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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 13:21:10 +01:00
Moved more includes to cpp files.
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@ -38,6 +38,8 @@
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/main/viewport.h"
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#include "scene/animation/animation_player.h"
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#include "scene/3d/skeleton.h"
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void AnimationTreePlayerEditor::edit(AnimationTreePlayer *p_anim_tree) {
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anim_tree = p_anim_tree;
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@ -35,6 +35,7 @@
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class World;
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class Camera;
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class VisibilityNotifier : public CullInstance {
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GDCLASS(VisibilityNotifier, CullInstance);
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@ -34,6 +34,10 @@
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#include "core/os/os.h"
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#include "scene/scene_string_names.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/resources/animation.h"
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void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
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if (animation_process_mode == p_mode) {
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return;
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@ -31,11 +31,13 @@
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#ifndef ANIMATION_TREE_PLAYER_H
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#define ANIMATION_TREE_PLAYER_H
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#include "animation_player.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/main/node.h"
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#include "scene/resources/animation.h"
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class Spatial;
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class Skeleton;
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class Animation;
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class AnimationTreePlayer : public Node {
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GDCLASS(AnimationTreePlayer, Node);
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OBJ_CATEGORY("Animation Nodes");
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