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Added Behaviors to the build.
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@ -19,6 +19,21 @@ sources = [
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"proximities/gsai_radius_proximity.cpp",
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"proximities/gsai_radius_proximity.cpp",
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"proximities/gsai_infinite_proximity.cpp",
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"proximities/gsai_infinite_proximity.cpp",
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"behaviors/gsai_arrive.cpp",
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"behaviors/gsai_avoid_collisions.cpp",
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"behaviors/gsai_blend.cpp",
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"behaviors/gsai_cohesion.cpp",
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"behaviors/gsai_evade.cpp",
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"behaviors/gsai_face.cpp",
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"behaviors/gsai_flee.cpp",
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"behaviors/gsai_follow_path.cpp",
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"behaviors/gsai_look_where_you_go.cpp",
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"behaviors/gsai_match_orientation.cpp",
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"behaviors/gsai_priority.cpp",
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"behaviors/gsai_pursue.cpp",
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"behaviors/gsai_seek.cpp",
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"behaviors/gsai_separation.cpp",
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]
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]
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@ -44,9 +44,7 @@ bool GSAIAvoidCollisions::_report_neighbor(Ref<GSAISteeringAgent> neighbor) {
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if (relative_speed_squared == 0) {
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if (relative_speed_squared == 0) {
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return false;
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return false;
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}
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} else {
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else {
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float time_to_collision = -relative_position.dot(relative_velocity) / relative_speed_squared;
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float time_to_collision = -relative_position.dot(relative_velocity) / relative_speed_squared;
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if (time_to_collision <= 0 || time_to_collision >= _shortest_time) {
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if (time_to_collision <= 0 || time_to_collision >= _shortest_time) {
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@ -18,6 +18,21 @@ def get_doc_classes():
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"GSAIRadiusProximity",
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"GSAIRadiusProximity",
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"GSAIInfiniteProximity",
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"GSAIInfiniteProximity",
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"GSAIArrive",
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"GSAIAvoidCollisions",
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"GSAIBlend",
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"GSAICohesion",
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"GSAIEvade",
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"GSAIFace",
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"GSAIFlee",
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"GSAIFollowPath",
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"GSAILookWhereYouGo",
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"GSAIMatchOrientation",
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"GSAIPriority",
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"GSAIPursue",
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"GSAISeek",
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"GSAISeparation",
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]
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]
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def get_doc_path():
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def get_doc_path():
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@ -35,8 +35,23 @@ SOFTWARE.
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#include "gsai_target_acceleration.h"
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#include "gsai_target_acceleration.h"
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#include "proximities/gsai_proximity.h"
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#include "proximities/gsai_proximity.h"
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#include "proximities/gsai_radius_proximity.h"
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#include "proximities/gsai_infinite_proximity.h"
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#include "proximities/gsai_infinite_proximity.h"
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#include "proximities/gsai_radius_proximity.h"
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#include "behaviors/gsai_arrive.cpp"
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#include "behaviors/gsai_avoid_collisions.cpp"
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#include "behaviors/gsai_blend.cpp"
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#include "behaviors/gsai_cohesion.cpp"
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#include "behaviors/gsai_evade.cpp"
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#include "behaviors/gsai_face.cpp"
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#include "behaviors/gsai_flee.cpp"
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#include "behaviors/gsai_follow_path.cpp"
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#include "behaviors/gsai_look_where_you_go.cpp"
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#include "behaviors/gsai_match_orientation.cpp"
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#include "behaviors/gsai_priority.cpp"
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#include "behaviors/gsai_pursue.cpp"
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#include "behaviors/gsai_seek.cpp"
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#include "behaviors/gsai_separation.cpp"
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static GSAIUtils *gs_ai_utils = NULL;
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static GSAIUtils *gs_ai_utils = NULL;
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@ -55,6 +70,21 @@ void register_steering_ai_types() {
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ClassDB::register_class<GSAIRadiusProximity>();
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ClassDB::register_class<GSAIRadiusProximity>();
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ClassDB::register_class<GSAIInfiniteProximity>();
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ClassDB::register_class<GSAIInfiniteProximity>();
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ClassDB::register_class<GSAIArrive>();
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ClassDB::register_class<GSAIAvoidCollisions>();
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ClassDB::register_class<GSAIBlend>();
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ClassDB::register_class<GSAICohesion>();
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ClassDB::register_class<GSAIEvade>();
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ClassDB::register_class<GSAIFace>();
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ClassDB::register_class<GSAIFlee>();
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ClassDB::register_class<GSAIFollowPath>();
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ClassDB::register_class<GSAILookWhereYouGo>();
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ClassDB::register_class<GSAIMatchOrientation>();
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ClassDB::register_class<GSAIPriority>();
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ClassDB::register_class<GSAIPursue>();
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ClassDB::register_class<GSAISeek>();
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ClassDB::register_class<GSAISeparation>();
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}
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}
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void unregister_steering_ai_types() {
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void unregister_steering_ai_types() {
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