Set StartupWMClass in linux .desktop file. this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar . - backwardspy
0118a95976
This commit is contained in:
Relintai 2022-07-25 18:58:45 +02:00
parent eb99e955d9
commit 8198a3eafe

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@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
Type=Application Type=Application
MimeType=application/x-pandemonium-project; MimeType=application/x-pandemonium-project;
Categories=Development;IDE; Categories=Development;IDE;
StartupWMClass=Pandemonium