf_physics_body.h b/editor_modules/gltf/extensions/physics/gltf_physics_body.h index b496e0307..15262f942 100644 --- a/editor_modules/gltf/extensions/physics/gltf_physics_body.h +++ b/editor_modules/gltf/extensions/physics/gltf_physics_body.h @@ -1,36 +1,37 @@ -/**************************************************************************/ -/* gltf_physics_body.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - #ifndef GLTF_PHYSICS_BODY_H #define GLTF_PHYSICS_BODY_H +/*************************************************************************/ +/* gltf_physics_body.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "scene/3d/physics_body.h" // GLTFPhysicsBody is an intermediary between OMI_physics_body and Godot's physics body nodes. diff --git a/editor_modules/gltf/gltf_defines.h b/editor_modules/gltf/gltf_defines.h index ae4d96ddf..c2f9d3927 100644 --- a/editor_modules/gltf/gltf_defines.h +++ b/editor_modules/gltf/gltf_defines.h @@ -1,12 +1,16 @@ +#ifndef GLTF_DEFINES_H +#define GLTF_DEFINES_H + /*************************************************************************/ /* gltf_defines.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,9 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GLTF_DEFINES_H -#define GLTF_DEFINES_H - // This file should only be included by other headers. // Godot classes used by GLTF headers. diff --git a/editor_modules/gltf/gltf_document.cpp b/editor_modules/gltf/gltf_document.cpp index d8deb4825..99d61452c 100644 --- a/editor_modules/gltf/gltf_document.cpp +++ b/editor_modules/gltf/gltf_document.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_document.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,10 +54,10 @@ #include "scene/3d/mesh_instance.h" #include "scene/3d/multimesh_instance.h" -#include "scene/main/spatial.h" +#include "scene/animation/animation.h" #include "scene/animation/animation_player.h" #include "scene/main/node.h" -#include "scene/animation/animation.h" +#include "scene/main/spatial.h" #include "scene/resources/mesh/multimesh.h" #include "scene/resources/mesh/surface_tool.h" diff --git a/editor_modules/gltf/gltf_document.h b/editor_modules/gltf/gltf_document.h index b5bfbb7b9..f113599ce 100644 --- a/editor_modules/gltf/gltf_document.h +++ b/editor_modules/gltf/gltf_document.h @@ -1,14 +1,16 @@ #ifndef GLTF_DOCUMENT_H #define GLTF_DOCUMENT_H + /*************************************************************************/ /* gltf_document.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +35,8 @@ #include "scene/3d/camera.h" #include "scene/3d/light.h" #include "scene/3d/mesh_instance.h" -#include "scene/main/spatial.h" #include "scene/animation/animation_player.h" +#include "scene/main/spatial.h" #include "scene/resources/material/material.h" #include "scene/resources/material/spatial_material.h" #include "scene/resources/texture.h" diff --git a/editor_modules/gltf/gltf_state.cpp b/editor_modules/gltf/gltf_state.cpp index e274bc8de..4194859a7 100644 --- a/editor_modules/gltf/gltf_state.cpp +++ b/editor_modules/gltf/gltf_state.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_state.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/gltf_state.h b/editor_modules/gltf/gltf_state.h index 5469528ba..038be0105 100644 --- a/editor_modules/gltf/gltf_state.h +++ b/editor_modules/gltf/gltf_state.h @@ -1,14 +1,16 @@ #ifndef GLTF_STATE_H #define GLTF_STATE_H + /*************************************************************************/ /* gltf_state.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/gltf_template_convert.h b/editor_modules/gltf/gltf_template_convert.h index 278801956..4adda9c9f 100644 --- a/editor_modules/gltf/gltf_template_convert.h +++ b/editor_modules/gltf/gltf_template_convert.h @@ -1,12 +1,16 @@ +#ifndef GLTF_TEMPLATE_CONVERT_H +#define GLTF_TEMPLATE_CONVERT_H + /*************************************************************************/ /* gltf_template_convert.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,12 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GLTF_TEMPLATE_CONVERT_H -#define GLTF_TEMPLATE_CONVERT_H - +#include "core/containers/rb_set.h" #include "core/variant/array.h" #include "core/variant/dictionary.h" -#include "core/containers/rb_set.h" namespace GLTFTemplateConvert { template diff --git a/editor_modules/gltf/packed_scene_gltf.cpp b/editor_modules/gltf/packed_scene_gltf.cpp index 1d0d5eb99..761b183ed 100644 --- a/editor_modules/gltf/packed_scene_gltf.cpp +++ b/editor_modules/gltf/packed_scene_gltf.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* packed_scene_gltf.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +34,8 @@ #include "packed_scene_gltf.h" #include "editor/import/resource_importer_scene.h" -#include "scene/main/spatial.h" #include "scene/animation/animation_player.h" +#include "scene/main/spatial.h" #include "scene/resources/mesh/mesh.h" #include "gltf_document.h" diff --git a/editor_modules/gltf/packed_scene_gltf.h b/editor_modules/gltf/packed_scene_gltf.h index dc0960d49..6e3bc2cbf 100644 --- a/editor_modules/gltf/packed_scene_gltf.h +++ b/editor_modules/gltf/packed_scene_gltf.h @@ -1,14 +1,16 @@ #ifndef PACKED_SCENE_GLTF_H #define PACKED_SCENE_GLTF_H + /*************************************************************************/ /* packed_scene_gltf.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/register_types.cpp b/editor_modules/gltf/register_types.cpp index 7ea470027..1540be168 100644 --- a/editor_modules/gltf/register_types.cpp +++ b/editor_modules/gltf/register_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/register_types.h b/editor_modules/gltf/register_types.h index f6092c7ca..a2b5e150b 100644 --- a/editor_modules/gltf/register_types.h +++ b/editor_modules/gltf/register_types.h @@ -1,14 +1,16 @@ #ifndef GLTF_REGISTER_TYPES_H #define GLTF_REGISTER_TYPES_H + /*************************************************************************/ /* register_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_accessor.cpp b/editor_modules/gltf/structures/gltf_accessor.cpp index 865a8a4fb..d152496ef 100644 --- a/editor_modules/gltf/structures/gltf_accessor.cpp +++ b/editor_modules/gltf/structures/gltf_accessor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_accessor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_accessor.h b/editor_modules/gltf/structures/gltf_accessor.h index e6b7ae783..e12cb9a92 100644 --- a/editor_modules/gltf/structures/gltf_accessor.h +++ b/editor_modules/gltf/structures/gltf_accessor.h @@ -1,14 +1,16 @@ #ifndef GLTF_ACCESSOR_H #define GLTF_ACCESSOR_H + /*************************************************************************/ /* gltf_accessor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_animation.cpp b/editor_modules/gltf/structures/gltf_animation.cpp index 9d3883889..771e6f12b 100644 --- a/editor_modules/gltf/structures/gltf_animation.cpp +++ b/editor_modules/gltf/structures/gltf_animation.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_animation.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_animation.h b/editor_modules/gltf/structures/gltf_animation.h index 7c2379338..222522584 100644 --- a/editor_modules/gltf/structures/gltf_animation.h +++ b/editor_modules/gltf/structures/gltf_animation.h @@ -1,14 +1,16 @@ #ifndef GLTF_ANIMATION_H #define GLTF_ANIMATION_H + /*************************************************************************/ /* gltf_animation.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_buffer_view.cpp b/editor_modules/gltf/structures/gltf_buffer_view.cpp index a15141225..cb3116c2e 100644 --- a/editor_modules/gltf/structures/gltf_buffer_view.cpp +++ b/editor_modules/gltf/structures/gltf_buffer_view.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_buffer_view.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_buffer_view.h b/editor_modules/gltf/structures/gltf_buffer_view.h index 5cb9c8734..8ceb8ece0 100644 --- a/editor_modules/gltf/structures/gltf_buffer_view.h +++ b/editor_modules/gltf/structures/gltf_buffer_view.h @@ -1,14 +1,16 @@ #ifndef GLTF_BUFFER_VIEW_H #define GLTF_BUFFER_VIEW_H + /*************************************************************************/ /* gltf_buffer_view.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_camera.cpp b/editor_modules/gltf/structures/gltf_camera.cpp index 341a216d4..e2082f370 100644 --- a/editor_modules/gltf/structures/gltf_camera.cpp +++ b/editor_modules/gltf/structures/gltf_camera.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_camera.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_camera.h b/editor_modules/gltf/structures/gltf_camera.h index 745b3bf5f..88df9f919 100644 --- a/editor_modules/gltf/structures/gltf_camera.h +++ b/editor_modules/gltf/structures/gltf_camera.h @@ -1,14 +1,16 @@ #ifndef GLTF_CAMERA_H #define GLTF_CAMERA_H + /*************************************************************************/ /* gltf_camera.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_mesh.cpp b/editor_modules/gltf/structures/gltf_mesh.cpp index f73b022d5..370d3ca95 100644 --- a/editor_modules/gltf/structures/gltf_mesh.cpp +++ b/editor_modules/gltf/structures/gltf_mesh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_mesh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_mesh.h b/editor_modules/gltf/structures/gltf_mesh.h index 7174adce5..bd27ade30 100644 --- a/editor_modules/gltf/structures/gltf_mesh.h +++ b/editor_modules/gltf/structures/gltf_mesh.h @@ -1,14 +1,16 @@ #ifndef GLTF_MESH_H #define GLTF_MESH_H + /*************************************************************************/ /* gltf_mesh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_node.cpp b/editor_modules/gltf/structures/gltf_node.cpp index f267c481f..ce1c1bab7 100644 --- a/editor_modules/gltf/structures/gltf_node.cpp +++ b/editor_modules/gltf/structures/gltf_node.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_node.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_node.h b/editor_modules/gltf/structures/gltf_node.h index aaaec6d6b..20a98fc27 100644 --- a/editor_modules/gltf/structures/gltf_node.h +++ b/editor_modules/gltf/structures/gltf_node.h @@ -1,14 +1,16 @@ #ifndef GLTF_NODE_H #define GLTF_NODE_H + /*************************************************************************/ /* gltf_node.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_skeleton.cpp b/editor_modules/gltf/structures/gltf_skeleton.cpp index 58aeb9332..2f6953856 100644 --- a/editor_modules/gltf/structures/gltf_skeleton.cpp +++ b/editor_modules/gltf/structures/gltf_skeleton.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_skeleton.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_skeleton.h b/editor_modules/gltf/structures/gltf_skeleton.h index 6a0003980..08ed69abc 100644 --- a/editor_modules/gltf/structures/gltf_skeleton.h +++ b/editor_modules/gltf/structures/gltf_skeleton.h @@ -1,14 +1,16 @@ #ifndef GLTF_SKELETON_H #define GLTF_SKELETON_H + /*************************************************************************/ /* gltf_skeleton.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_skin.cpp b/editor_modules/gltf/structures/gltf_skin.cpp index c3424558b..756d2f58f 100644 --- a/editor_modules/gltf/structures/gltf_skin.cpp +++ b/editor_modules/gltf/structures/gltf_skin.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_skin.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_skin.h b/editor_modules/gltf/structures/gltf_skin.h index a04d1db33..a38683655 100644 --- a/editor_modules/gltf/structures/gltf_skin.h +++ b/editor_modules/gltf/structures/gltf_skin.h @@ -1,14 +1,16 @@ #ifndef GLTF_SKIN_H #define GLTF_SKIN_H + /*************************************************************************/ /* gltf_skin.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,8 +42,6 @@ class Skin; #endif - - class GLTFSkin : public Resource { GDCLASS(GLTFSkin, Resource); friend class GLTFDocument; diff --git a/editor_modules/gltf/structures/gltf_texture.cpp b/editor_modules/gltf/structures/gltf_texture.cpp index 5cc96e322..9b1008521 100644 --- a/editor_modules/gltf/structures/gltf_texture.cpp +++ b/editor_modules/gltf/structures/gltf_texture.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_texture.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_texture.h b/editor_modules/gltf/structures/gltf_texture.h index ac8c4cf97..dfce81b66 100644 --- a/editor_modules/gltf/structures/gltf_texture.h +++ b/editor_modules/gltf/structures/gltf_texture.h @@ -1,14 +1,16 @@ #ifndef GLTF_TEXTURE_H #define GLTF_TEXTURE_H + /*************************************************************************/ /* gltf_texture.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_texture_sampler.cpp b/editor_modules/gltf/structures/gltf_texture_sampler.cpp index 6cf615b6c..cff304a8c 100644 --- a/editor_modules/gltf/structures/gltf_texture_sampler.cpp +++ b/editor_modules/gltf/structures/gltf_texture_sampler.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gltf_texture_sampler.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor_modules/gltf/structures/gltf_texture_sampler.h b/editor_modules/gltf/structures/gltf_texture_sampler.h index 02746c194..63e4efd3b 100644 --- a/editor_modules/gltf/structures/gltf_texture_sampler.h +++ b/editor_modules/gltf/structures/gltf_texture_sampler.h @@ -1,12 +1,16 @@ +#ifndef GLTF_TEXTURE_SAMPLER_H +#define GLTF_TEXTURE_SAMPLER_H + /*************************************************************************/ /* gltf_texture_sampler.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,9 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GLTF_TEXTURE_SAMPLER_H -#define GLTF_TEXTURE_SAMPLER_H - #include "core/object/resource.h" #include "scene/resources/texture.h"