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Re-extracted class docs.
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@ -283,12 +283,12 @@
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[
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[
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0.2, # real_t frame_time = d[0];
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Rect2(0, 0, 1, 1), # Rect2 tex_rect = d[1]; //const Rect2 &p_rect
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RID(), # rect->texture = d[2]; //RID p_texture
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Rect2(0, 0, 1, 1), # Rect2 tex_src_rect = d[3]; //const Rect2 &p_src_rect
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Color(1, 1, 1), # rect->modulate = d[4]; //const Color &p_modulate = Color(1, 1, 1)
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Rect2(0, 0, 1, 1), # Rect2 tex_rect = d[1]; //const Rect2 &p_rect
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RID(), # rect->texture = d[2]; //RID p_texture
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Rect2(0, 0, 1, 1), # Rect2 tex_src_rect = d[3]; //const Rect2 &p_src_rect
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Color(1, 1, 1), # rect->modulate = d[4]; //const Color &p_modulate = Color(1, 1, 1)
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false, # bool transpose = d[5]; //bool p_transpose = false
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RID(), # rect->normal_map = d[6]; //RID p_normal_map = RID()
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RID(), # rect->normal_map = d[6]; //RID p_normal_map = RID()
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false, # bool clip_uv = d[7]; //bool p_clip_uv = false
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],
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# ... More Frames
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